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Poll

You're in the Navy! Yay! :D So would you like to..?

..each be the captain of your OWN unique vessel?
- 4 (80%)
..be individual officers aboard the SAME vessel?
- 1 (20%)

Total Members Voted: 5


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Author Topic: Kriegsmarine 2100  (Read 6179 times)

Parsely

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Re: Kriegsmarine 2100
« Reply #60 on: January 11, 2013, 10:25:38 pm »

- OREOSOME -

You inform the crew that you now have your first job. Cheers echo throughout the ship and you let slip a sly grin before giving the helmsman your heading. You float away from the harbour and set out on your journey.

- Xantolos -

[1] You only manage to make it to the next intersection before running into a green clad kill squad. You dive back into cover against the corner of the building as they open fire on you from the street on your right. They take up positions amongst the flamed out wrecks of vehicles littering the road and continue to lay down suppressing fire.

- GreatWyrmGold -

You check the pouches of your thin battle vest and make sure all your equipment is properly stowed. The engineers in the first wave of the invasion are acting as pioneers, and each has been outfitted with a simple to arm, high yield explosive device. Each engineer is tasked with a specific target to demolish upon landing, and the rest of the force is there to decrease the chance of the men with the satchel charges eating a bullet before he gets the chance to complete his objective. As is the nature of such a task, this also means you're carrying nothing else with which to protect yourself aside from your Venkil SMG and Gako Machine Pistol and a single spare clip for each. You weren't even allowed to wear your body armour for fear of weighing you down any more than was necessary. You snap out of your daze as tide of bullets rolls in from the approaching shore, swatting dozens of gunships out of the sky in seconds and sending the men perched on their sides spinning into the sea. You jump as soon as you're close enough to do so safely, and just in time, you soon realise, as the chopper comes in a little too quickly and smashes into the ground a few feet away, sending torrents of sand and whizzing metal rocketing in every direction. Only two of the three other infantrymen hanging onto the gunship including you and Raul made it off in time, the other having been crushed by the now wrecked chopper as it flipped onto its side. The pilots scream from within the cockpit and hammer on the glass as their instrument panels spark and burst into flames. Raul and Giovanni, the remnants of your fire team, shoot inland and take up positions around you. They'll follow you whenever you're ready to move, and take any orders you give.
« Last Edit: January 11, 2013, 10:29:16 pm by GUNINANRUNIN »
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GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #61 on: January 11, 2013, 10:27:45 pm »

Light Combat Engineer.
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Parsely

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Re: Kriegsmarine 2100
« Reply #62 on: January 11, 2013, 10:29:52 pm »

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GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #63 on: January 11, 2013, 10:33:52 pm »

- GreatWyrmGold -

Choose from the following:

Combat Role
(determines your starting gear and responsibilities during tactical combat situations)
Combat Engineer, Designated Marksman, Close-Quarters-Battle Technician (CQBTs)

Meaningless Decision That I Will Later Use to Torment You
Light, Medium, Heavy
[/center]
I didn't notice that one of the four replies was some kind of update. Hold on...huh, one of those four was mine. Go figure.

Move inland. What's my target?
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Parsely

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Re: Kriegsmarine 2100
« Reply #64 on: January 11, 2013, 10:45:01 pm »

- GreatWyrmGold -

You take off towards the source of the gunfire tearing the invasion force to shreds, leaving the two pilots to burn. Raul and Giovanni are right on your tail as you head for the low embankment that marks the end of the beach. You take a look around and realise only a few dozen other squads survived out of about a hundred, and watch as one such team foolishly breaks cover and charges forward, only to be cut down by the machine guns covering the approach. Raul takes a few potshots at the gunner covering your part of the shore and Gio grabs your shoulder, shouting over the sound of gunfire.

NO DICE! WE CAN'T HIT THAT FUCKER!
« Last Edit: January 11, 2013, 11:23:07 pm by GUNINANRUNIN »
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GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #65 on: January 11, 2013, 11:07:05 pm »

I have a feeling that this invasion was poorly-planned.

Carefully peek over the cover, assessing situation.
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Re: Kriegsmarine 2100
« Reply #66 on: January 11, 2013, 11:40:10 pm »

- GreatWyrmGold -

TELL ME ABOUT IT! Gio shouts before ramming a fresh clip home and firing inland.

