Had to do this all over since I killed the page on accident
Classes and
EvilityWarrior http://disgaea.wikia.com/wiki/Warrior_(Disgaea_4) Wild Cry Increase stats by 20% per adjacent enemy unit. Initial
Armor Mastery Equipment aptitude for HP & DEF increased by 30%. Tier 1 Level 1
Energy Slash 10% of current SP added to ATK when sword is equipped. Tier 3 Level 1
Heavy Slash 30% of base DEF added to ATK when axe is equipped. Tier 5 Level 1
Valkyrie http://disgaea.wikia.com/wiki/Valkyrie_(Disgaea_4) Assault Attack Damage bonus for number of enemy defeated x 10%. Initial
Shield Mastery Damage decreased by 50% when receiving normal attack. Tier 1 Level 1
Power Shot 30% of base ATK added to HIT when bow is equipped Tier 3 Level 1
Spear Sting 30% of base HIT added to ATK when spear is equipped. Tier 5 Level 1
Skull http://disgaea.wikia.com/wiki/Skull_(Disgaea_4)Magic Bundle Special skill power increased by 30%, but 50% more SP used. - Initial
Ilusion 30% of base INT added to SPD when staff is equipped. 500 Tier 1 Level 1
Magic Ward Damage by a staff attack is based on INT. 500 Tier 1 Level 1
Magic Conversion 10% of current SP added to INT. 30,000 Tier 2 Level 1
Mage http://disgaea.wikia.com/wiki/Mage_(Disgaea_4) Magic Moderation 50% less SP used on special skills Initial
Concentrate 30% of base INT added to HIT when staff is equipped. Tier 1 Level 1
Magic Wand Damage by a staff attack is based on INT. Tier 1 Level 1
Enlarge Magic range increased by 1 panel(s). Tier 2 Level 1
Healer http://disgaea.wikia.com/wiki/Healer_(Disgaea_4) Corpse Heal Increase recovery by 50% x the # of adjacent units. Initial
Heart's Fertility 50% more Mana gained if killing blow is dealt. Tier 1 Level 1
Veteran Nurse Add 1% to the strength of healing magic. Tier 3 Level 1
Death's Heal Stats decrease by 50%, but heal magic gains reverse effect. Tier 5 Level 1
Archer http://disgaea.wikia.com/wiki/Archer_(Disgaea_4) Accel Shot Attack power increased by range (panels) x 5 %. Initial
Hawk Down Damage dealt increased by 50% if enemy can fly. Tier 1 Level 1
Boy Hunt Damage dealt increased by 20% if enemy is male. Tier 3 Level 1
Bow Range Attack range increased by 1 panel(s) when bow is equipped. Tier 5 Level 1
Gunner http://disgaea.wikia.com/wiki/Gunner_(Disgaea_4)Marking During Combo, next ally to attack has 100% critical rate. Initial
Assist During Combo, next ally to attack has 100% accuracy. Tier 1 Level 1
Second Attack Damage dealt increased by 50% if part of a Combo. Tier 3 Level 1
Gun Trick 30% of base HIT added to SPD when gun is equipped. Tier 5 Level 1
Heavy Knight http://disgaea.wikia.com/wiki/Heavy_Knight_(Disgaea_4) Aegis Damage decreased by 30% when attacked from front. Initial
Last Fortress DEF & RES increased by 50% when HP is under 25%. Tier 1 Level 1
Advance Guard Damage taken decreased by 80% when Defending. Tier 3 Level 1
Spear Defense 30% of base ATK added to DEF when spear is equipped. Tier 5 Level 1
Thief http://disgaea.wikia.com/wiki/Thief_(Disgaea_4) Thief Skills Success rate doubled when stealing. Initial
Evade Danger Null damage from bombs. Tier 1 Level 1
Heart Steal Able to steal stat values when stealing. Tier 3 Level 1
Lucky Finger When breaking a chest, contents increased by 1 rank. Tier 5 Level 1
Ninja http://disgaea.wikia.com/wiki/Ninja_(Disgaea_4)Misty Haze 50% chance to evade attacks from front. Initial
Sharp Eye Critical chance increased by 20%. Tier 1 Level 1
Vision Blur Damage is nulled when Nicked. Tier 3 Level 1
Killing Hand 30% of base SPD added to HIT when fist weapon is equipped. Tier 5 Level 1
Samurai http://disgaea.wikia.com/wiki/Samurai_(Disgaea_4) Calm Waters Attack power increased by 30% when attacking single target. Initial
Mind's Eye Null accuracy bonus when attacked from side or behind. Tier 1 Level 1
Euthanasia Normal attack will deathblow targets with less than 25% HP. Tier 3 Level 1
Cleanse Evil Damage dealt to monster-type units increased by 25%. Tier 5 Level 1
Beastmaster http://disgaea.wikia.com/wiki/Beastmaster_(Disgaea_4)Dark Tamer Increase stats of adjacent ally monster units by 20%. Initial
