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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 53 54 [55] 56 57 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 111127 times)

wer6

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Re: DF2014: The Succession World!
« Reply #810 on: January 18, 2014, 06:55:14 pm »

In before....DF2015...
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #811 on: January 18, 2014, 09:13:21 pm »

In before....DF2015...
Oh, it's not that bad.
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The Derail Thread

Mesa

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Re: DF2014: The Succession World!
« Reply #812 on: January 20, 2014, 04:26:54 pm »

I swear to God if our world doesn't reach at least 100 years of solid, !!FUN!!-filled, novel-worthy history I'm going to be really disappointed.
That's just impossible to not happen with all the new sites, retirements, active worlds and the combat system.

The real question is, what should we do at the start?

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Dwarf4Explosives

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Re: DF2014: The Succession World!
« Reply #813 on: January 20, 2014, 04:35:29 pm »

Set up a simple resource/trading center to help everyone with their work. And it makes sense from a historical point of view, or the generic fantasy novel point of view, at any rate.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Mesa

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Re: DF2014: The Succession World!
« Reply #814 on: January 20, 2014, 04:37:55 pm »

I remember hearing something about plans of a "World Forge" built within a volcano. (basically a giant metalworking/smithing/crafting workshop)
So maybe that?
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #815 on: January 20, 2014, 05:26:57 pm »

I remember hearing something about plans of a "World Forge" built within a volcano. (basically a giant metalworking/smithing/crafting workshop)
So maybe that?
Yeah, that was my idea, but I'll probably want to use up my turn mostly for initial world exploration and cartography, so someone after me will likely get to it.
But I'll do something worthwhile for my turn.
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The Derail Thread

TD1

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Re: DF2014: The Succession World!
« Reply #816 on: January 20, 2014, 05:38:23 pm »

I remember hearing something about plans of a "World Forge" built within a volcano. (basically a giant metalworking/smithing/crafting workshop)
So maybe that?
Yeah, that was my idea, but I'll probably want to use up my turn mostly for initial world exploration and cartography, so someone after me will likely get to it.
But I'll do something worthwhile for my turn.

You saying a volcanic world forge isn't worthwhile? And scribbling down notes is? Sir, I name you to be an elf.
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Baffler

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Re: DF2014: The Succession World!
« Reply #817 on: January 20, 2014, 05:40:43 pm »

You guys should start it really early in history, so that the only sites in the game are player-made. Bonus points for killing everyone in the dwarven AI settlements once the first playermade fortresses are up and running.
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #818 on: January 20, 2014, 06:05:30 pm »

You guys should start it really early in history, so that the only sites in the game are player-made. Bonus points for killing everyone in the dwarven AI settlements once the first playermade fortresses are up and running.
I was planning on year 2 to be the starting point.
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WillowLuman

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Re: DF2014: The Succession World!
« Reply #819 on: January 20, 2014, 11:43:54 pm »

I'd say we run a little bit longer, so there's at least some stuff to screw up at the start. But don't the AI's build sites during play anyway?
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Dwarf4Explosives

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Re: DF2014: The Succession World!
« Reply #820 on: January 21, 2014, 01:16:30 am »

That's what DF2014 adds, right? So let's vote. Should it run till:
Year 1: 0 votes
Year 2: 0 votes
Year 5: 0 votes
Year 10: 0 votes
Year 15: 0 votes
Or longer: 0 votes

I think we should start at either year 1 or at year 15.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Bralbaard

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Re: DF2014: The Succession World!
« Reply #821 on: January 21, 2014, 01:29:19 am »

Not everything continues after world gen ends. Worlds that young will never have necromancers, mummies and other interesting stuff.
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Dwarf4Explosives

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Re: DF2014: The Succession World!
« Reply #822 on: January 21, 2014, 01:52:54 am »

Has Toady said whether that's changing for DF2014 or not?

If not, then I'm still all for starting this early. Necromancers and mummies don't seem to fit with the almost LotR look our plans will give this world. Speaking of which, anyone up for building DF Eye of Sauron to house our Big Bad?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

WillowLuman

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Re: DF2014: The Succession World!
« Reply #823 on: January 21, 2014, 01:58:56 am »

We've got to have necromancers.
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mastahcheese

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Re: DF2014: The Succession World!
« Reply #824 on: January 21, 2014, 02:13:04 am »

How about I gen a world to year 5, and just keep regening until we get a tower?
They won't build new towers, but at least we can repopulate them, now.

And yes, they will build sites like new towns. But not roads. But that's fine.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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