clear the bathroom then reload my pistol and loot the guards ammo and grenades before moving out and hunting down the remaining guards
[6] Finding the bathroom empty, you reload your pistol and start to search the guard, to find that he's carrying almost a full loadout. Grabbing three magazines of regular ammo and two sidearm clips, along with two grenades, you move out into the next room, encumbered by your new load. [6-1] Entering the room, you find yourself staring at two guards, just as surprised as you by each others' sudden appearance. Luckily, you get the drop on them, [1v3], [6v4] your wild automatic fire pinging off of one's armor even as the other guard [2+1v2] Takes a hit straight in the chest, dropping his gun from the painful hit just as the other guard manages to shake off her initial surprise, and opens fire at you, [1v0] the shots just hitting you as the extra weight from the looted gear slows you down. [4+1+1v3] Luckily, your armor takes the hit for you just in time for you to open up once again, [5v1], [5v2] almost emptying your magazine into the two guards [2+1v2], [5+1v4] the bullets tearing them apart as they drop to the floor.
_______
|** **|
← →
|** **|
|** **|
__ ↓ __
**= Bunk bed.
Scan around the room for other a control room and head in there. Try to fuck up the machines when we find the control room.
[2] While you can't see any control rooms of any sort nearby, you walk forward a bit to check- and almost run right into a cowering miner. He slowly edges away from you as you and Able move to either side of him, keeping an eye on the door. Panicked, he starts babbling. "Please don't shoot- I'm not a soldier- only a miner- I'll cooperate."
Open fire as I storm the building, if the bullets fail then batter them to death with the butt of the gun or my fists and feet.
[2v4] As your next burst at the building fails, you make it your business to get up close and personal to the guards. [4v2-1], [6v5-1] The guards keep up a steady stream of fire at you as you run over the open ground, [1+2+1v4+1], [5+2+1v1], one bullet making its way through your armor by the expedient of an already damaged portion, taking a small chunk out of your side. However, your charge doesn't slow, and you close to the windows, and [6-1] leap through it, crashing into the building, the guards scrambling away from you. [6-1+2v4], [5-1+2v6], [5-1+2v3] Charging the guard to your left, you punch him in the face, [2+2v1] your armored fist smashing through his visor and into his face, the impact sending him flying into the wall behind him where he slides to the ground at the same time you turn to face the other two in a hail of poorly-aimed, panicked automatic fire, aiming your gun at them and holding down the trigger as explosive shots fill the air. [4-1+1v3], [6-1+1v1] Your shots hit both of the two remaining guards in the room, [5+1v6], [3+1+2v6] the sheer impact from the shots blowing them across the room, but also away from danger.
[3, 5] While one of the guards drops his weapon in the maelstrom of bullets, the other hits the ground, rifle still in hand, and opens up at you once again in a desperate spray of bullets, [2-1v6] over half the remaining bullets in his magazine impacting you. [6+1+2v1] Luckily, your armor holds up once again, and as he frantically tries to reload, you fill the air with explosive death once again [1-1+1v1-1], [4-1+1v4-1] Your bullets finding a bit more purchase this time as the two guards each take a few hits. [5+1v4], [2+1v4] The guard that had dropped his gun takes a bullet straight to the middle of the chest, his armor collapsing inward from the explosion and his chest practically erupting from the hammer blow of the concentrated explosion. The other guard's armor withstands the impacts, however, and while she's practically blown into the floor, she frantically reaches for her sidearm...
Mesor is lightly wounded! ___↑___
|** **|
← **|
|** **|
|** **|
___↓___
Zadii smirks as he watches the guards go down. Checking his clip before moving on. He tries to enter into the building the Comm's Dish is in. Figuring that if the Dish is onto of the roof...then controls must be inside somewhere.
Check current clip. Reload if less then twelve rounds remain. Cautiously enter building wih my rifle at the ready.