Synchronize Team attack chance with monster becomes 99%. Tier 1 Level 1
Dark Blood Stats increased by 5% per monster unit on map. Tier 3 Level 1
M Weapon Master Aptitude increased by 20% when Magichange weapon equipped. Tier 5 Level 1
Sorcerer http://disgaea.wikia.com/wiki/Sorcerer_(Disgaea_4) Cursed Dance Stats of enemies on map decreased by 5%. Initial
Hazard Dance Ailments chance of enemies on map increased by 20%. Tier 1 Level 1
Ominous Dance Evasion of enemies on map decreased by 20%. Tier 3 Level 1
Ruin Dance Elemental stats of enemies on map decreased by 25%. Tier 5 Level 1
Bouncer http://disgaea.wikia.com/wiki/BouncerOfficial Protection Increase DEF/RES of an adjacent ally by 20% Initial
Synch Guard Decreased damage received by an adjacent unit by 10% upon defense Tier 1 Level 1
Damage Shift Take 20% of damage received by another unit in the same ATK range. Tier 3 Level 1
Deadly Support Increase stats of an adjacent unit by 20% upon defeat(3 turns) Tier 5 Level 1
Professor http://disgaea.wikia.com/wiki/ProfessorMedical Insertion Effect of boost magic increased by 50% Initial
Effective Delivery Extend the effect of support magic by 2 turns Tier 1 Level 1
Secret Potion Item effect +100% Tier 3 Level 1
Teaching License EXP gain of allies on map increased by 20%. Tier 5 Level 1
Magic Knight http://disgaea.wikia.com/wiki/Magic_Knight_(Disgaea_4) Spirit Benediction Elemental damage increased by 20%. Initial
Elemental Force Reflect element value onto elemental attcks (+element only). Tier 1 Level 1
Echo 25% chance to use the same special skill. Tier 3 Level 1
Sword Force 30% of base ATK added to INT when sword is equipped. Tier 5 Level 1
Masked Hero http://disgaea.wikia.com/wiki/Masked_Hero_(Disgaea_4) Speedy Move Increase SPD Bonus by 5% x moving panels (during turns). Initial
Power Survival If enemy level is lower, damage dealt increased by 50%. Tier 1 Level 1
Superiority If enemy level is lower, damage taken decreased by 50%. Tier 3 Level 1
Chicken Heart Move increased by 3, stats decreased by 30% Tier 5 Level 1
Onmyo Monk http://disgaea.wikia.com/wiki/Onmyo_Monk Mass Blaster Damage increased by 10% per target in area attack Initial
Geo Energy Stats increased by 10% per Geo Block color on map. Tier 1 Level 1
Geo Resist Nullified Geo Effect and fall damage. Tier 3 Level 1
Geo Damage Increase Geo Chain damage by 50% Tier 5 Level 1
Battle Suit http://disgaea.wikia.com/wiki/Battle_Suit Self-Destruct Self-destruct when HP hits below 10% by an attack. Initial
Limiter Release Increase stats by 20%, consume SP by 10% every turn. Tier 1 Level 1
Rear Monitor Turns around when receiving an attack from behind. Tier 3 Level 1
Damage Cut Nullify damage that is less than 10% of maximum HP. Tier 5 Level 1
Android http://disgaea.wikia.com/wiki/AndroidOne Man Army When left as the last unit, stats increased by 100%. Initial
Revival When HP is under 25%, recovers fully at the end of turn. Tier 1 Level 1
Gimmick Body Aptitude becomes 200%, but base stats decreased by 50%. Tier 3 Level 1
Basic Rule Doesn't inflict damage to allies within the attack range. Tier 5 Level 1
Monster ClassesPrinny http://disgaea.wikia.com/wiki/Prinny_(Disgaea_4)Explosive Nature Will explode when thrown Initial
1 HL Healing fee at the Infirmary becomes 1 HL. Tier 1 Level 1
Degraded Life Mana gain increased by 100% when Depraved. Tier 3 Level 1
Voluntary Bondage EXP gain increased by 100% when Paralyzed. Tier 5 Level 1
Ghost http://disgaea.wikia.com/wiki/Ghost_(Disgaea_4)Magic Creation 10% of SP recovered at end of turn. Initial
Spiritual Wave Damage to target affected by Forget increased by 100%. Tier 1 Level 1
Mind Focus 30% of base RES added to INT when monster weapon is equipped. Tier 3 Level 1
Grudge Time INT increased by 50% when self HP is under 25%. Tier 5 Level 1
Zombie http://disgaea.wikia.com/wiki/Zombie_(Disgaea_4)Corpse Eater HP & SP fully recover if killing blow is by a normal attack. Initial
