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Author Topic: You are King 4.1  (Read 10114 times)

Deep Waters

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Re: You are King 4.1
« Reply #30 on: January 01, 2013, 05:11:55 pm »

Ilmatar casts her gaze towards her clanhead briefly, unmoving on the granite boulder she sat upon, leaning against her whalebone glaive. The glaive clacked lightly against the stone as she adjusted it, leaning back to scan the clouded grey skies. When the answer comes, her lips do not move, her voice coming instead on the murmur of the north wind, lightly disturbing strands of hair and grass as it passes,

"Tide changes, seas rise. Rough becomes wave. Leaves still until dusk. Retreat from forest with sun."
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space

Urist McBeanie

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Re: You are King 4.1
« Reply #31 on: January 01, 2013, 06:09:05 pm »

Gragrar sighed, he had only recently returned from his journey from the meeting to his stronghold, Fjallhallr, and now it was time for him to make his journey to Hreinnskógr, the forest of the White Stag.

"You are merely appointed to ensure our situation does not worsen while I am gone." Gragrar told his advisor, "I expect to return in only three days. Despite the troubling news from the northwest of the Undars growing power, I believe it would be unwise to delay my final ascension further." The advisor nodded in acknowledgement and left Gragrar's study.

Taking only a grey cloak over a suit of chainmail, his sword, and the usual provisions required for the journey, Gragrar left Fjallhallr toward Hreinnskógr so that he may be declared the true leader of his people.
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filiusenox

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Re: You are King 4.1
« Reply #32 on: January 01, 2013, 08:27:40 pm »

The black and green leathers of the third-house armor creaked slightly as the raiders stretched. They adjusted their cloaks, and oiled their armor with the tallow of hart and hare to stop it from creaking. On their wrists, natural in color, was a band of leather, studded with chitinous material. The material itself was dark green, etched with pitch black thunderbolts.

Cloaks trailing behind them, each equipped with a longsword and a short sword(in their offhand), they pitched southward, towards the fourth house, the forest-kin.

The Raiders(Heavy Ambusher) are to go into the forests to the south of Tho'ur(my fortress), near Kasterac Tower and prepare an ambush on the north paths. Arct sends goads, insults and taunts to Kasterac by way of messenger. He then readies the yellow Horsemen(Personal Guard Heavy II Calvary) and gets ready to intercept any regiments that make it through the forest. The Heavy Ambushers are to, well, ambush any troops coming up from Kasterac, or just do hit and run raids if no such troops emerge.
« Last Edit: January 03, 2013, 02:48:44 pm by filiusenox »
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thatkid

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Re: You are King 4.1
« Reply #33 on: January 01, 2013, 09:30:43 pm »

The Aldoryl clan was not lacking in strong leadership, but they were lacking in arms. And, thus, the honor of combat. Grimmyr would see to that. But first, these raiders must be dealt with.

A trio of messengers were dispatched- One to the ports west of the Thunderpaw clan (Requesting information on the port west of thunderpaw), the clan north of Thunderpaw (info on these guys, too?), and, finally, to the Thunderpaw clan as well.
A lone messenger went in another direction, eastward. To treat with the Aldoryl.
Finally, a fifth and sixth were dispatched north, one to the the clan immediately north of the rivers (Info requested), the other to treat with the northern ports (Info requested.)

The messenger to the Thunderpaw bore a message that reads as follows, meant for Alric Thunderpaw himself, and he only:

The other missives, to the other clans, all read much the same.

(Charisma I) Send messengers to Thunderpaw, the two coastal clans nearest them, and the clan furthest north offering a part in a coalition of the Northlands against the raiders.
Various information requested. (See above)
(Charisma I) A messenger is sent to the Aldoryl, to inquire as to whether or not they are in need of any assistance. If all is well, they are informed of Valdyrbol's plan to deal with the raiders and offered a share of the honor. Another is sent to the clan immediately to the north, with the same questions and offers.

E: (Charisma I) Sending a messenger to the port directly south of Thunderpaw, as well. Also requesting info on them. Sorry, didn't notice them on the map at first.


Spoiler: Holdings (click to show/hide)
« Last Edit: January 02, 2013, 12:40:47 pm by thatkid »
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adwarf

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Re: You are King 4.1
« Reply #34 on: January 02, 2013, 06:12:39 am »

Neric rode slowly out the gate of Ryndrin's Hold taking in the sights for what could be the last time, every true warrior accepted death and Neric was no different but he would fight it to the end ... a man could only fight so long to survive his end though. Pulling the dark cloak up over his head he mumbled a quick prayer for the peace and safety of the Stone Wolf clan in his absence, and quietly nudged his horse into a trot. Raiders along the coast, a perfect chance to earn some inkling of a name for himself and money for the heads of the Raider captains, quite an opportunity.

Go to the bay, and begin looking for the whereabouts of these raider captains or where their next raid is most likely to happen.
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Digital Hellhound

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Re: You are King 4.1
« Reply #35 on: January 02, 2013, 07:05:39 am »

Up the twisting old path came a ragged figure, clad in old furs and worn skins. Her breathing was heavy, her gait unsteady, her gaze snapping wildly back-and-forth along the path. Two pale, suspicious eyes stared from the depths of her hood, more pinpricks of light than anything human, startling anyone looking back up at her. She cursed under her breath as she made her way forward. Cackling, cold and cruel, erupted from her thin lips every now and then. Others on the road gave her a wide berth.

The hag had come a long way, over the mountains, braving the myriad dangers of the path. These were Valdyrbol lands, Keldared lands. It had been years since she had last been seen in the area. But the news had, though late, far after the rest of the world, reached the Old Wild too, and Maete had left her home to see this new King. She would start with the Valdyrbol - they kept to the old ways, if twisted, and she would be more welcome here than where the High Kin's influence had found a foothold.

