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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 32 33 [34] 35 36 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 109690 times)

Eric Blank

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Re: DF2013: The Succession World?
« Reply #495 on: April 28, 2013, 12:42:29 pm »

I'd wager PerfectWorld will still work with the new version. Toady hasn't mentioned any new changes to how worldgen operates as a whole.
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mastahcheese

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Re: DF2013: The Succession World?
« Reply #496 on: April 28, 2013, 04:42:02 pm »

I think I'd prefer a random name, myself.
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The Derail Thread

WillowLuman

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Re: DF2013: The Succession World?
« Reply #497 on: April 29, 2013, 01:28:06 am »

Why are we meticulously planning our world? We limit ourselves by not seeing what the RNG in this version can give us. This is the same reason I voted against modding.

We should set some parameters, sure, but we shouldn't hand craft it.
How are we supposed to 'hand craft' a world without other programms anyways?

The World Painter function in advanced generation.
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Lolfail0009

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Re: DF2013: The Succession World?
« Reply #498 on: April 29, 2013, 01:42:56 am »

I think we shouldn't even use the advanced generator, unless we're bumping up the !!FUN!! a bit because we're ALL experienced players.

Mesa

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Re: DF2013: The Succession World?
« Reply #499 on: April 29, 2013, 07:12:01 am »

I just want to have lots of 500-500 revealed caves. (the maximum possible size also set to minimum, or close.)
You know you want to, too.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #500 on: April 29, 2013, 10:35:47 am »

Why are we meticulously planning our world? We limit ourselves by not seeing what the RNG in this version can give us. This is the same reason I voted against modding.

We should set some parameters, sure, but we shouldn't hand craft it.
How are we supposed to 'hand craft' a world without other programms anyways?
Well, I wouldn't call that handcrafting, but ok.

The World Painter function in advanced generation.
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mastahcheese

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Re: DF2013: The Succession World?
« Reply #501 on: April 29, 2013, 10:50:56 am »

I think we shouldn't even use the advanced generator, unless we're bumping up the !!FUN!! a bit because we're ALL experienced players.
Yeah, Toady One put in presets for a reason, and I think it would be best to just do that.
The only real reason I would want to adv gen it would be to make caves visible, and increase the good/evil region count, and since it's a community game, we would have time to find the caves.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

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Re: DF2013: The Succession World?
« Reply #502 on: April 29, 2013, 12:33:59 pm »

I'd support advanced generation, but not too far from normal (no removing cavern layers or anything). Things like slightly increasing the prevalence of minerals, making all the caverns open (because honeycomb caverns are a pain in the neck), slightly increasing the prevalence of good/evil regions, upping the number of civs a little, that sort of thing.

Also, plenty of volcanoes, since many people want to build on them, but a world no smaller than medium so that the world isn't mostly igneous in bedrock.
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Broken

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Re: DF2013: The Succession World?
« Reply #503 on: April 29, 2013, 02:28:24 pm »

We should rise te megabeast and titans numbers as well. The default numbers are phatetically low, I think we will need 80 MB at least. Otherwise we will run out too soon.
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Dwarf fortress: Tales of terror and inevitability

Spish

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Re: DF2013: The Succession World?
« Reply #504 on: April 29, 2013, 03:32:43 pm »

Yeah, Toady One put in presets for a reason, and I think it would be best to just do that.
The only real reason I would want to adv gen it would be to make caves visible, and increase the good/evil region count, and since it's a community game, we would have time to find the caves.
There are a quite a few things you can't do in a normally generated world, for instance, disabling bogeyman, or combining seeds to get the best outcome possible.

What is our stance on bogeymen anyway?
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Mesa

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Re: DF2013: The Succession World?
« Reply #505 on: April 29, 2013, 03:35:30 pm »

Yeah, Toady One put in presets for a reason, and I think it would be best to just do that.
The only real reason I would want to adv gen it would be to make caves visible, and increase the good/evil region count, and since it's a community game, we would have time to find the caves.
There are a quite a few things you can't do in a normally generated world, for instance, disabling bogeyman, or combining seeds to get the best outcome possible.

What is our stance on bogeymen anyway?

DISABLE.
Those bastards, I seriously CANNOT play with them on.

Period.
Megabeasts - sure things. Titans - fine. Demons - might be FUN, what else is new.

But Boogeymen - never.
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wer6

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Re: DF2013: The Succession World?
« Reply #506 on: April 29, 2013, 05:43:22 pm »

Seeing as I am one of the first players who signed on the list, Ill just say that Im not very good in Dwarf mode, I can set up A moderately okay-ish fort, but I am not the master of  it, Pumping I got the basics, but beyond that im A complete fool, So dont mind my foolery.   :P
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Lolfail0009

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Re: DF2013: The Succession World?
« Reply #507 on: April 29, 2013, 06:11:10 pm »

What's the turn list currently? I know I'm on the later end of it.

WillowLuman

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Re: DF2013: The Succession World?
« Reply #508 on: April 29, 2013, 06:32:12 pm »

Yeah, Toady One put in presets for a reason, and I think it would be best to just do that.
The only real reason I would want to adv gen it would be to make caves visible, and increase the good/evil region count, and since it's a community game, we would have time to find the caves.
There are a quite a few things you can't do in a normally generated world, for instance, disabling bogeyman, or combining seeds to get the best outcome possible.

What is our stance on bogeymen anyway?

Annoying as shit. You might do fun things with them on your own, but on a succession game, people would waste so much of their time trying to get an adventurer to survive nights on journeys that they don't have much time left to do anything cool. Savescumming doesn't help there, because savescumming to have a guy live past the first night takes about as long as making a new guy.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

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Re: DF2013: The Succession World?
« Reply #509 on: April 29, 2013, 08:40:57 pm »

Oh, right, the bogeymen....
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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