[2] As you have 19 rounds remaining in the magazine, you refrain from reloading, and [4+1] Jump down from the tower, landing in a low roll towards the building even as bullets start to fly through the air around you, [3+1v5] one shot hitting you as you roll to your feet [6+2v6] and glancing off your thick armor. Slamming up against the wall as you reach the building, [5+1] you swing yourself through the nearby windowsill, crashing into a guard and landing, tangled, in a sprawl on the ground. [3+1+1v1] You elbow him in the chest, [5+1v5] and there's an audible crack as several ribs snap and the armor caves in under the blow, though he's still struggling. The other guard in the room starts shooting at you as you struggle up, [4+1v5] the bullets glancing off your armor and driving you back down to the ground, where you find yourself looking at the downed guard's sidearm. [2+1v4] The bullets dig straight into your armor, the short range making them feel like hammer blows as [1+2v2+1] They lodge themselves in the ceramic.
Grabbing for his gun as [6-2+1v2] more shots glance off your armor, [4+1+1v2] you forcibly turn his gun back towards him, [4+1v6] his wrist snapping as you try to pull the trigger, his arm jerking in pain and throwing your shot off, the bullets slamming into the concrete by his head. Drawing your knife, [5+1+1v3], you [4+1+1v4] slam the blade into his chest just as you notice something pressing against your head. [2-2+1v4] The shots from the guard's assault rifle slam into your helmet like a jackhammer, [1+2+1v2+1] your armor barely holding under the impacts. Picking up your forgotten rifle, you aim somewhere above you and hold the trigger [2+1v5] the wild shots forcing her to take a step back as you empty your magazine into the ceiling. She levels her rifle again...
Zadii is stunned!(shouldn't stark be on the small map?)
Janus runs towards Stark's position and gets in the room he is in. Then he stabs the guards to make sure their dead, looks for any grenades or explosives on them, and follows Stark.
[2+1] Rushing out from behind the tower, you start your run towards the building but quickly come under fire. [3+1v6], [3-1+1v1] Several shots glance off of your armor as you [1+1] stumble and get your foot caught on the windowsill as you jump over, sprawling onto the ground long enough to hear the firefight in the next room fade.
_______
|** **|
|** →
|** **|
|** **|
____ __
**= Bunk bed.
"I'm in. I'll try to disable the Communications, as I'm right here."
Try to find the nearest cover with a dead guard. Strip his body, taking his gun and clothes for now, and put them over top of mine. Then, jog casually into the Com Tower.
[2] As the only guards nearby have gaping holes in their armor, you refrain from grabbing them, instead choosing his rifle, making sure that it has a fresh magazine. Holding it at the ready, you jog into the building under the comm tower, casually opening the door and [1+2] staring at a guard holding an assault rifle. [6v2] You get the first shot, [4v2] your bullets slamming into her and [2v3] knocking her back as her armor holds, her bullets flying towards you. [5v6] You take a hit, [6v3+1] the bullet cracking right through your armor and slamming into your right side. [2] You stumble back from the pain, but as she readies another shot, a machine pistol is pressed to her head. [6+1v1] [1+1v2] The bullets from Zadii's weapon slam into her as she jerks her head away, blindly pointing her rifle in his direction and [2v5+1] completely missing him as she stumbles up against a wall.
Elron is wounded!If the guards are in sidearm range, roast them.
If not, locate some sort of feature to rest the sniper rifle on (less accurate when help outside of TF2, etc) and snipe the guards who are shooting at me.
[6+1+1+1+1v2] Quickly deploying your bipod, you deal out unerring headshots to the guard with the grenade launcher, the guard beside him, and yet another guard before running out of targets to shoot.
Guards' Turn (Camp, Barracks with Jared): [1] The remaining guard fumbles with her sidearm as Jared stalks over, lifts his foot, and [3+2-1v4-2], [2+2v4] Presses down on her helmet, which starts to crack just as the gun skitters out of her panicked hands. [3+2] Jared puts his weight on the foot, and there's a loud, sickening crunch as her visor fails and Jared's boot is covered in blood, bone, and brains. Stepping back, he checks his ammo- 37 bullets left in the magazine.
Guards' Turn (Camp, Northwest): [2] No new guards appear for Simon to shoot at.
Guards' Turn (Southeast): [3] Tory and Able [5,4] swear they can hear footsteps somewhere in the building...
((Any feedback on my GMing is welcome.))
- Disable Communications.
- Cripple Mining Operation.
- Disable Rail Cars/Transport Aircraft.
- Extract at Drop Zone.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Fine.
Str: 2 (0)
Agi: 5 (+1)
End: 1 (-1)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used)
Pack: Standard loadout.
