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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


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Author Topic: DF2014: The Succession World! At Long Last!  (Read 109658 times)

Lolfail0009

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Re: DF2013: The Succession World?
« Reply #570 on: May 21, 2013, 06:02:16 pm »

inb4 Urist McHolmes.

Benedodok Cumberakust!

WillowLuman

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Re: DF2013: The Succession World?
« Reply #571 on: May 21, 2013, 06:28:44 pm »

I don't know about setting history to not reveal, though, as while there might be cool mystery, we might not get to know things that would be really important to know. We could just not reveal things, and then agree to leave legends mode alone.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Lolfail0009

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Re: DF2013: The Succession World?
« Reply #572 on: May 21, 2013, 11:47:08 pm »

I don't know about setting history to not reveal, though, as while there might be cool mystery, we might not get to know things that would be really important to know. We could just not reveal things, and then agree to leave legends mode alone.
This sounds like the best idea.

Mesa

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Re: DF2013: The Succession World?
« Reply #573 on: May 22, 2013, 07:22:50 am »

Agreed.
Let's keep it that way, folks.
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Ruhn

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Re: DF2013: The Succession World?
« Reply #574 on: May 22, 2013, 12:01:07 pm »

That works for me too.

Is having a separate item for the fort's journal a bit too much then?
I guess we can just do pure roleplay if the adventurer makes it to something that looks like a mayor's office.

Mesa

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Re: DF2013: The Succession World?
« Reply #575 on: May 22, 2013, 02:35:15 pm »

...
Something makes me think that this thing is going to reach popularity of Boatmurdered. (or at least something like Syrupleaf, since Boatmurdered is the pinnacle of succession gaming)

Also,
Succession Gaming, coming soon to a YouTube/Steam/whatever near you.
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Eric Blank

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Re: DF2013: The Succession World?
« Reply #576 on: May 22, 2013, 03:25:51 pm »

Something compels me to believe it will wither and die of disinterest like the last succession world game. :P

Hard-pressed to keep it going. Got to rapidly find someone who's ready to take a turn, and present a very entertaining adventure log.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Lolfail0009

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Re: DF2013: The Succession World?
« Reply #577 on: May 22, 2013, 05:31:36 pm »

Succession Gaming, coming soon to a YouTube/Steam/whatever near you.
I know I'll be recording my turn.

Mesa

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Re: DF2013: The Succession World?
« Reply #578 on: May 23, 2013, 11:43:49 am »

So the semi-megaprojects and quirks of the game so far:

- Crimson Knight thingy
- World Forge Center (*cue rocs flying into it*)
- bridge-forts
- "What happens in the fortress stays in the fortress" ie. not looking into Legends Mode

For all I care we also need more WFC-type things, even if they might just turn out to be downright pointless. (Cheesemakers' Cave, eh?)
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #579 on: May 23, 2013, 12:33:21 pm »

So the semi-megaprojects and quirks of the game so far:

- Crimson Knight thingy
- World Forge Center (*cue rocs flying into it*)
- bridge-forts
- "What happens in the fortress stays in the fortress" ie. not looking into Legends Mode

For all I care we also need more WFC-type things, even if they might just turn out to be downright pointless. (Cheesemakers' Cave, eh?)
Don't know what you mean with 'WFC-type things', but here's a repost of a list that I made previously. It contains suggested projects, some by me, some by others.

Spoiler (click to show/hide)
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

WillowLuman

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Re: DF2013: The Succession World?
« Reply #580 on: May 23, 2013, 12:51:16 pm »

Enemy graveyard sounds good, but I'd do a proper catacomb instead of a random, mixed pile of rotting bodies.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Mesa

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Re: DF2013: The Succession World?
« Reply #581 on: May 23, 2013, 12:57:11 pm »

So the semi-megaprojects and quirks of the game so far:

- Crimson Knight thingy
- World Forge Center (*cue rocs flying into it*)
- bridge-forts
- "What happens in the fortress stays in the fortress" ie. not looking into Legends Mode

For all I care we also need more WFC-type things, even if they might just turn out to be downright pointless. (Cheesemakers' Cave, eh?)
Don't know what you mean with 'WFC-type things', but here's a repost of a list that I made previously. It contains suggested projects, some by me, some by others.

Spoiler (click to show/hide)

WFC-type thing ie. World-forge, but with other types of workshops.
Like, a World-Craftsdwarf's Shop or World-Still. (aka the world's biggest brewery)

Which honestly sounds like a good idea, to have a HUGE brewery somewhere, supplying multiple civs with delicious, delicious booze. (won't work anyway due to lack of any kind of economy in-game right now)

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Ruhn

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Re: DF2013: The Succession World?
« Reply #582 on: May 23, 2013, 04:53:17 pm »

That's a pretty good list, after making a lot of bridge/valley forts I will make dungeon-forts full of treasure.

Mesa

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Re: DF2013: The Succession World?
« Reply #583 on: May 25, 2013, 04:22:54 am »

At some point we've got to make an island out of obsidian via lava and water pump stacks (if it's how that works, I never got to that part).
(and then I wonder if that would show up on the world map, but I'm guessing no)
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Lolfail0009

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Re: DF2013: The Succession World?
« Reply #584 on: May 25, 2013, 07:06:46 am »

At some point we've got to make an island out of obsidian via lava and water pump stacks (if it's how that works, I never got to that part).
(and then I wonder if that would show up on the world map, but I'm guessing no)
THIS! THIS x481926516541605631874021369042676141!
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