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Author Topic: Hippos, the ultimate War Animal  (Read 6235 times)

CaptainLambcake

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Hippos, the ultimate War Animal
« on: December 31, 2012, 10:12:16 am »

Not only do hippos not graze, but they're ginormous.  Factually, in Africa, the only animal that kills more people than a hippo is the Mosquito, and that's because it gives diseases.  I know I can just mod it in, but do you guys think a Hippo would make a good war animal?
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GreatWyrmGold

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Re: Hippos, the ultimate War Animal
« Reply #1 on: December 31, 2012, 10:23:30 am »

...Wrong subforum. But yes.
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CaptainLambcake

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Re: Hippos, the ultimate War Animal
« Reply #2 on: December 31, 2012, 06:55:19 pm »

Oops, meant to say they should be War Animals by default, and not by modding.
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GreatWyrmGold

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Re: Hippos, the ultimate War Animal
« Reply #3 on: December 31, 2012, 09:09:42 pm »

Why? They're not easy to wrangle, and they tend not to attack unless provoked. Besides, it's a Minute Mod--an alteration that can be done in 60 seconds or less.
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Carp McDwarfEater

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Re: Hippos, the ultimate War Animal
« Reply #4 on: January 01, 2013, 02:43:32 pm »

In my opinion you should be able to train almost anything to be a war animal, if you have a skilled enough dwarf.
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GreatWyrmGold

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Re: Hippos, the ultimate War Animal
« Reply #5 on: January 01, 2013, 04:21:30 pm »

That seems ludicrous. Animals are not bloodthirsty killers. They're creatures that want to live and make a new generation.

Maybe with a dozen generations of breeding you could create an aggressive rabbit or whatever suitable for war use, but not in a single animal. Unless magic gets involved, of course.
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Di

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Re: Hippos, the ultimate War Animal
« Reply #6 on: January 01, 2013, 05:29:29 pm »

That seems ludicrous. Animals are not bloodthirsty killers. They're creatures that want to live and make a new generation.
It's dwarf fortress, man. Everything around here wants to gouge your eyes, tear your limbs and burn you in the fire of their hatred.

If training and war-training should be blocked by something, it should be low chance of success determined by skill level, not a single tag in raws that says you can tame giant cave spiders but not giant moths and so on.
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GreatWyrmGold

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Re: Hippos, the ultimate War Animal
« Reply #7 on: January 01, 2013, 05:52:58 pm »

That seems ludicrous. Animals are not bloodthirsty killers. They're creatures that want to live and make a new generation.
It's dwarf fortress, man. Everything around here wants to gouge your eyes, tear your limbs and burn you in the fire of their hatred.
That's an even worse argument that most based on DF science, because it's not true.

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If training and war-training should be blocked by something, it should be low chance of success determined by skill level, not a single tag in raws that says you can tame giant cave spiders but not giant moths and so on.
Again, temperament is a huge obstacle. It's easier to get hippies to kill something than to get rabbits to kill something.
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CaptainLambcake

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Re: Hippos, the ultimate War Animal
« Reply #8 on: January 01, 2013, 06:58:32 pm »

i've been mauled by rabbits before
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GreatWyrmGold

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Re: Hippos, the ultimate War Animal
« Reply #9 on: January 01, 2013, 07:08:26 pm »

i've been mauled by rabbits before
Are you an army of angry, armed, and armored goblins?
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Carp McDwarfEater

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Re: Hippos, the ultimate War Animal
« Reply #10 on: January 01, 2013, 08:01:16 pm »

Notice how I said almost any animals. Giant worms have no brains and animals like deer and rabbits that are skittish by nature would be useless anyways, but a legendary animal trainer should be able to train them anyways, because he's legendary. I mainly meant that predatory animals, like lions, wolverines, and crocodiles should be trainable. In real life, once large animals taste human flesh it isn't unheard of for them to start attacking lone women and children, and that's without being trained.
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Niveras

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Re: Hippos, the ultimate War Animal
« Reply #11 on: January 01, 2013, 08:05:21 pm »

Again, temperament is a huge obstacle. It's easier to get hippies to kill something than to get rabbits to kill something.

So why is, again, 'easier' defined as a switch and a block instead of a skill and time-based chance of success?

It is easier to train some animals to kill than others. That does not exclude the possibility of the vorpal bunny.
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GreatWyrmGold

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Re: Hippos, the ultimate War Animal
« Reply #12 on: January 02, 2013, 12:49:04 pm »

Notice how I said almost any animals. Giant worms have no brains and animals like deer and rabbits that are skittish by nature would be useless anyways, but a legendary animal trainer should be able to train them anyways, because he's legendary. I mainly meant that predatory animals, like lions, wolverines, and crocodiles should be trainable. In real life, once large animals taste human flesh it isn't unheard of for them to start attacking lone women and children, and that's without being trained.
Well, a majority of animals (individuals, certainly, and probably also species) have intelligences and/or temperaments unsuited to war training. The predators and some vicious herbivores? Sure, although that category includes critters that no one in their right mind would train for war. Most animals? No.

