Dang I lost a long post...
I know the feeling. My condolences.
Since most of the post was clarification such as me refering to adults and that Children can act as adults because some creatures actually have survivability before they reach full maturity and for fantasy creatures this applies double.
Semi/Megabeasts actually start above 0 years of age, FYI. I don't remember the exact number, sadly.
2. I hate it when people use the "Magic!" argument. That can solve anything. Don't use magic as Spackle to fill your plot holes, kids. Creation is about the same
No this isn't a case of "Magic" this is a case where there is an understanding that in this universe the creatures that exist were created by some diety or other being and may not reflect real life in that respect.
It isn't a plot hole because there is no hole in the plot. It is often mythologically accurate.
For example in Greek mythology Horses were created by the God of the Oceans Psideon. Is there a plot hole because evolution didn't happen? No of course not, because a world that is self contained inside greek mythology doesn't have that plothole.
It ONLY creates a plothole nonsense aspect when you apply real life to it. Yet when we are in a fictional world where myths are real and where the gods really DID create these beings, then it is actually quite well understood.
I have seen no evidence in DF that anything was created by the gods. Maybe it will come up when the world's creation is fleshed out more...maybe not.
You are applying aspects of real life and the world you live in, in a world that does not function by the same fundementals. Even the laws of physics and chemistry function drastically different in Dwarf Fortress as they do in real life.
Au contrare. Toady has done his best to implment real life physics in DF. Is it perfect? No. Is there any evidence that the basic laws of the universe are supposed to act any different from how they act IRL? No.
Thus what we do is to accomidate certain fantastical elements we give them the benefit of doubt. So when we see a Giant Cave Spider we don't break emmersion we just accept that in this world that creatures, that break the laws of physics, exist. We stop when the worlds own internal logic starts to break down.
Agreed. I fail to see how applying arguments of real-world biology do this, however.
What I liked about Dwarf Fortress was that it understood fantasy while at the same time handling it logically.
Again, I fail to see how this applies to the topic at hand. Are you saying that applying biology to DF creatures is illogical?
Thus there is no single excuse why solitary intelligent creatures can exist. Just because there is no species of solitary Ape or Dolphin in real life it doesn't mean that in a world where beings were created by the gods themselves, by the chaotic energies that started the world, by dark beings that existed long before, or any other explanation couldn't have made them come to be or to form in that sort of way from some sort of starting point.
True, but intelligence doesn't work so well in a vacuum. Various children have been raised without any kind of parenting or contact with other people; their reintegration into society has ranged from "extremely tough" to "pretty much complete failure." Give me a reason for nonhuman intelligences to work differently that doesn't involve "The Gods just made it that way."
In fact there are a few solitary animals who are intelligent in real life. Not to the same extent but it shows that intelligence isn't completely alien to solitary animals.
I never said it was. Octopi and parrots don't live with others, yet they're the most intelligent invertebrates and smart for birds, respectively. Neither of those titles is much to boast about, anymore than being extremely tall for a kobold is. The smartest of mammals are pretty much all social to complex degrees, and even less smart ones tend to work together.
Wow. Hardcore debate. I'm not even gonna try and read it all.
Basically, I'm using science, he's using the argument that gods' alleged role in creating the world (based presumably on the false assumption that the world sprang into existence in Year 1) to say that science can be thrown out the window without considering that the real-world geology and such suggests either a much older world where evolution probably took place or gods who are REALLY dedicated to maintaining the illusion that the world is old.
Personally, I'd like (semi)megabeasts to be more complex. Individuals determining what they want, with some wanting total and utter solitude, while a couple would want partnership or domination over other life forms.
Agreed.
I wonder how forgotten beasts fit into this.
They're not much cleverer than animals for the most part, so...
Right now NRDL we are discussing if the group formation patterns of them in their natural state should have any affect on them. If a solitary but intelligent beast would never form long term groups for example.
Mind you I am arguing that.
