Try to persuade the Loremaster
Return to Koelling (This will be the stronghold name)
[3] The Loremaster accepts with a frown and a disapproving sigh to name you as a Pretender. However, he does not send forth messengers to any of the clans informing them of the change - gathering votes will be problematic, in such a situation...
Move out with hunting party towards two clans south of Veordan. Under guise of hunting trip try to scout out the land there and get all info on those clans.
Two clans share the highlands with you: the Hankals and the Tharios. [1, 4] The Tharios are quite friendly with you and have often cooperated with your clan; the Hankals, however, are a different bunch. Their lands are near the Old Wild, and they have often meddled and bred with foreigners from the east and the south; these days, they have little in common with Highlanders, let alone with Keldars.
(Charisma I) Send messengers to Thunderpaw, the two coastal clans nearest them, and the clan furthest north offering a part in a coalition of the Northlands against the raiders.
Various information requested. (See above)
(Charisma I) A messenger is sent to the Aldoryl, to inquire as to whether or not they are in need of any assistance. If all is well, they are informed of Valdyrbol's plan to deal with the raiders and offered a share of the honor. Another is sent to the clan immediately to the north, with the same questions and offers.
E: (Charisma I) Sending a messenger to the port directly south of Thunderpaw, as well. Also requesting info on them. Sorry, didn't notice them on the map at first.
10 Parcels
0 Ducats
1 Brave Berserker Regiment (Personal Guard)
1 Infantry Regiment
((Alas, charisma only applies when you speak in person.))
[2,4,2,2,5] Only two of your messengers return. [1,2] They inform you that when they approached the doors of the strongholds, arrows were fired at them. While this may seem alarming, one must keep in mind that the raiders have been going hard at the minor clans in the area recently; it is very possible that the clans simply resolved to firing on sight at any possible raider they see. The ones who did not come back may very well have been ambushed on the way there too. Still, these initial signs are no encouraging.
Go to the bay, and begin looking for the whereabouts of these raider captains or where their next raid is most likely to happen.
[5] You reach the bay without any trouble. It would seem there are absolutely no raiders in the area you've reached - [6] in fact, from what some of the reports coming from the east seem to indicate, it seems you're on the wrong side of the bay altogether! You could go by land, and risk being ambushed in a raid; you could also go by sea, if you find a boat, and save yourself some time...
Go whalehunting.
[3] You go whale hunting. After many days of hard adventuring at sea, searching from east to west the fabled whales of the deep ocean, you are illuminated by a sudden thought: whales have not gone near the kingdom in nearly a hundred years - they were nearly hunted to extinction long before. The only way to catch any would be to go on high sea, and you don't have ships fit to do that.
Graharg returns to his stronghold and quietly sends forth scouts to the two nearby minor clans, hoping to gleam information on their numbers and position.
Graharg also searches for a skilled tactician within his clan's warriors he might be able to learn under.
[4,6] The Beryads and the Aryads are two clans which were separated long ago, and both are very friendly to you - the Aryads, in fact, have often intermarried with your clan and hold close bonds with your people. While going as far as to call it an alliance would be exaggerating, deep friendships lies between your two clans.
[5] It would seem you are lucky. There's a man in your clan who would be willing to teach you some tactics - an old veteran of many wars. You do not know his price, but surely it wouldn't be too high...?
The Raiders(Heavy Ambusher) are to go into the forests to the south of Tho'ur(my fortress), near Kasterac Tower and prepare an ambush on the north paths. Arct sends goads, insults and taunts to Kasterac by way of messenger. He then readies the yellow Horsemen(Personal Guard Heavy II Calvary) and gets ready to intercept any regiments that make it through the forest. The Heavy Ambushers are to, well, ambush any troops coming up from Kasterac, or just do hit and run raids if no such troops emerge.
[5] You go into position undetected. [1] Nothing comes out of Kasterac, however. Not even replies to your insults. The guards upon the walls are silent; the lord does not show himself.