Again, temperament is a huge obstacle. It's easier to get hippies to kill something than to get rabbits to kill something.
So why is, again, 'easier' defined as a switch and a block instead of a skill and time-based chance of success?
It is easier to train some animals to kill than others. That does not exclude the possibility of the vorpal bunny.
Barring extensive modification to the base psychology, it kinda does.
I can see three or four groups being created--animals easy to train for war, animals impossible to train for war, and a group or two of animals difficult to train for war--and perhaps a lengthy process allowing a population to become easier to war-train, but there should always be animals which you can't train for war.
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Andeerz

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Re: Hippos, the ultimate War Animal
« Reply #13 on: January 10, 2013, 01:48:50 am »

Some food for thought derived from the book Guns, Germs, and Steel (which everyone should read!!!)...

Perhaps there ought to be a distinction between "tame" and "domesticated".

Any intelligent animal ought to be able to be tamed and possibly be able to be trained.  The conditions that would dictate the ease of this would be something along the lines of the animal's age (and state of psychological development), skills, attributes, and temperament of the animal, as well as skills, attributes, and temperament of the person trying to tame said animal.  In many cases, it would be practically (not necessarily absolutely) impossible.  Think about real life: people have tamed and trained all manner of critters, ranging from crocodiles, to zebras, to elephants, to hippos!

Domestication is another matter... Not every animal should be able to be domesticated.  What I mean by domesticated is bred in such a way that the animal will pretty much be guaranteed to have the disposition from birth and throughout its life to not only tolerate humans (or dwarves in this case), but consider them practically one of their own (or at least not generally view them as a threat, both physically and socially) and allow for people to mettle in their affairs and not be so bothered by their influence that they cannot breed and exist contently in captivity.  Some animals are just too plain mean, or solitary, or skittish or what-have-you to be realistically domesticable.  Let's compare zebras and horses (an example from Guns, Germs, and Steel).  The ancestor of the domestic horse was calm enough to be approached by humans at some point to allow them to share space with them and even interact with them.  This allowed for humans to develop a relationship with horses that was beneficial for the survival of those ancestral horses that were willing to hang around people.  Over many generations this selected for horses with the correct disposition, and over time, horses became domesticated.  Zebras, on the other hand, have never been able to be domesticated despite humanity's best efforts (and believe me, we've tried!!!).  They and their ancestors were too mean spirited and distrusting, which precluded them from ever going through the same scenario as horses did.  They would never tolerate being herded and bossed around by people.  I hope this makes sense.  Hippos would fall under the same thing as zebras.  They can be tamed, but are not domesticable in the sense I mean. 

So, in game terms, what would this mean?

Say you want to have an army of war hippos...  If their temperaments and natural behaviors were modeled, it would pretty much play out like this.  You'd have to capture wild hippos and train those that are right at the right age (like people have done with elephants since time immemorial).  You could try to capture an adult hippo, but due to parameters dictated by age, attributes, etc., the dice will pretty much never roll in favor of it being tamed and trained.  You could also try to breed those successfully tamed ones in captivity and try to have a herd of them fenced in, but low birth rates combined with the risk having a male who is aggressive during mating season, or a female protective of their young, etc. going on a rampage killing your dudes would make such an industry be way more trouble than it's worth (though !!FUN!!), at least in my opinion, which is probably why you never saw war hippos in real life (at least I think).  So, in game, you could probably get several war hippos if you are lucky, but making a breeding program to make a huge army of them would be VERY hard. 

The way I see it, you should be able to train any intelligent animal you want, without some sort of hard coded restriction, which I think would be just fine.  Leave it up to the player to decide if their endeavor to train a ferocious herd of war-llamas is worth the effort and find out what happens when sent against the goblin horde...

The way I would see such a thing being able to occur in game as a sort of emergent phenomenon that isn't scripted hard-core is have it so that the raws for an animal could have tags that give them certain behaviors and traits (like being aggressive during mating season, being protective of young, being generally skittish, social structure (think wolves vs. tigers vs. cows), hunting behavior, pedomorphic behavior throughout life, etc.) that would dictate (emergently) how the player could interact with them (like the hippo example I mentioned earlier).  So, it wouldn't be a matter of one animal having a simple [DOMESTICABLE] tag and the other not...   it would be dictated by their behaviors and player-animal interactions.  :D  That would be neat emergent behavior goodness, without the need to explicitly define whether or not an animal is trainable, tameable, etc.!!!! 

For a better explanation of the premises for my post, read Guns, Germs, and Steel which has an awesome chapter about what makes a given plant or animal domesticable!  :D  It's really frikkin' neat and definitely applicable to this game!!!  Oh, goodnes... this gets me to another idea pertaining to world gen and a way to procedurally determine what animals and plants a civ might use... but I think that's sort of beyond the scope of world gen...
« Last Edit: January 10, 2013, 02:05:36 am by Andeerz »
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Vattic

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Re: Hippos, the ultimate War Animal
« Reply #14 on: January 10, 2013, 03:57:22 am »

Andeerz you beat me to it but did a much better job. I've found myself applying a lot of the ideas found in said book to DF and it's very interesting.
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