Primary Ammo:
Laser- [55sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 2 (0)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (3 mags HE grenade, 2 mags AP, 6x scope, Long barrel.)
Attachments- Laser Sight (Get aiming bonus in cqc without aiming), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 3 mags flamethrower)
Attachments- Extended Clips (1.5 mag size).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
HE Grenade- [10/10] [10/10] [10/10]
AP- [4/20] [20/20]
Secondary Ammo:
Flamethrower- [45sec/45sec] [45sec/45sec] [45sec/45sec] (seconds)
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Left Side Clipped.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (3 clips explosive, Ironsights.)
Attachments- Underbarrel knife (Melee weapon)
SSP (1 clip normal)
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 2 Synthetic Systems Anti-Vehicle Mines.
Armor: Heavy Mercicorps Body Armor. (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Explosive- [37/150] [150/150] [150/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Fine.
Str: 4 (+1)
End: 4 (+1)
Agi: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags AP, 2x scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), recoil suppresion (Reduced full-auto penalty.)
Secondary: GAP (Ironsights, 3 clips incendiary rounds)
Attachments- Underslung taser (Stunning/shocking melee weapon. Reusable)
Auxiliary: 4 General Armories Fragmentation Grenades, 2 General Armories Concussive Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when triggered.)
Pack: Standard loadout.
Primary Ammo:
AP- [7/30] [30/30] [30/30] [30/30] [0/30]
Regular- [30/30] [30/30] [30/30]
Secondary Ammo:
Incindiary- [10/10] [10/10] [3/10]
Regular- [10/10 [10/10]
Player: Xardalas
Name: Zadii Valcenti
Gender: Male
Description: Standin at about five foot three inches. His dark brown hair is a bit lengthy. He has pale blue eyes. His nose is slightly crooked. His build is slim, more akin to a runners build than anything else. Off duty he can normally be found wearing loose-fitting, comfortable clothing. On-duty, it's not uncommon to see him wandering around in a grey colored military uniform.
Health: Fine.
Str: 4 (+1)
Agi: 6 (+1)
End: 3 (0)
Int: 1 (-1)
Cha: 1 (-1)
Gear-
Primary: SSBR (5 mags Inciendiary, Infrared scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), Underbarrel flashlight (Light source.)
Secondary: SSMP (Reflex-sight, 3 mags Regular.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Anti-Personell Mines.
Armor: Heavy Mercicorps Battle Armor (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Incindiary- [0/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Regular- [17/20] [20/20] [20/20]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Lower Right Side Wounded.
Str: 2 (0)
Agi: 3 (0)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (5 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
General Armories Assault Weapon.
Secondary: GAP (Ironsight, 3 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades.
Armor: Medium Mercicorps Body Armor. (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [23/30] [30/30] [30/30] [30/30] [30/30]
Regular- [27/30]
Secondary Ammo:
AP- [10/10] [10/10 [10/10]
Player: Chronomancer
Name: Able
Gender: Male
Description: 6 foot 11, Able is a brute of a man. He is of Germanic descent, and has white hair. Tattooed on his chest is three eyes surrounding a pitch-black hand, and he doesn't have a clue how he got it. Before coming to Mercicorps, he was a moderately successful bouncer and bounty hunter.
Health: Fine.
Str: 5 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags Hollow Point, Holo sight, Long Barrel.)
Attachments- Bayonet (Melee weapon), Heavy Barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: GAP (Ironsights, 3 clips Explosive.)
Attachments- 40 round drum mag
Auxiliary: 2 General Armories Fragmentation Grenades, 2 Professional Signals Flares.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
Hollow Point- [23/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Explosive- [40/40] [40/40] [40/40]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (5 mags AP, Reflex Sight, Medium Barrel)
Attachments- Bayonet (Melee weapon), Underbarrel Grenade Launcher (.5 mag HE grenades, single shot before reloading.)
Secondary: GAP (Reflex Sight, 3 clips Incindiary.)
Attachments- Flashlight (Light source.)
Auxiliary: 2 General Armories Concussion Grenades, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [11/20] [20/20] [20/20] [20/20] [20/20]
HE Grenade (Underbarrel Grenade Launcher)- [4/5]
Secondary Ammo:
Incendiary- [10/10] [10/10] [10/10]