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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 38 39 [40] 41 42 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 109637 times)

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #585 on: May 25, 2013, 07:43:45 am »

Correct me if I'm wrong. You want to pour lava at the ocean (let's pretend it's multiple z-levels deep at the place you do it). The upmost layer get obsidianized.
And immediately drops to the ocean's floor because there are no supports.
With supports it should be fine though.
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Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Eric Blank

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Re: DF2013: The Succession World?
« Reply #586 on: May 25, 2013, 07:49:42 am »

Oh no, causing cave-ins to the ocean floor is perfectly fine, assuming your computer doesn't burst into flames.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #587 on: May 25, 2013, 12:43:16 pm »

Depending on where you are in the ocean, that's something like 400 levels of supports. Going by the usual 3m for every Z level, that makes 1.2km deep oceans. It would be the tallest ever dwarven made structure, and your computer would incinerate itself.
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Mesa

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Re: DF2013: The Succession World?
« Reply #588 on: May 25, 2013, 01:14:09 pm »

WHATEVER!
Bring it!

Theoretical plan of execution:

1. Make a 1x1 embark. (or otherwise a really small one) near the ocean
2. Dig to the magma layer.
3. Pump it out into a tank of sorts.
4. Retire.
5. Create a long but thin (that's what she said) embark from the extraction site to the point of destination on the ocean.
6. Somehow make a bridge leading there. (via the caverns, maybe? but then how not to flood the thing when going up...)
7. Transport the lava.
8. Build a pump stack tower.
9. Pump lava to the top.
10. POUR IT!
11. ??? (at this stage most PCs start to burn from the lava and other things)
12. PROFIT!

There are probably finer ways to do it, but whatever, I'm not a fort player.
« Last Edit: May 25, 2013, 01:22:56 pm by DarkDXZ »
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Orange Wizard

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Re: DF2013: The Succession World?
« Reply #589 on: May 28, 2013, 12:07:49 am »

My PC starts to burn at the "bigger than 1x1 embark" bit.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #590 on: May 28, 2013, 07:36:27 am »

WHATEVER!
Bring it!

Theoretical plan of execution:

1. Make a 1x1 embark. (or otherwise a really small one) near the ocean
2. Dig to the magma layer.
3. Pump it out into a tank of sorts.
4. Retire.
5. Create a long but thin (that's what she said) embark from the extraction site to the point of destination on the ocean.
6. Somehow make a bridge leading there. (via the caverns, maybe? but then how not to flood the thing when going up...)
7. Transport the lava.
8. Build a pump stack tower.
9. Pump lava to the top.
10. POUR IT!
11. ??? (at this stage most PCs start to burn from the lava and other things)
12. PROFIT!

There are probably finer ways to do it, but whatever, I'm not a fort player.
To do that you'll have to create the new 'long' site on top on the first one. Which (I think, I may be wrong, never tried to) is currently not possible.

My PC starts to burn at the "bigger than 1x1 embark" bit.
Ouch.
« Last Edit: May 28, 2013, 07:39:06 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #591 on: May 28, 2013, 08:47:21 am »

It would be the tallest ever dwarven made structure, and your computer would incinerate itself.
Note taken.
« Last Edit: May 28, 2013, 08:51:09 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Ruhn

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Re: DF2013: The Succession World?
« Reply #592 on: May 28, 2013, 11:38:00 am »

If the lava chute into the Ocean only has a single urist outflow, it should create a 1x1 pillar to the bottom and minimize lag?  Once that pillar reaches the surface, i would hope further obsidian created would attach to the existing pillar, instead of sinking to the bottom.

mastahcheese

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Re: DF2013: The Succession World?
« Reply #593 on: May 28, 2013, 03:53:27 pm »

If the lava chute into the Ocean only has a single urist outflow, it should create a 1x1 pillar to the bottom and minimize lag?  Once that pillar reaches the surface, i would hope further obsidian created would attach to the existing pillar, instead of sinking to the bottom.
I think that's how it works.
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The Derail Thread

Mesa

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Re: DF2013: The Succession World?
« Reply #594 on: May 28, 2013, 11:45:21 pm »

If the lava chute into the Ocean only has a single urist outflow, it should create a 1x1 pillar to the bottom and minimize lag?  Once that pillar reaches the surface, i would hope further obsidian created would attach to the existing pillar, instead of sinking to the bottom.
I think that's how it works.

Would be worth a small-scale try before we start acting like gods of some sort, creating islands and stuff.
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Mesa

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Re: DF2013: The Succession World?
« Reply #595 on: June 02, 2013, 02:04:14 pm »

So about the assassins' guild that was mentioned in the megaprojects list...
How is that exactly gonna work? Are we going to go for various people via the player logs in the "main" thread or what?
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Mesa

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Re: DF2013: The Succession World?
« Reply #596 on: June 07, 2013, 02:10:46 pm »

This thread on 3rd page of Community Games & Stories?
UNACCEPTABLE!

But OT, with so many players willing to participate and the fact that some may not do anything related to what others want to do in their turn (so let's say that someone wants to build the world-forge while someone else just wants to see that island in the remote corner of the world).
How are we going to handle that?

I don't want to have to wait for half a year just to start playing and by that time there probably won't be much to do. (could and probably am wrong, though)
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #597 on: June 07, 2013, 02:16:40 pm »

We already worked out a rapid turn system.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #598 on: June 07, 2013, 03:03:54 pm »

We already worked out a rapid turn system.
I might not have noticed/can't remember the details. Could you please summarize this system for me and the others who might want to know?

So about the assassins' guild that was mentioned in the megaprojects list...
How is that exactly gonna work? Are we going to go for various people via the player logs in the "main" thread or what?
The way leaders, kings for example, become leaders will be changed in the next version. There will always be multiple people (Barons for example) waiting for a chance to become the next leader (King). Once the king dies, the barons and his heirs will claim the throne for themselves, but in the end only one can become the new king. Let's say you want to influence the worlds politics directly. The king has two sons, but you want the younger one to become king because he likes cheese or something like that. The way to achieve that would be to kill the other candidates, the older brother and some barons. And of course the king himself.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

mastahcheese

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Re: DF2013: The Succession World?
« Reply #599 on: June 07, 2013, 11:12:42 pm »

The way the rapid turn will work is that when someone's turn is over, there will be a short time period (like 24 hours or so) where people will say if they can take control of it. At the end of that period, we check to see who all said they can take it, and see which of them is highest on the list, and give it to them, and then bump them back down to the bottom of the list so others can play.

It's a little more precise than that, but that's the jist of it.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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