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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 40 41 [42] 43 44 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 109620 times)

Bobnova

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Re: DF2013: The Succession World?
« Reply #615 on: June 18, 2013, 12:15:00 pm »

I don't think we WANT people other than Toady writing it. (Or "nice" graphics) It'd lose flavor.
When DF2012 came out that was a $12k month if I remember correctly.
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how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

Matoro

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Re: DF2013: The Succession World?
« Reply #616 on: June 18, 2013, 12:28:02 pm »

I can imagine a world being genned from year two (or zero if someone has figured out how), and advancing onward  into years with triple digits, possibly even quadruple if the world is just that good.

Only problem in starting from the dwan of the time is the lack of vampires and werebeasts and necromancers. And what is a world without them? Boring.

Otherwise, awesome idea.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #617 on: June 18, 2013, 05:45:28 pm »

Except, won't the world get them as it progresses in the next release?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Eric Blank

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Re: DF2013: The Succession World?
« Reply #618 on: June 18, 2013, 05:57:39 pm »

Hmm. Toady has guaranteed that he's prepared for births and deaths, but he has not guaranteed that deities will curse anything during play, or mentioned anything about it. I doubt that we'll get to see werebeasts and vampires cropping up from deity curses, and if the world is so young that nobody has been cursed yet then it may not be possible to have any vampires or werebeasts. Also, I can't recall him saying that NPC sites will be created during gameplay, so I doubt that werebeasts will claim new lairs or that pyramids will be built to house mummies. A world started from single-digit or early double-digit years may be incredibly boring, even if the entity populations maintain themselves.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: DF2013: The Succession World?
« Reply #619 on: June 18, 2013, 06:00:49 pm »

In that case, I suggest an exactly 100 year generation for a medium world.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

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Re: DF2013: The Succession World?
« Reply #620 on: June 18, 2013, 06:09:06 pm »

I specifically asked Toady if we would get necros, mummies, vampires, werebeast, etc., and he said no, not for right now when it's released.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Mesa

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Re: DF2013: The Succession World?
« Reply #621 on: June 21, 2013, 07:27:01 am »

That's kinda sad.
Oh well.

In other news, bumping this from the third page. (top of the page, but still)
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #622 on: June 21, 2013, 11:10:02 am »

I can imagine a world being genned from year two (or zero if someone has figured out how), and advancing onward  into years with triple digits, possibly even quadruple if the world is just that good.

Only problem in starting from the dwan of the time is the lack of vampires and werebeasts and necromancers. And what is a world without them? Boring.

Otherwise, awesome idea.
I already enjoyed DF before the necromancer update last year (oh shit, time has passed), but yeah, that's a point.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Mesa

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Re: DF2013: The Succession World?
« Reply #623 on: June 29, 2013, 05:37:09 am »

Bump, I guess?

Goddamnit, I just want this damn thing to be a thing so that I can actually enjoy playing DF again (stuck with Cogmind and Cata in roguelike department atm).
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Spish

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Re: DF2013: The Succession World?
« Reply #624 on: June 29, 2013, 10:51:43 am »

You could always just sign up for one of the already existing succession worlds. They're mainly for adventurers, but there's nothing stopping you from devoting your turn to fortress building/raiding as well.

'Sides, you won't actually get to play until the DF2013 succession world is well underway. Which could be a quite a long time from now, to say the least.
« Last Edit: June 30, 2013, 10:16:43 am by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #625 on: June 30, 2013, 05:49:27 am »

Quote from Toady:
'I've mostly been discovering and repairing broken gob map connections, which is a pain since the largest structure can be more than 150 Z levels from top to bottom (mostly underground).'

Looks like I'll be spending more time in adventure mode in after the next update.
I'll update the sucession list today, I'll edit it in this post.

Here is the last one I posted. I forgot to put some people on it, so it'll have to be updated.
1.mastahcheese
2.wer6
3.(NAV)
4.Kalemyr Skyfire
5.(Xantalos)
6.eharper256
7.Yuli Vlasi
8.Broken
9.GreatWyrmGold
10.Delioth
11.antlion12
12.(aussieevil)
13.Wolfy
14.TheKaspa - Dorf only
15.wowie
16.StLeibowitz
17.InsanityIncarnate
18.Volfgarix
19.apiks
20.BronzeAge
21.Absolutis
22.Shrimp12345
23.☼!!Troll Fur Sock!!☼
24.SilverDragon
25.Talvieno
26.Bloax
27.Glloyd
28.Insanity X
29.Volidrus
30.Scootagoose
31.Gavakis
32.Stoutpants
33.Inarius
34.HugoLuman
35.Lightningfalcon
36.Tevish Szat
37.kerlc
38.mocman
39.Sindain
40.Giver99
41.Korbac
42.DarkDXZ
43.lwCoyote
44.hairypotatoes
45.Spish
46.The Hadad
47.Lolfail0009
48.Dwarvinator
« Last Edit: June 30, 2013, 06:05:01 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Krevsin

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Re: DF2013: The Succession World?
« Reply #626 on: June 30, 2013, 06:28:43 am »

The thing about succession Adventure games is that the save file can reach ridiculous sizes.

If world sucession will operate on a similar principle, we should be well past the 1GB mark when we reach the 40th player.

Also, you forgot to add me to the player list.
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Spish

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Re: DF2013: The Succession World?
« Reply #627 on: June 30, 2013, 10:12:12 am »

^ This is actually completely avoidable. Visiting finished fortresses in adventure mode seems to pack them away, to the point where they take up almost no space in the save folder. Though the case may or may not be different in DF2013, what with retired forts becoming a thing.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Mesa

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Re: DF2013: The Succession World?
« Reply #628 on: June 30, 2013, 02:41:08 pm »

Actually, I can wait for the release.
I am hosting an ASG (link in the sig) and playing two evolution games, so I'm fairly occupied for the time being.

Still though, can't wait for the damn release to come out already. I believe that the only things there are left to do are the finalization of sites (and adding kobold sites), right? Or am I missing something?
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mastahcheese

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Re: DF2013: The Succession World?
« Reply #629 on: June 30, 2013, 05:41:17 pm »

It makes me so happy to see my name at the top of that list.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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