I feel that it may be best to simply start many succession games like this when the next version is released.
Bralbaard and
Sappho' (and Manze's)'s adventurer succession games make for an excellent model; they're fun to play, the rules are reasonable and the one-week timeframe isn't so bad (especially when they're lenient towards jerks like me who always seem to go over the limit
) I bet we'd all have more fun if there were perhaps half a dozen of us seriously interested in running such succession games and we all applied to one or two. The wait won't seem quite as long, that way.
It would be very confusing to have three or four succession games operating under the same overarching thread titles or whatever.
I also think Manze has the right idea, dating the players' turns and linking to the uploaded files in the players' usernames, and I also like Bralbaard providing links to players' posts during their turns. That's all good bookkeeping there.
Do we know for sure we can use our adventurer's items in fortress mode? If you kill and butcher a dragon and leave it's skin in a fortress, would it be possible for your dwarves to make leather from it? Or would it rot away first?
Sounds !!SCIENCE!! worthy! We shall have to test this immediately!
I can confirm that in the current version at least, food and other perishable items do not rot too rapidly. At least not between an adventurer tossing them on the ground, dying, and a fortress being founded where the adventurer left his stuff. I butchered a dragon and cooked up it's meat and hide in a fortress without problem. Well, until my dwarves spontaneously combusted, but gods only know
what caused
that. They were outdoors, too, standing on the embark wagon.