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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


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Author Topic: DF2014: The Succession World! At Long Last!  (Read 111271 times)

mastahcheese

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Re: DF2014: The Succession World!
« Reply #930 on: April 29, 2014, 09:07:58 pm »

Well, getting the dwarves extinct isn't exactly the hardest thing in the world, you just couldn't do it at any young year.

But if we went for a long world gen, then we could achieve that.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

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Re: DF2014: The Succession World!
« Reply #931 on: April 29, 2014, 11:35:22 pm »

Well, getting the dwarves extinct isn't exactly the hardest thing in the world, you just couldn't do it at any young year.

But if we went for a long world gen, then we could achieve that.

Actually, a young year would be best. A simple 5 step process:

1) Stop worldgen at a young year, when populations haven't grown much
2) Create an adventurer, wipe out the dwarves
3) Kill the adventurer, if dwarven
4) Wait a few years for the world to get more interesting
5) Re-colonize!
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Dwarf Souls: Prepare to Mine
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Eric Blank

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Re: DF2014: The Succession World!
« Reply #932 on: April 30, 2014, 02:30:50 pm »

I'm waiting to see whether the death of the entire population of a civilization represents the destruction of that civilization. If you can still embark as the extinct dwarven civilization, then we'd have to wait and see whether it still sends caravans and a liaison, or migrants after the hardcoded waves. Which it shouldn't if everyone is supposed to be dead, but that's a bug with the current version that I'm not sure Toady has mentioned fixing.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: DF2014: The Succession World!
« Reply #933 on: April 30, 2014, 04:45:58 pm »

With some modding, if you enabled outsider play for dwarves, it might be possible to start a colony. It might be possible to create a dwarven faction where none had previously existed by staking a claim to an empty site as an adventurer, then bringing more adventurers.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Eric Blank

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Re: DF2014: The Succession World!
« Reply #934 on: April 30, 2014, 06:22:57 pm »

Well, I've asked the Great Toad whether or not new civ/site entities will be created for this situation, but unfortunately I was a wee bit too late. Hopefully we don't have to wait another month for the answer. :P

I'm leaning on the side of the civ/site entity actually being the most recent pre-existing ones to control the site, however, just because that would probably take less effort than telling it to come up with new ones and figure out how to structure the new civ/site entity.

[Edit]

Apparently yes it can create a new entity based on one of the raw entity definitions, so your plan is entirely feasible, it seems.
« Last Edit: May 01, 2014, 12:48:21 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mesa

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Re: DF2014: The Succession World!
« Reply #935 on: May 01, 2014, 01:25:49 pm »

This lends itself to a lot of storytelling potential, of an adventurer with a mission that only gods can truly understand...
Something like that.

Can't wait though. I hope this is the month now. It's definitely much more likely than it ever was.
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Orange Wizard

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Re: DF2014: The Succession World!
« Reply #936 on: May 02, 2014, 09:26:07 pm »

I'm still wary-but-hopeful. This month? Nah. Next month? Maybe. The month after? Perhaps.
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Mesa

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Re: DF2014: The Succession World!
« Reply #937 on: May 17, 2014, 12:07:06 pm »

[BUMPING INTENSIFIES]
Chances of release this month are still there,if dwindling. Worst case scenario, it'll be the best gaming summer to date.
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Lolfail0009

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Re: DF2014: The Succession World!
« Reply #938 on: May 18, 2014, 09:11:18 am »

[BUMPING INTENSIFIES]
Chances of release this month are still there,if dwindling. Worst case scenario, it'll be the best gaming summer to date.

Heh, you North-Hemispherians and your inverted seasons...

Mesa

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Re: DF2014: The Succession World!
« Reply #939 on: May 18, 2014, 10:05:37 am »

Heh, you North-Hemispherians and your inverted seasons...

No, you South-Hemispherians and YOUR inverted seasons...
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WoobMonkey

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Re: DF2014: The Succession World!
« Reply #940 on: May 18, 2014, 10:36:22 am »

You silly Earthlings and your seasonal variations.

Spoiler (click to show/hide)

Also, PTW with great interest.
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Lolfail0009

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Re: DF2014: The Succession World!
« Reply #941 on: May 18, 2014, 10:39:28 am »

Heh, you North-Hemispherians and your inverted seasons...

No, you South-Hemispherians and YOUR inverted seasons...

Your seasons are inverted our seasons, which are inverted your seasons...

INVERSION

DVNO

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Re: DF2014: The Succession World!
« Reply #942 on: May 18, 2014, 09:13:11 pm »

This lends itself to a lot of storytelling potential, of an adventurer with a mission that only gods can truly understand...
Something like that.

Can't wait though. I hope this is the month now. It's definitely much more likely than it ever was.


I can see some gameplay strategies coming out of this already. A player becomes a monarch of his own civilization, that player's buddies start straticically marring into noble positions in these player-made "Noble Houses" to increase the chances of keeping their adventurer alive after the player retires them and passes their turn to the next player.

Soon a couple of these pop up, there are Clan wars waged between the PC made kingdoms for resources  ... As well as internal conflicts for power.... Ah, just like ye olden days...

(Game of Thrones theme starts playing))
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #943 on: May 19, 2014, 04:44:46 pm »

If the new version gets released and I still don't have my home internet back, go on without me.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

TD1

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Re: DF2014: The Succession World!
« Reply #944 on: May 19, 2014, 06:54:55 pm »

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