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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


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Author Topic: DF2014: The Succession World! At Long Last!  (Read 111169 times)

Scoops Novel

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Re: DF2014: The Succession World!
« Reply #780 on: January 02, 2014, 05:11:02 pm »

Quick synopsis of current plans pls. Sign me up.
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Dwarf4Explosives

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Re: DF2014: The Succession World!
« Reply #781 on: January 02, 2014, 05:28:44 pm »

I have a secret plot which will create some ridiculous and insane results if the game's way of processing fortresses works the way I think it will. Also, a complicated toll-based railroad system will be set up.

Don't worry about megaprojects causing storage problems; I personally hope to kill off the FPS of the game with the results of my project, so it won't really matter anyway.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
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WillowLuman

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Re: DF2014: The Succession World!
« Reply #782 on: January 02, 2014, 05:51:18 pm »

Or we could forgo the FPS-nuke and just build some kind of Great Wall of Dwarfdom with the railroad on top, and many bustling fort-cities within. With other spoke railroads crossing the inside.
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #783 on: January 02, 2014, 05:56:50 pm »

Or we could forgo the FPS-nuke and just build some kind of Great Wall of Dwarfdom with the railroad on top, and many bustling fort-cities within. With other spoke railroads crossing the inside.
+1
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The Derail Thread

TD1

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Re: DF2014: The Succession World!
« Reply #784 on: January 02, 2014, 06:52:16 pm »

Or we could forgo the FPS-nuke and just build some kind of Great Wall of Dwarfdom with the railroad on top, and many bustling fort-cities within. With other spoke railroads crossing the inside.
+1
+1
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Eric Blank

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Re: DF2014: The Succession World!
« Reply #785 on: January 02, 2014, 09:52:41 pm »

That seems reasonable. Wall off a nice, secluded valley and fill it with wonders.
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wer6

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Re: DF2014: The Succession World!
« Reply #786 on: January 02, 2014, 10:10:45 pm »

And fillit it with two of every creature.

Noahs valley.
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WillowLuman

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Re: DF2014: The Succession World!
« Reply #787 on: January 03, 2014, 03:23:58 am »

Bonus points if there's a central citadel where information is strictly controlled. Gotta test those rumor mechanics, see if the flood can be dammed.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Dwarf4Explosives

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Re: DF2014: The Succession World!
« Reply #788 on: January 03, 2014, 07:20:09 am »

Would that place be heavily defended? If so, I'm thinking we should make that the location of the Crimson Knight (i.e. the "final boss"). We'd have to figure out how to stop him from being murdered, but if we make him a necromancer we can just isolate his chamber from the rest of the fort completely.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

WillowLuman

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Re: DF2014: The Succession World!
« Reply #789 on: January 03, 2014, 03:02:44 pm »

If you like, sure.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MDFification

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Re: DF2014: The Succession World!
« Reply #790 on: January 03, 2014, 06:40:16 pm »

That seems reasonable. Wall off a nice, secluded valley and fill it with wonders.

We could make a single mountainhome-sized region of forts. Anyone know how many embark tiles they take up? We could make a massive wall lined with forts around a region filled with farms, industry and megaprojects.
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Lolfail0009

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Re: DF2014: The Succession World!
« Reply #791 on: January 03, 2014, 07:01:02 pm »

You're all discussing plans for grand multifort megaprojects and I'm just here like :O

Mesa

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Re: DF2014: The Succession World!
« Reply #792 on: January 03, 2014, 07:23:21 pm »

You're all discussing plans for grand multifort megaprojects and I'm just here like :O

Same.
I'm just a simple kobold planning to be stashing stuff around.

Probably.
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #793 on: January 03, 2014, 08:47:49 pm »

Honestly, I'll probably just spend most of the post world-gen time scouting out the area, and maybe making a couple small areas.
And then if I get back in, I'll just go in and rile up a bunch of Fun. Like make claims on every site I see and demand tribute from everybody's forts.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

wer6

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Re: DF2014: The Succession World!
« Reply #794 on: January 04, 2014, 01:33:33 pm »

Ill make A high Wooden tower, and if elves come in and be residents, make them live there, and then probably make A huge sphere of glass((green on the top, clear around))and under it put dorfs kobolds and gobies in(( kobolds and gobies in prison, elves in there trapp tree, and dorfs running everything))
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