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Author Topic: You are King 4.1  (Read 10132 times)

Urist McBeanie

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Re: You are King 4.1
« Reply #60 on: January 05, 2013, 06:34:08 pm »

Gragrar leaned forward, clasping his hands together "Perhaps, tell me, what do you know of the Steggir?" The clan leader stood, slowly pacing toward Waljan, "You see, I personally believe that those who are loyal to me, should know of my clan and it's history."
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GreatWyrmGold

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Re: You are King 4.1
« Reply #61 on: January 05, 2013, 07:23:02 pm »

"A bit...why do you ask?"
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Urist McBeanie

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Re: You are King 4.1
« Reply #62 on: January 05, 2013, 09:30:34 pm »

Gragrar continued until he was only a few steps away from the man before him, "As I said, I prefer that those who are loyal to me know at least some about my clan and it's history. That is all. But, no matter, is there anything specific that you think you would help best with?"
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GreatWyrmGold

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Re: You are King 4.1
« Reply #63 on: January 05, 2013, 09:45:58 pm »

"Um..." Waljan was starting to get nervous, both from the proximity of his Lord and the fact that his self-given explanations were starting to crack. "IbelievetherearesomeraidersattackingthebayareaandifthatisnotofinteresttoyouIamsureIcouldbeofassistanceshouldthevariousotherclansinourregionbeofathreattoyou, Sir." He took a nervous breath.

((Believe it or not, that was pretty hard to type.))
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Urist McBeanie

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Re: You are King 4.1
« Reply #64 on: January 05, 2013, 11:11:46 pm »

"Calm yourself."
Gragrar paused to think.

"Raiders... indeed I have heard of them, perhaps... as a gesture of good faith, and as a show of loyalty you could take care of them. While they present no immediate danger to me, I would like them to stay that way. Presuming of course you accepted this mission, what do you ask in return?"
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GreatWyrmGold

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Re: You are King 4.1
« Reply #65 on: January 06, 2013, 10:16:29 am »

Waljan took a deep breath.
"First, I would of course need to know where the Raiders are, and if applicable obtain transportation there. In addition, I would like a small bounty on the heads of the Raiders under Captain rank; obviously not a full ducat, but perhaps something smaller.* Finally, I would like to be able to hire some other able-bodied men to aid me while doing so; you wouldn't have to pay them, but it would be helpful if you could put me in contact with some."

*The kingdom does have units of currency smaller than a ducat, right?
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filiusenox

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Re: You are King 4.1
« Reply #66 on: January 06, 2013, 12:23:10 pm »

Continue to insult and dishonor the forest clan, sending a messenger, out of bowshot, to do so, the messenger himself clad in a grey robe, and about sixteen.
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Urist McBeanie

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Re: You are King 4.1
« Reply #67 on: January 06, 2013, 12:52:08 pm »

"I suppose I can offer... two silfr for each bandit under the rank of captain, no more. Unfortunately, as they are not currently a problem for me and I have already sent my spy away, I do not know more about the raiders location than I assume you do. And I do not know where you could go to find men to assist you. I believe the best way to find out is to gather information from the people, ask around for anyone who wants to earn some extra silfr and for those who may know more about the bandit, once of course, you have found out where they are located, I can send you fitting transportation. This is the most I can do."
Gragrar turned and returned to his throne.
"Now, before you go, regardless of your decision, I must ask, are you married? Do you have children?"
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GreatWyrmGold

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Re: You are King 4.1
« Reply #68 on: January 06, 2013, 01:12:19 pm »

"Thank you for your assistance, and yes, I am. I have a wife, Luch, and young girl named Zinna. May I ask why you asked?"
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Urist McBeanie

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Re: You are King 4.1
« Reply #69 on: January 06, 2013, 01:15:17 pm »

"In the unfortunate event that you are killed, I would prefer to offer your family condolences."
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GreatWyrmGold

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Re: You are King 4.1
« Reply #70 on: January 06, 2013, 01:26:32 pm »

"...Thanks. That's, um, reassuring."
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Urist McBeanie

