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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 48 49 [50] 51 52 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 109594 times)

Timeless Bob

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #735 on: December 30, 2013, 06:44:39 pm »

I can see a dragon traveling around collecting artifacts too.
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Mesa

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #736 on: December 30, 2013, 06:48:22 pm »

I can see a dragon traveling around collecting artifacts too.

Pfft. Dragons.
Pesky fat flying lizards with a chronic heartburn.
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Yuli Vlasi

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #737 on: December 31, 2013, 04:35:20 am »

There shall be Koboldicus, the kobold slayer of kobolds.
There shall be Koboldslayerofkobolds-icus, the koboldslayer slayer of screw-your-stuff.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #738 on: December 31, 2013, 04:36:07 am »

I can see a dragon traveling around collecting artifacts too.
Oh and a guy who pretends to be a dragon.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

MDFification

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #739 on: December 31, 2013, 12:51:45 pm »

I just wonder what happens when you force an embark on a retired fort using DFhack.

Think of the possibilites. One person builds a traditional fort, then retires. Someone comes along and builds a fort purely in the caverns, then retires. Someone comes along and builds a surface fort, then retires. You've got three forts in one embark, all of them independent of one another and only one playable at a time. It'd be like embarking on someone else's site right now.
Except with caravan interaction, raiding parties and so on, it'll probably be thoroughly bugged. Maybe someone should experiment with it first outside the succession game.
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Dwarf4Explosives

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #740 on: December 31, 2013, 01:32:43 pm »

That's what the "messing-around with stuff" secondary world (that was suggested and accepted relatively early on) is for.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

wer6

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #741 on: December 31, 2013, 03:50:07 pm »

I think my fort will be probably of elves, gonna capture 'em all and keep them there for their safety/science.
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DVNO

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #742 on: December 31, 2013, 06:04:12 pm »

Ha! You stupid /Heroes/.

Don't you know? There's no money in Troll King Slaying! Money you'll ever bring back alive, at least.

Nah, The money is in /connectivity/. Tans-port-a-tation. I'm talk'in Railroads!

I'mma set up small 1x16 embarks, that interlock, and build minecart tracks to all the great destinations when they pop up! That's where I, Lord ShapphireRidge the I, will make my fortune!

Now if only I can find a way to make sure those pesky goblin banditos don't steal my tracks ...
« Last Edit: December 31, 2013, 06:05:57 pm by DVNO »
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Ruhn

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #743 on: December 31, 2013, 07:17:39 pm »

Ha! You stupid /Heroes/.

Don't you know? There's no money in Troll King Slaying! Money you'll ever bring back alive, at least.

Nah, The money is in /connectivity/. Tans-port-a-tation. I'm talk'in Railroads!

I'mma set up small 1x16 embarks, that interlock, and build minecart tracks to all the great destinations when they pop up! That's where I, Lord ShapphireRidge the I, will make my fortune!

Now if only I can find a way to make sure those pesky goblin banditos don't steal my tracks ...

This is an AWESOME idea!  The occasional train station mini-forts could offer snacks and sell tickets to get on the train (coin activated pressure plates?)

Mesa

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #744 on: December 31, 2013, 07:19:00 pm »

By my standards, DF2013 is officially an archaic term, what with 2014 being here now. (though not in America yet, so I don't really know anymore)
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DVNO

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #745 on: December 31, 2013, 07:30:41 pm »

I was thinking more of something like a custom workshop called 'Minecart Ticketbooth' that gave a Minecart for 25 COIN of any material.
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Dwarf4Explosives

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #746 on: December 31, 2013, 07:49:40 pm »

It's been agreed that there won't be any modding. Although that seems relatively minor. Maybe you could set it up so that when you pay 25 coins, you can get into one of the tracks (I'd suggest a multi-tier, walled off doublesided railroad, with rollers that activate after you step on a pressure plate) and all the other access is locked from the outside, only allowing you to get outside using a system that resets and closes off the track when you're gone. I have no idea how to make sure there's a minecart at every place, though.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Eric Blank

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #747 on: December 31, 2013, 07:59:36 pm »

You'd have to manufacture the minecarts at stations during play and store them. Leave the track open to use freely and just make the minecart delivered by the mechanism that accepts coins. From a hatch above, perhaps.

That's a truly insane idea, in my opinion. Especially since armies in adventure mode wont be able to path across these great walls of fortresses covering the landscape: Toady explained that they will path around player forts, but when you've got a string of forts hundreds of kilometers long their road trips are going to become quite monumental. And if you misallign the tracks, someone's going to end up with multiple compound fractures. Or a sword where their arm used to be. :P
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Xantalos

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #748 on: December 31, 2013, 08:01:19 pm »

Anybody wanna bet that Toady releases DF2013 at 11:59:59 Seattle Time?
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Remuthra

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Re: DF2014: it's pretty much confirmed by now. (Succession world)
« Reply #749 on: December 31, 2013, 08:02:02 pm »

Anybody wanna bet that Toady releases DF2013 at 11:59:59 Seattle Time?
Sure, and I also bet that he is a timelord.
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