Unholy Talon 50% chance to add Paralyze effect to normal attack. Tier 1 Level 1
Poison Mutilation ATK increased by 50% when Poisoned. Tier 3 Level 1
Darkness Pact Stats increased by 30%. HP cannot be healed by magic. Tier 5 Level 1
Dragon http://disgaea.wikia.com/wiki/Dragon_(Disgaea_4)Rising Dragon Increase ATK by 10% every time attack is received (attack resets). Initial
Fire's Blessing Fire attack damage increased by 30%. Tier 1 Level 1
Dragon's Treasure Increase aptitude by 20% when a treasure (Emblem) is equipped. Tier 3 Level 1
King's Dignity Increase damage by 50% towards a boss unit. Tier 5 Level 1
Gargoyle http://disgaea.wikia.com/wiki/Gargoyle_(Disgaea_4)Stone Statue Increase DEF by 10% every turn of not moving. Initial
Stone Guard The closer to the base panel, the higher the stats. Tier 1 Level 1
Stone Piece Stats increased by number of times thrown x 10% (within turn). Tier 3 Level 1
Stone Wall Increase DEF/RES by 30%, move -2. Tier 3 Level 1
Gimmick Body Aptitude becomes 200%, but base stats decreased by 50%. Tier 5 Level 1
Nekomata http://disgaea.wikia.com/wiki/Nekomata_(Disgaea_4)Special Counter Counter attack when receiving special skill. Initial
Cross Counter Increase damage by 50% when countering an attack from the front. Tier 1 Level 1
Ambush Increase ATK by 20% by the # of turns out of the base panel. Tier 3 Level 1
Team Formation When joining a team attack, damage dealt increased by 100%. Tier 5 Level 1
Succubus http://disgaea.wikia.com/wiki/Succubus_(Disgaea_4)Sexy Aura Decrease stats of adjacent male enemy units by 20%. Initial
Temptation 50% chance to add Deprave effect to normal attack. Tier 1 Level 1
Dream Hunt Damage to Sleeping targets increased by 100%. Tier 3 Level 1
Pretty Motion Damage taken from male units decreased by 50%. Tier 5 Level 1
Orc http://disgaea.wikia.com/wiki/Orc_(Disgaea_4)Mass Psyche Stats increased by 20% per same species unit. Initial
Amnesic Blast 50% chance to add Forget effect to normal attack. Tier 1 Level 1
Patience Normal attack damage increased by 50% when self HP under 25%. Tier 3 Level 1
Dark Mastery Aptitude increased by 20% when monster weapon is equipped. Tier 5 Level 1
Mothman http://disgaea.wikia.com/wiki/Mothman_(Disgaea_4)Flicker Wing 50% chance to evade close range attacks. Initial
Hypnosis Wave 50% chance to add Sleep effect to normal attack. Tier 1 Level 1
Star Crossed Fate Ailment success rate increased by 30%. Tier 3 Level 1
Evade Danger Null damage from bombs. Tier 5 Level 1
Alraune http://disgaea.wikia.com/wiki/Alraune_(Disgaea_4)Sweet Aroma Recovers 20% of HP of adjacent ally units at end of turn. Initial
Prevention Prevent ailments to adjacent allies. Tier 1 Level 1
Relaxation SP consumption of adjacent ally units decreased by 50%. Tier 3 Level 1
Herbal Therapy Element stats of adjacent ally units increased by 50%. Tier 5 Level 1
Cockatrice http://disgaea.wikia.com/wiki/Cockatrice_(Disgaea_4)Miasma of Silence Prohibits special skill use by adjacent enemy units. Initial
Miasma of Laze SPD of adjacent enemy units decreased by 50%. Tier 1 Level 1
Miasma of Darkness Deprave effect doubled to adjacent enemy units. Tier 3 Level 1
Miasma of Defiance Element stats of adjacent enemy units decreased by 50%. Tier 5 Level 1
Mystic Beast http://disgaea.wikia.com/wiki/Mystic_Beast_(Disgaea_4)Accel Element Increase the power of an elemental ATK by 10% x moved panels. Initial
Accel Blow Critical damage increased by panels moved x 10% (within turn). Tier 1 Level 1
Wind's Blessing Wind attack damage increased by 30%. Tier 3 Level 1
Mach Strike 30% of base SPD added to ATK when monster weapon is equipped. Tier 5 Level 1
Dragon Zombie http://disgaea.wikia.com/wiki/Dragon_Zombie_(Disgaea_4)Immortal Body Damage decreased by 50% when receiving physical attacks. Initial
Blood Insanity Damage dealt increased by 30% when target HP is under 50%. Tier 1 Level 1
Death Fang Damage to Paralyzed targets increased by 100%. Tier 3 Level 1
Vendetta 10% chance to deathblow target on counter attack. Tier 5 Level 1