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Re: You are King 4.1
« Reply #71 on: January 06, 2013, 01:27:59 pm »

"It was not meant to be, it was to ensure you understood what may come of this. Now go, I have business to attend to."
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GreatWyrmGold

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Re: You are King 4.1
« Reply #72 on: January 06, 2013, 01:34:22 pm »

"Certainly. Have a good day."
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Shootandrun

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Re: You are King 4.1
« Reply #73 on: January 06, 2013, 02:08:16 pm »

Scout the area surrounding Koelling (my castle) for information on the minor clans

[4,6] The clans of Sandor and Eldos are both very friendly towards you. They mostly share your culture, although Eldos has meddled with some of the other clans in its surroundings in the past.

Send men under the flag of the Sea-Guard to each neighboring minor clan-hold(Valdrim and Kaldrim). Request a meeting in a neutral location in a week, that we might discuss the threat of the raiders, and how best to deal with them.

[1,6] You're not quite certain what happened, but while one clan agreed to meet you on a neutral ground, the envoy never reached your land. Perhaps he got intercepted along the way?

Hand command of clan troops to Voric, to carry out their mission as per my orders. Head to Tharios hold with my hunted game and offer it ot the clan head as gift and request meeting.

[?] The clan leader of Tharios accepts to receive you in his halls for a diplomatic meeting, although he informs you that he is curious of your intentions.

Scout out the Lands of the Hankals, if they notice us retreat.

[?] You scout the lands of the Hankals, finding no troops to bar your passage. In fact, it seems like they have sent out no warriors out of their keep in a long time. At least, you manage to go unnoticed.

Go by land to the other side of the bay, keep to wooded areas and stay alert for any signs of these raiders.

[1,2] You do not see any signs of raids in the areas you go through for a long time. However, as you advance across the coastline, you start noticing things: burned down farms, keeps refusing to open their gates, villages with no one leaving the walls... There are clear signs of raids around you. No matter what, however, you never manage to trace down any of them - perhaps because you remained in the woodlands, or perhaps because you were outfoxed...

Send a spy to the Mangars' land.

You send a spy to the Magnar lands, where he does a good deal of nothing until you give him further orders.

Continue to insult and dishonor the forest clan, sending a messenger, out of bowshot, to do so, the messenger himself clad in a grey robe, and about sixteen.

The stronghold remains silent despite your defiance. [?] It seems nothing is happening at all inside - perhaps they're afraid of going out and facing you..?

Scout the warriors of both the minor neighboring clans.

[4] Your scouts manage to remain unnoticed in the woods as they spy upon the nearby strongholds. They come back with relatively accurate reports: it seems the minor clans both have troops mostly made of light infantry and archers, fit for forest fighting. Alarmingly, however, it is unlikely that your troops alone could take either of them on while they defend their fortresses. You'll have to think of something else if you desire war.

Rendezvous with the veteran, asking about his immediate availiability and proceedings.

Try and glimpse more of the culture and political situation of the Baryads and Aryads, as well as whether they had any more intimate ties with my own clan, searching for something that might allow for for Graghar to unify the three clans.


[1] The veteran is not in the stronghold currently. No one knows where he is, in fact - one man mentions that he was one of the King's friends, back when the old man lived still. Perhaps he's gone to the capital, to honor his ruler's death?
[3] Beyond marriages between commoners, there's not much link between you and the minor clans. They have a culture very similar to your, although they are generally less settled due to having more forests encroaching their territories. The political situation is uninteresting - nothing's apparently happening right now in the families of the clan leaders.
« Last Edit: January 06, 2013, 02:58:26 pm by Shootandrun »
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Digital Hellhound

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Re: You are King 4.1
« Reply #74 on: January 06, 2013, 02:22:27 pm »

The hag nodded. 'All the better, all the better, boy. I wager the old ones will take better care of her than this poor, cruel world,' she said. Her tone was considerable more gentle now, though she seemed to be suppressing a smirk. 'So, seer's son. This old soul's come to share her tricks and keep her eye on this kingdom of yours. You'll grant an old hag your hospitality and a bit of something to eat, eh?'
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