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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 36 37 [38] 39 40 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 109647 times)

WillowLuman

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Re: DF2013: The Succession World?
« Reply #555 on: May 17, 2013, 01:08:47 pm »

Except that it's also highly explosive when exposed to certain harmonies, whatever that means. The lore said their warehouse for the stuff had to be aboveground, away from their other machines, because of this. Really, though, ought to take this discussion over to the Skyrim thread.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

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Re: DF2013: The Succession World?
« Reply #556 on: May 17, 2013, 08:07:12 pm »

I am so confused.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Eric Blank

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Re: DF2013: The Succession World?
« Reply #557 on: May 17, 2013, 08:13:20 pm »

I, too, am confused. And hungry.

I am looking forward to sneaking around more now that NPCs' vision is impaired by light level and air quality. Otherwise the new sneak mechanic would have been impossible because you'd just get spotted immediately before you even knew what was looking at you.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Lolfail0009

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Re: DF2013: The Succession World?
« Reply #558 on: May 17, 2013, 08:28:21 pm »

It came from the Lake of Fog...

Mesa

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Re: DF2013: The Succession World?
« Reply #559 on: May 19, 2013, 09:03:56 am »

This release (as with every release) gets delayed more than Valve games with 3 in it. (you all know which one I'm talking about in particular)

Anyway, but once it hits, it's gonna hit HARD!
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Remuthra

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Re: DF2013: The Succession World?
« Reply #560 on: May 19, 2013, 09:09:45 am »

This release (as with every release) gets delayed more than Valve games with 3 in it. (you all know which one I'm talking about in particular)

Anyway, but once it hits, it's gonna hit HARD!
Team Fortress?

Mesa

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Re: DF2013: The Succession World?
« Reply #561 on: May 19, 2013, 09:12:14 am »

This release (as with every release) gets delayed more than Valve games with 3 in it. (you all know which one I'm talking about in particular)

Anyway, but once it hits, it's gonna hit HARD!
Team Fortress?

For me it's that one.
But vast majority of the community is talking about Half-Life.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #562 on: May 19, 2013, 12:54:02 pm »

They don't need TF 3 (yet), they can keep adding onto TF 2.

EDIT:This part erased, wrong thread...
« Last Edit: May 19, 2013, 01:14:59 pm by HugoLuman »
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Ruhn

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Re: DF2013: The Succession World?
« Reply #563 on: May 20, 2013, 11:28:31 am »

Just finished reading all this:

I like the idea of secret game logs.
- If an adventurer dies they don't post their journal until someone finds their body.
- Crimson knight is awesome.
- If a fortress falls (all dead, not abandoned) then history only posted if adventurer finds it and gets to another town.

Is there anything in fortress mode that we could designate as "the official book of history"?
It would have to be semi-easy to recognize.
A cloth image comes to mind, not sure how often people make those to sell to caravan though.

Finally, lots of mini-forts with a bridge/tunnel for crossing the larger rivers would come in handy.

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #564 on: May 20, 2013, 11:50:07 am »


I like the idea of secret game logs.
- If an adventurer dies they don't post their journal until someone finds their body.
....
- If a fortress falls (all dead, not abandoned) then history only posted if adventurer finds it and gets to another town.

*chin drops
 Good idea, good idea...
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

WillowLuman

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Re: DF2013: The Succession World?
« Reply #565 on: May 20, 2013, 12:45:06 pm »

I guess we'd have to go by the honor system of not checking latter years in legends mode. Setting "Don't reveal all history" in worldgen would make other things a pain in the butt.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #566 on: May 20, 2013, 02:43:39 pm »


I like the idea of secret game logs.
- If an adventurer dies they don't post their journal until someone finds their body.
....
- If a fortress falls (all dead, not abandoned) then history only posted if adventurer finds it and gets to another town.

*chin drops
 Good idea, good idea...
WAIT, wait, wait, what if nobody wants to look for the body/fortress at all? What if nobody finds it?
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Eric Blank

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Re: DF2013: The Succession World?
« Reply #567 on: May 20, 2013, 05:22:06 pm »

I for one wouldn't worry much about information transfer. It'll sort itself out. Having history revealed would be nice, though.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Orange Wizard

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Re: DF2013: The Succession World?
« Reply #568 on: May 21, 2013, 12:52:30 am »


I like the idea of secret game logs.
- If an adventurer dies they don't post their journal until someone finds their body.
....
- If a fortress falls (all dead, not abandoned) then history only posted if adventurer finds it and gets to another town.

*chin drops
 Good idea, good idea...
WAIT, wait, wait, what if nobody wants to look for the body/fortress at all? What if nobody finds it?
Then no-one will ever know.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Mesa

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Re: DF2013: The Succession World?
« Reply #569 on: May 21, 2013, 12:38:26 pm »

inb4 Urist McHolmes.
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