Wood Golem http://disgaea.wikia.com/wiki/Wood_Golem_(Disgaea_4)Photosynthesis 10% of HP recovered at end of turn. Initial
Activation Stats increased by 20% when HP is max. Tier 1 Level 1
Anger of Earth 10% of damage dealt by normal attack recovers HP. Tier 3 Level 1
Fresh Green Sprout Fully recovers upon level up. Tier 5 Level 1
Rifle Demon http://disgaea.wikia.com/wiki/Rifle_Demon_(Disgaea_4)Invincible Ruler Increase damage by 50% when attacking without moving. Initial
Anti Elements Element stats increased by 50% when HP is under 25%. Tier 1 Level 1
Star's Blessing Star attack damage increased by 30%. Tier 3 Level 1
Heavy Stance Cannot be lifted, but stats increased by 20%. Tier 5 Level 1
Slime http://disgaea.wikia.com/wiki/Slime_(Disgaea_4)Gel Body Damage decreased by 50% when receiving non-elemental attack. Initial
Poisonous Matter 50% chance to add Poison effect to normal attack. Tier 1 Level 1
Poison Chance Damage to targets affected by Poison increased by 100%. Tier 3 Level 1
Deadly Poison Poison damage of poisoned adjacent enemy increased by 100%. Tier 5 Level 1
Eryngi http://disgaea.wikia.com/wiki/Eryngi_(Disgaea_4)Shroom Power Decrease stats of adjacent female enemy units by 20%. Initial
Soft Inspiration Stats decrease by 50%, but HP recovers at end of turn. Tier 1 Level 1
Punishing Punisher Damage to Depraved target increased by 100%. Tier 3 Level 1
Macho Splendor Damage taken from female units decreased by 50%. Tier 5 Level 1
Catsaber http://disgaea.wikia.com/wiki/Catsaber_(Disgaea_4)Calming Aura Damage taken from monster-type units decreased by 50%. Initial
Cat Step 50% chance to evade if on higher height than attacker. Tier 1 Level 1
Trick Move Evasion bonus increased by moved panels x 10% (within turn). Tier 3 Level 1
Rapid Move Move increased by 2 when SP is at max. Tier 5 Level 1
Reaper http://disgaea.wikia.com/wiki/Reaper_(Disgaea_4)Mind Killer Inflict 50% of damage to SP during an attack. Initial
Dismal Omen Heal magic effects by enemies on the map decreased by 50%. Tier 1 Level 1
Mind Shackle SP consumption of enemies on map increased by 100%. Tier 3 Level 1
Magic Force 10% of current SP added to INT if monster weapon is equipped. Tier 5 Level 1
DLC Classes Let me find info on them I have all but Celestial Host
Evility
Celestial Host Innate - Decrease non-elemental damage taken by adjacent allies by 50%
1 - Healing items will also affect target's adjacent units.
2 - Healing spells will also cure status alignments.
3 - Increase healing spell effectiveness by 10% x the number of spaces moved (within turn)
KunoichiInnate - 50% chance to evade ranged and area special attacks. (same as D3)
1 - Increase attack damage by 50% when you attack multiple times.
2 - Increase stats by 5% every time you evade an enemy's attack.
3 - Crit rate becomes 100% against defending units.
Medic gets Rank 6 in Sword also learns Terra Heal and access to all buffs
Innate - Recover 5% HP/SP for base panel allies every turn.
1 - Cure adjacent allies' status alignments at the end of the turn.
2 - Poison adjacent enemies at the end of the turn.
3 - Adds a new command to instantly transport an ally back to the base panel.
Necromancer gets rank 6 in gun also learn's Terra Star and access to all debuffs.
Innate - Defeated enemies become neutral zombies*
1 - Become a neutral zombie yourself during deathblow*
2 - Increase stats by 5% x number of zombies on the map
3 - Zombified units will reward EXP and mana
*AI-controlled
Prism RangerInnate - Increase stats by 5% x deployed allies in the same Evil Area*
1 - Increase adjacent allies' ATK by 10%*
2 - Increase the stats of 7 other prism-type allies on the map
*Generic prism rangers will get +5% ATK, INT, DEF, RES, HIT or SPD instead.
DLC Monster
DeathsaberInnate - After a melee-range attack, target will face away from Pink/deathsaber
1 - Increase stats by 10% for every cat-type unit on the map
2 - Decrease damage taken by 50% if own elevation is higher than the enemy
3 - Able to survive deathblows, but will put self to sleep (once per turn)
Edit: Links Fixed