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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51377 times)

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (4/5)
« Reply #15 on: December 31, 2012, 11:28:25 pm »

Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Str: 2
Agi: 3
End: 2
Int: 4
Cha: 4

WEAPONS!
Primary: SSBR with AP ammo, Long Barrel, ?? Magazine, and 7x + Nightvision scope. A set of 15 half-foot-long poison darts are in a compartment in the handle, and can be removed to either covertly prick someone, or can be loaded into the barrel for use as a shot.
Secondary: GAP with Ironsight and Armor Piercing bullets. It comes with an attachable Heat Vision sight, for when he needs to use the Smoke Grenade.
Auxilary: PSF, GASG and Medium MBA.

If you want a better description, his face is this guy's face.
« Last Edit: January 01, 2013, 12:00:53 pm by Greenstarfanatic »
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (6/6)
« Reply #16 on: January 01, 2013, 12:01:45 am »

"Crackshot Ellis"? Great, I'm a sniper too. A bit less amoral, though.
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Chronomancer

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Re: Roll to be an Interstellar Mercenary (6/6)
« Reply #17 on: January 01, 2013, 12:07:36 am »

Name: Able
Gender: Male
Description: 6 foot 11, Able is a brute of a man. He is of Germanic descent, and has white hair. Tattooed on his chest is three eyes surrounding a pitch-black hand, and he doesn't have a clue how he got it. Before coming to Mercicorps, he was a moderately successful bouncer and bounty hunter.
Str: 5
Agi: 2
End: 4
Int: 2
Cha: 2

Primary: SSBR
           -Hollow Points
           -Holographic Sight         
           -A Bayonet with a diamond edge, if that's possible.
           -Heavy Barrel
Secondary: GAP
           -Explosive Ammo
           -40 drum magazine
Equipment:
            - Two GAFG
            - Two Chemical Flares
            - Medium Body Armor
« Last Edit: January 03, 2013, 07:02:42 pm by Chronomancer »
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mesor

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Re: Roll to be an Interstellar Mercenary (6/6)
« Reply #18 on: January 01, 2013, 12:10:18 am »

(( You don't choose Mag size, GM assigns it based on ammo choice. ))
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (6/6)
« Reply #19 on: January 01, 2013, 01:08:49 am »

And, Greenstar, you're in. It's one ammo type per weapon, folks- I'll leave the poll open and wait for tiebreaking, though we'll probably just play it simple first mission.

GWG: You need ammo for both weapons and your battle armor.
Spoiler (click to show/hide)

Mesor: You need to pick flamethrower, bullets or laser ammo for your primary, and an ammo for your secondary.
Spoiler (click to show/hide)
Unholy_Pariah: You need ammo types for your primary and secondary weapons.
Spoiler (click to show/hide)
Chronomancer: Need barrel length for primary, 45 round mag is subject to change, but it can be an attachment if you want. Aux gear is just listing stuff, but you guessed what I was going to do quantity-wise. You also need body armor. Your bayonet is standard-issue, but it's pretty sharp anyway.
Spoiler (click to show/hide)
Perseus13: You need barrel length and another attachment on your primary, and you get the secondary as a sword. You also need two items from the auxiliary gear.
Spoiler (click to show/hide)
Greenstarfanatic: You need two attachments on your primary, 1 if you want a special magazine size. In addition, you need one more auxiliary item and one more attachment on your secondary.
Spoiler (click to show/hide)
Xardalas: You need one attachment each on your primary and secondary weapons.
Spoiler (click to show/hide)

Remember, primaries come with a free sight, and secondaries come with free ironsights/holosights/other generic non-magnifying sights.

If I missed anything, tell me.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (6/6)
« Reply #20 on: January 01, 2013, 01:24:23 am »

I actually do have my ammo: HE and flamethrower. I also need to get the battle armor...I didn't realise I got that for free. Let's got for Medium.
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mesor

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Re: Roll to be an Interstellar Mercenary (6/6)
« Reply #21 on: January 01, 2013, 01:26:54 am »

Done.
Laser primary.
Explosive secondary.
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #22 on: January 01, 2013, 02:09:19 am »

Hehe, if you look closely ive listed (AP) armor piercing rounds for my primary and incendiaries for my secondary :P
If i cant have incendiaries ill take stun rounds
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Xardalas

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #23 on: January 01, 2013, 10:35:41 am »

I thought I already had an attachment on my Primary and Secondar weapons. Eh. Edited. Primary has Infrared Scope. Lowest zoom possible.
Secondary has reflex-sight.
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Persus13

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #24 on: January 01, 2013, 10:39:38 am »

I edited mine. Thanks for letting me have a sword.
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Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #25 on: January 01, 2013, 12:03:10 pm »

Oookay, edited mine. I now have something to TF2s Sydney Sleeper as an option, and I'm hoping the Thermal Vision on a pistol is a good idea.
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #26 on: January 01, 2013, 02:16:42 pm »

And, if anyone would like to add a second ammo type to their primary, they now can, but they have to indicate how many magazines of each they would like to carry. You can carry 5 primary magazines.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

mesor

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #27 on: January 01, 2013, 02:24:35 pm »

Edited.
3 Laser.
2 Hollow.
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Persus13

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #28 on: January 01, 2013, 02:28:15 pm »

I'll stick with Laser.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Xardalas

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #29 on: January 02, 2013, 09:03:01 pm »

Damn, looks I misunderstood entirely. Updated my list. Primary has extended clip, if that isn't allowed. It'llbe a underbarrel flashlight.
Secondary has a silencer.
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