Great Wyrm is arguing that the achievement of intelligence can only be made by being a social creature prone to pack behavior and thus all (Semi)megabeasts by nature of being intelligent are thus social pack animals.
Which I am attempting to tear down by reminding him that real life can only temper fantasy, it cannot rewrite it.
Which he is saying that their "Solo" status is completely unimportant to their character and thus can be ignored OR that the fact that they can meet to mate and take care of children means that they MUST have some sort of instinct for working together.
It is basically a back and forth. A lot was lost in that stuff that was lost.
As biased as my explanation probably is.
I'm saying that semimegabeasts aren't necessarily solitary. Do they prefer solitude? Probably. So do I. That doesn't mean that I can't work with other people, though.
As I'm arguing that semi/megabeasts
should be able to team up, not that they must in all circumstances, and you do not agree with me on this, you are either arguing that they
should not be able to team up under
any circumstances, or else we actually agree. As this latter case is doubtful, you are in the precarious position of proving that semimegabeasts
cannot join forces with others, whereas I merely have to prove that they
can--not that they will, want to, tend to, or whatever.
Their "Solo" status can be treated the same as goblins' heedless and constant attacks on dwarven fortresses, or the limitless revivals of zombies can be: "It's how it is now, but that doesn't mean it always will be."
All that is important in understanding my possition is that my arguement is that personalities of intelligent creatures should reflect their wild nature. So humans being pack animals for example means that they not only team up as a natural course of thinking but that being alone in the long term is inherantly stressful. Thus a creature who is intelligent but is solitary would not think about working together naturally and would likely find working in the long term stressful or impossible to maintain (Due to lack of interest, in fighting, or trechery).
I agree with the first bit. However:
1. Intelligent creatures (by DF standards, or by some real-world definition of sentience, or even by saying "These are the smart
est species on the planet") are pretty much universally social to varying extents.
2. Intelligent creatures who are loners don't really have much of a benefit from being so brilliant. Language? Pointless. Tools? Not a mark of intelligence (even a wasp uses tools!). Buildings? No better than a cave or a tree, and too much work for a solitary creature--assuming it even stays at one location at all. Therefore, they would be the arbitrary creation of a deity who gives his creations far more intellect than they could need.
3. Any species which can tolerate other members of its species long enough to mate, raise children*, and be raised as a child can tolerate other members of its species under duress.
Think of it this way Great Wyrm. Goblins lack Altruism which is a fundemental aspect that any society REQUIRES! Goblins right there uttarly destroy real life logic.
Agreed...except that there are other ways to work together. Yes, goblin society works differently. It relies more on fear and such than any desire of helping each other, but it works. Also, low altruism means that you're willing to help others if you also help yourself. It's not required, but it's not ignored.
Now I know there are aspects of Goblins I even disagree with Toady about (namely their lack of need to eat... which I know why Toady did it, but I wish he found a compromise somewhere), but if you wish to say that Intelligence = Team work on the basis of real life evolution. Then you need to explain Goblins being entirely self-interested in terms of societies. As Goblins clearly benefit from what human societies needed their altruistic tendencies to pull off.
Simple. Ever hear of intelligent self-interest? It means you help others in exchange for help. Imagine a scenario where
a goblin asks his
brother for a bag so he can snatch. B might give A the bag for a number of reasons: Payment, repayment, owing a favor, or even just increasing the number of snatchers (leading to deflated prices for slaves). Regardless, it's probably worth a bag.
Hmm...okay. My brain is not big enough to process this, but okay.
My question here is, debate aside, would it improve DF to have (semi)megabeasts group together? Would adventure mode be more challenging? How about fort mode, would roving gangs of minotaurs come by your settlement and demand food in exchange for not killing all your dorfs?
My opinion, is yes. More challenge, more fun ( of both types ).
You've left out many possibilities.
Cyclopes could ally themselves with some dwarves against angry elves, gaining protection and perhaps food in exchange for fine metalwork and perhaps an agreement to help out in military engagements.