[5] You glance over the embankment and spot the bunker containing the machine gun. You notice a small trench hidden in the brush on the fortification's left flank, and that the embankment provides full cover all the way up to the edge of it. You bring it to Raul and Gio's attention, and they waste no time, nodding to one another before lobbing a pair of smoke grenades in front of your position and rushing over to the trench. You follow them as them as they reach the trench and drop into it, the machine gun still focused on the beachhead. By the time you reach the defences yourself, your teammates are already wrestling with the opposition. A dozen African Republic Guardsmen lie dead in the dirt, their bodies riddled with bullet holes, Raul and Gio likely having emptied their weapons firing down the length of the trench, as you notice them each struggling with a single opponent as they try to level their weapons that they might put them to use on your friends.
« Last Edit: January 11, 2013, 11:41:48 pm by GUNINANRUNIN »
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GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #67 on: January 11, 2013, 11:42:30 pm »

Congratulate them, assisting if possible to do without risking shooting one of them. What's my target, again?
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Re: Kriegsmarine 2100
« Reply #68 on: January 11, 2013, 11:54:48 pm »

- GreatWyrmGold -

[6] You spray SMG fire into the trench, the rounds striking all four of its living occupants, sending them all to the ground howling in pain. [2] You drop into the trench just as one of the wounded Guards sinks a knife up to the hilt in Raul's throat. [6] Gio gets stabbed himself, but not before he empties his machine pistol into the other Guard's guts, sending blood spraying across the walls of the trench. The remaining Guard gets to his feet and staggers towards you, clutching a bloodied knife in one hand and his blood soaked belly in the other. [2] Gio is trying to reload his pistol, but his hands are shaking too badly and the magazine slips from his grasp.
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scapheap

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Re: Kriegsmarine 2100
« Reply #69 on: January 12, 2013, 03:53:59 am »

Set sail
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #70 on: January 12, 2013, 11:44:30 am »

Shoot the last guard!
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Xantalos

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Re: Kriegsmarine 2100
« Reply #71 on: January 13, 2013, 02:58:19 am »

BALLS.
Look for an escape route or a better gun. If no escape route, gun or no gun, try to pick some of them off. If there's a gun and an escape route, take both. If no gun, just take the escape route.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
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Parsely

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Re: Kriegsmarine 2100
« Reply #72 on: January 14, 2013, 10:28:10 pm »

- scapheap -

[Navigation - 5] You head back to the con and order the helmsman to set course for one of the normal patrol routes. The trip is uneventful, and you soon reach the navigation point just off the coast of Normandy. [Detection - 4] You ping several surface contacts, apparently a flotilla of some kind. The sonar operator places the number of ships between 3 and 4, as the vessels are traveling in close order. Definitely a supply convoy of a sort. He identifies one of the vessels as an escort ship, and the other three as simply 'gigantic', possibly transports of some kind, though there is no way to be sure. The sonar operator is still working on identifying the ships' nation of origin, and it'll take him about two turns to cross-reference the silhouettes and find out. [First Officer - 1] The first officer stares at the weapons console, clearly pretending to be busy.

- GreatWyrmGold -

[2] You cut loose with a burst of SMG fire and miss cleanly. [1v1v1] You backpedal away from the Guard swinging the knife and trip on a body you didn't see, your SMG falling from your hands as you land hard in the dirt. The African Guard trips on a different corpse, landing headfirst and knocking himself out for one turn, his blade slipping from his grasp as his world goes black. Gio continues fumbling the magazine, [Wound - 2] until he eventually falls unconscious due to blood loss. You suspect he'll succumb to his wounds in about six turns.

- Xantolos -

[1] You risk a glance out into the intersection to see if you can spot any stray weapons lying on the ground amongst the wrecked fighting vehicles, and nearly get your head blown off for your trouble. [5] You fuck it as fast as you can across the road in the direction of the harbour, dodging gunfire like a madman. You haven't even broken a sweat by the time you make it across, and you decide not to stop running until you see the ocean.

You reach the sea in a few minutes, pulling the fresh, salted air in and out of your lungs after managing to shake the commandos back at the intersection. The harbour is a battlefield, and green-suited commandos are swarming the docks and yards in an attempt to storm what vessels that haven't already been reduced to a burning wreck or escaped out to sea. You're busy taking in the carnage when you hear a startling THUMP. A shockwave rips through the air and sends you sprawling to the concrete. You look up just in time to see a fifty thousand ton battleship, a steel meteor, come screaming from the sky and crash into a docking crane, toppling it like an oversized domino and landing with an audible crunch amongst a cluster of storage warehouses, which themselves erupt into massive fireballs. You stay where you fell, mouth agape. The sound of collective shouting breaks your daze, and you spot your crew aboard your ship, fighting off commandos as they try to clamber aboard the vessel. Those that aren't struggling with the boarders are waving in your direction and hollering with all their might.
« Last Edit: January 14, 2013, 10:38:58 pm by GUNINANRUNIN »
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GreatWyrmGold

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Re: Kriegsmarine 2100
« Reply #73 on: January 14, 2013, 10:36:01 pm »

Could I get a quick recap?
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Re: Kriegsmarine 2100
« Reply #74 on: January 14, 2013, 10:37:35 pm »

Could I get a quick recap?
Uhhh… What do you mean? All the actions are on the thread..
If you scroll up a little bit you'll see what you did last.
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