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Poll

You're in the Navy! Yay! :D So would you like to..?

..each be the captain of your OWN unique vessel?
- 4 (80%)
..be individual officers aboard the SAME vessel?
- 1 (20%)

Total Members Voted: 5


Pages: 1 ... 4 5 [6]

Author Topic: Kriegsmarine 2100  (Read 6128 times)

GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #75 on: January 14, 2013, 11:10:01 pm »

Could I get a quick recap?
Uhhh… What do you mean? All the actions are on the thread..
If you scroll up a little bit you'll see what you did last.
That was badly put.
What's going on right now? How many people are alive, and how alive? What's going on outside the trench that my character would know about?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Parsely

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Re: Kriegsmarine 2100
« Reply #76 on: January 14, 2013, 11:19:43 pm »

Raul is dead and has a knife in his throat. Everyone in the trench (about a dozen corpses aside from Raul) is dead except you, Gio, and the African Guardsman who is currently KO'd with his knife lying right next to him. You're lying on your back with your SMG near your feet, so you'd have to sit up in order to grab it. Gio is unconscious amongst the other corpses and is bleeding from two bullet wounds in his gut. You probably won't be able to save him without wasting a lot of time, meaning the battle would likely be over by the time you stabilise him. Gunfire and explosions continue on outside, and you're pretty sure that everyone else is still pinned down on the beach. The entrance to the bunker is likely around the bend of the trench, which curves sharply to the right.
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Parsely

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Re: Kriegsmarine 2100
« Reply #77 on: January 14, 2013, 11:20:52 pm »

Hrm. I'm thinking about ending this game and starting another one. Its boring enough that I'm only compelled to update it every two days or so.
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scapheap

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Re: Kriegsmarine 2100
« Reply #78 on: January 15, 2013, 10:26:55 am »

Hrm. I'm thinking about ending this game and starting another one. Its boring enough that I'm only compelled to update it every two days or so.
No one will force you. If you wish to end I don't mind.

If you have a change of heart, Wait a turn.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Xantalos

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Re: Kriegsmarine 2100
« Reply #79 on: January 15, 2013, 12:26:05 pm »

It seems good to me, but you're the GM.
What are the crew saying? If the commandos have guns, shoot them in the back. Same if they have no guns. Once they're all dead, give the order to cast off.
« Last Edit: January 16, 2013, 02:22:10 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #80 on: January 15, 2013, 04:35:45 pm »

Mutter some kind of prayer for Gio--I'm not a trained medic, dammit, I'm an engineer!--and perform a coup de grace on the unconscious enemy.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Parsely

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Re: Kriegsmarine 2100
« Reply #81 on: January 15, 2013, 07:34:02 pm »

It seems good to me, but you're the GM.
What are the crew saying? If the commandos have guns, grab a nearby gun and shoot them in the back. Same if they have no guns. Once they're all dead, give the order to cast off.
Whats with you and grabbing guns? Isn't that SMG enough? ???
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Xantalos

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Re: Kriegsmarine 2100
« Reply #82 on: January 16, 2013, 02:21:47 am »

It seems good to me, but you're the GM.
What are the crew saying? If the commandos have guns, grab a nearby gun and shoot them in the back. Same if they have no guns. Once they're all dead, give the order to cast off.
Whats with you and grabbing guns? Isn't that SMG enough? ???
I have an SMG? Derp.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Parsely

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Re: Kriegsmarine 2100
« Reply #83 on: January 16, 2013, 11:23:18 pm »

It seems good to me, but you're the GM.
What are the crew saying? If the commandos have guns, grab a nearby gun and shoot them in the back. Same if they have no guns. Once they're all dead, give the order to cast off.
Whats with you and grabbing guns? Isn't that SMG enough? ???
I have an SMG? Derp.
*facepalm*
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Xantalos

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Re: Kriegsmarine 2100
« Reply #84 on: January 16, 2013, 11:24:57 pm »

It seems good to me, but you're the GM.
What are the crew saying? If the commandos have guns, grab a nearby gun and shoot them in the back. Same if they have no guns. Once they're all dead, give the order to cast off.
Whats with you and grabbing guns? Isn't that SMG enough? ???
I have an SMG? Derp.
*facepalm*
Seconded. Action edited, in case you didn't notice.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Parsely

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Re: Kriegsmarine 2100
« Reply #85 on: January 16, 2013, 11:29:40 pm »

Seconded. Action edited, in case you didn't notice.
I saw.
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Parsely

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Re: Kriegsmarine 2100
« Reply #86 on: January 19, 2013, 05:25:18 pm »

Bye friends. This thread is officially dead. :-\
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