Giants could hold towns ransom.
Minotaurs could work with adventuring groups in echange for their lives.
Ettins could lead bandit gangs.
Dragons could take over empires.
All sorts of creatures could form alliances amongst themselves, formal or informal ("Hey, Heg, those elves heckling you, too? Maybe if we worked together, we could get rid of 'em?")
Not wanting to create too much of a quote pyramid, I'll just briefly anwer some of your questions wyrmgold ^^
Sure thing.
"In a time before time..." precedes the explanation of every megabeast, semimegabeast, demon, and forgotten beast's first event in Legends Mode. Look it up; you can't miss it.
This proves that there was time before Year 1, which proves that evolution could have occurred.
Even with the "in a time before time" that still only serves to open up the possibility of evolution, many other explanations are still far likelier. Heck, the same sentence also "proves" that the flying spaghetti monster could have done it. To me evolutions seems a far too simple and boring alternative to all manners of magical creation origins, but I guess studying biology I get enough of that stuff irl to want it in my games too ^^
It doesn't prove evolution, but it proves that the idea that the gods didn't make everything.
...Except that hair is a defining mammalian characteristic (as is endothermism, implied by the ogre's HOMEOTHERM tag), as digits are a primate one. Convergent evolution is for things like shape. It applies to amphibian men (who, even apart from the name, are pretty clearly non-mammalian), but not to more "minor" characteristics like fur and digits, which are identifying and idiosynchraic of assorted clades.
Endothermism and digits are also both features of birds, so not strictly defining mammalian characteristics. You have a point though in that if in the real world we found an ogre it'd be logical to assume it's a mammal.
Why, because ogres are hairy and completely lack any avian characteristics as well as possessing characteristics which point to a specific order?
DF however is not, and thus none of this really matters.
Au contrare deux. Dwarf Fortress does its best to be logical. Is it perfect? No. Is it alpha? Yes.
On the other hand, saying real-world natural laws don't apply to DF is essentially what you're doing. You're saying that my arguments based on real-world biology are invalid because of their inapplicability to a fantasy world; I'm saying that arguments [for iron being present in DF, say] based on real-world geology, metallurgy, chemistry, etc, are invalid for exactly the same reason. How is this not an apt analogy?
Again, I'm not saying real-world natural laws can't apply to DF at all, I'm saying they can't apply in full or its fantasy features would not exist. Sure, you can try to explain dragons, forgotten beasts, necromancers etc with nothing but real world science, but there'll be a large number of aspects which simply can't be explained with anything other than magic (either that or some odd sci-fi pseudoscience, but in that case I'd rather take the magic). As for your analogy, it's a bit flawed. I claimed that creatures should not act according to real-world principles if said principles don't apply, a proper analogy in your case would've been to say that trees and iron then shouldn't behave as they do in the real world if DF's world differs that much from ours. That would have been a decent analogy and one I could agree with, if not for Toady's expressed intent that the real world features of the game and its world are to be as close to the real world as possible. If you are actually claiming that a fantasy world can't contain both fantasy beasts and magic and real world elements following (relatively) real world physics etc then I think you must've misunderstood the concept of fantasy :>
I think you must think that evolution
can't apply to fantasy. I'm pretty sure it can, if you think some. (Which is probably a big problem about science in fantasy in general, but not for Toady.)
You...kinda didn't answer my question.
At all.
What makes a group of, say, minotaurs and ogres different from any of the 5 analogous examples provided? They cover mostly fantasy bases--the only ones you accept as germane--as well as real-world ones--which can be concretely proven.
What do you really want me to say, because I feel that way? I can't really give more answer than that, hence why I said it's all personal preference and didn't delve into it any further.
Want me to draw parallels?
Seriously, I gave perfectly good examples as to analogous examples. If you say that an ogre and a minotaur can't team up, but a dwarf, an elf, a halfling, and a human can, do you see the issue?
Neonivek explained much of it better than I could ^^
IYHO, maybe.