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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 24 25 [26] 27 28 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 109442 times)

Mesa

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Re: DF2013: The Succession World?
« Reply #375 on: March 25, 2013, 08:23:18 am »

Age of Emptiness sounds cool and all, but for a succession game, it's a bit boring if there's no one left to trade with the forts / attack forts / talk to adventurers.

I wonder...
Is it possible for new civilizations to emerge post-gen?

Because my previous idea...
Bring a world to the point of Age of Emptiness, enable elven/dwarven outsiders, retire them in some town, wait and see what happens.
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Inarius

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Re: DF2013: The Succession World?
« Reply #376 on: March 25, 2013, 09:14:12 am »

If you want some fun to happen, gen a world with an extincted dwarven civilization, and create a fortress in it with this specific fortress.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #377 on: March 25, 2013, 12:36:42 pm »

All civilizations are set when the world gens, the only new entities that can appear after play begins are site governments and refugee groups. Any civ or kobold tribe is eternal, no new ones can form.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Mesa

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Re: DF2013: The Succession World?
« Reply #378 on: March 25, 2013, 01:48:46 pm »

All civilizations are set when the world gens, the only new entities that can appear after play begins are site governments and refugee groups. Any civ or kobold tribe is eternal, no new ones can form.

But could certain figures join civs that are...Dead?
(even if, how does one join any civ?)
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Eric Blank

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Re: DF2013: The Succession World?
« Reply #379 on: March 25, 2013, 01:51:26 pm »

Right now I think the only ways to join a civ are to retire in one of their sites, or be conquered by them and thus forces to join them (if you aren't killed in the process)
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mesa

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Re: DF2013: The Succession World?
« Reply #380 on: March 25, 2013, 01:58:24 pm »

Right now I think the only ways to join a civ are to retire in one of their sites, or be conquered by them and thus forces to join them (if you aren't killed in the process)

Gives me decent hopes.
Is the whole AMA thing still going on? (I'm not going to bother creating a Reddit account just to ask one question and never use it again)

Although that's probably a FotF question if anything... (current ETA on the release date)
#impatient

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Spish

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Re: DF2013: The Succession World?
« Reply #381 on: March 25, 2013, 06:49:12 pm »

But could certain figures join civs that are...Dead?
(even if, how does one join any civ?)
I already explained how to do this. And retiring on an owned site automatically makes you part of the owner's civilization.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Mesa

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Re: DF2013: The Succession World?
« Reply #382 on: March 26, 2013, 10:36:42 am »

But could certain figures join civs that are...Dead?
(even if, how does one join any civ?)
I already explained how to do this. And retiring on an owned site automatically makes you part of the owner's civilization.

So I'm guessing that restoring genocided civs will be possible.
I just want this release to come out already...

(I mean, I have been waiting for other stuff for so much longer, but still)
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mastahcheese

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Re: DF2013: The Succession World?
« Reply #383 on: March 27, 2013, 01:35:45 am »

I just realized, our first group of dwarves, since when I do the world gen, I'm just going to jump right in, without figuring out the new stuff, so I can do some cool storytelling on the shock of our old-world dwarves upon stumbling into this new-fangled world, with trees that tower into the sky and other this that would appear horrifying to them.

This is going to be awesome.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

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Re: DF2013: The Succession World?
« Reply #384 on: March 27, 2013, 02:12:33 am »

That sounds a bit... odd. Maybe they forgot about the world in which they live and dreamed of the world-maker's previous anvil and the worlds forged thereon? Probably as a side effect of passing the Dwarven Singularity, consuming so much alcohol that it falls out of solution from dwarven blood.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Lolfail0009

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Re: DF2013: The Succession World?
« Reply #385 on: March 27, 2013, 04:49:50 am »

Please sign me up for this.

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #386 on: March 27, 2013, 07:41:47 am »

The succession list:
Spoiler (click to show/hide)

We are 46 now.
« Last Edit: March 29, 2013, 12:56:02 pm by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Mesa

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Re: DF2013: The Succession World?
« Reply #387 on: March 27, 2013, 09:08:36 am »

Either that, or we all witnessed the Reckoning.
Massive props to those who understand.

But basically - our world(s) were annihilated and we all came through portal(s) to a single world.
Or two, if we're going for a mod-allowed world, too.

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WillowLuman

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Re: DF2013: The Succession World?
« Reply #388 on: March 27, 2013, 09:13:36 am »

Do we all have to do that? Or can we have a story of this world? The portal idea sounds like we'd need to run history for as little time as possible, kind of like Starting at the Dawn of Time.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Mesa

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Re: DF2013: The Succession World?
« Reply #389 on: March 27, 2013, 09:39:36 am »

Do we all have to do that? Or can we have a story of this world? The portal idea sounds like we'd need to run history for as little time as possible, kind of like Starting at the Dawn of Time.

Well, I don't see anything going wrong if we did it that way.

Heck, it would even seem more fitting, honestly - we went through the portal, and decided to just go doing our own things (some would make their own fortresses, other would raid them, et cetera).

No matter what, we're going to have a really great time with this succession game, since it will just take the whole idea to the next level of whole succession WORLDS.

EDIT: Now that I think about it, we don't necessarily have to start on a year-old world.
Who said we have to be thrown into an untapped plane? For all we know, Armok(s) could direct us to a world in a middle of its history, making us truly strangers.
« Last Edit: March 27, 2013, 09:53:46 am by DarkDXZ »
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