The chieftain kept his court at a sacred place, in the hills where the clan's stronghold lay. This seemed like a good sign. The omens had been mixed, before, but she put little faith in them anyway.

Maete paused, seeing a clansman youth coming up the path behind her. She swirled around quickly, blocking the boy's path, and beckoned him forth.

'Go tell your chief there's a hag of the Old Wild to see him, boy. If he keeps to the old ways, he should know the meaning of that,' she said, and shooed the youth forward. He stared at Maete for a moment, perplexed, and walked off. After a moment, he started picking up his pace - Maete was glad to see him practically running soon. Good. She hadn't had any spells ready for the boy after the journey, anyway.

...what was the meaning of that, anyway? Oh, well. She was sure the chieftain would think up something suitably ridiculous.

She continued up the path with effort, out of breath when she finally reached the chieftain's place.

'Hrnh...' she muttered, looking up. 'You the king, then, ehh?'

---
Maete arrives at the court of Grimmyr Villieldr
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Dragor23

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Re: You are King 4.1
« Reply #36 on: January 02, 2013, 11:31:07 am »

Spoiler:  Expenses (click to show/hide)

Alric nodded, while ignoring the creeps he got. It was unnatural, that this woman spoke through the wind. Surely a children of the wild spirits... He hoped, that he never must deal with her half feral nature he suspected. Who knew what this... creature planned.
"Very well... Thank you. The men will sail out early in the morning, to have more time before the sea is wild." He sighed "If you excuse me, I have messages to ignore from a certain pretender who wants to seize the control of the northlands and I need to organize a whale hunt."

Go whalehunting.
« Last Edit: January 02, 2013, 12:25:33 pm by Dragor23 »
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thatkid

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Re: You are King 4.1
« Reply #37 on: January 02, 2013, 11:37:59 am »

Maete arrives at the court of Grimmyr Villieldr
A day or so after the messengers were dispatched...

Within the Grove of the Gods, there was to be found the stump of a large oak, fallen long ago to age to the strike of thunder. It was said that the stump remained, as it did, undecayed as if freshly fallen, due to the will of the gods alone (though, some conjectured, quietly, of course, that in truth it was kept by the magic of a long-dead priest or priestess, if not tended by their descendants now using ancient herb lore). This stump had long served as a throne for the leaders of the Valdyrbol, and it was there, now, that Grimmyr sat as he listened to the daily complaints of his clansmen. These were no idle quarrels, no petty worries of recompense for some small bit of lost coin as other clan leaders had to deal with, for his people were hard- warriors, all, even if they had reached an age where they no longer needed to serve as such.
No, these were the worries of warriors which Grimmyr heard here. Arguments of challenges untaken, of insults unforgiven, and the settling of grudges long-held.

Rain had come the night before, so cold as to chill a man to the bone, and even now, in this dawn, a thin fog clung to the air. Grimmyr wore the fur of a wolf he had slain with his own hands like a deep cloak, guarding his leather-clad form from the worst of that cold and wet, his greatsword sheathed and leaning against the stump upon which he now sat, ever at the ready. Scattered throughout the clearing were fallen logs, brought down by weather or age and drug here to serve as seating for those who chose to remain throughout the day and were too old, too injured, or had not the will to stand (a grave social offense, the latter, some thought).

The youth had remained at Grimmyr's side, bid by the clan-leader himself to see this meeting- He would miss the morning's training as a result, but some would later say that such an honor was well worth it. As the Hag came before the Warrior, and spoke her greetings, a thin smile found his lips.

"A pretender, for now," Grimmyr replied, honestly and at last, for all knew it was unwise to lie to a hag- She certainly knew the truth, already, bound in her knowledge of what was to come, what had long passed, and that which presently was. "Though, only until the year's end. Come, old one, tell me what has brought you to our Grove."
The latter was neither command nor question- Instead taking the form of a statement, for if she were to tell him, she would. In time.
« Last Edit: January 02, 2013, 11:39:32 am by thatkid »
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Ghazkull

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Re: You are King 4.1
« Reply #38 on: January 02, 2013, 11:44:44 am »

The Old Warrior groaned as he stood up.

On my way Chieftain.

Voric quickly gathered a group of warriors all handpicked veterans.

Expense: 1 Personal HeavyII Ambusher Regiment = 3 Ducats
6 Ducats Remaining.
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GreatWyrmGold

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Re: You are King 4.1
« Reply #39 on: January 02, 2013, 12:19:48 pm »

((Something's bugging me about those rivers...how wide are hexes?))

Waljan Woodsman thought long and hard about what he should do.
The first problem is, he has no money...well, close to it. Effectively no money. He's got enough to maintain his little home in Fjallhalr1 and keep some food on the table for a while, especially given Luch's weaving. Still, that's not much. Waljan doesn't feel like sitting idle, but he doesn't really want to go back to a boring profession like woodcutting again2. There were tales of some raiders attacking the bay area...rumors, more like. A ducat on the head of the head raiders, or maybe on each raider--the man he heard it from said the latter, but was drunk and could easily have meant the former. There was also a war of those clans just to the north, surely Lord Hvítr cared about that?
Lord3 Hvítr, of course. There is no better way to make a decision quickly than to allow a noble to make it for you. They always have things needing to be done. (There are also few worse ways to make a decision well, but part of his mind was trying to get Waljan on the road before the rest of it caught up to that inconvenient fact.)
He walked to the central keep and told the guard, "I wish to pledge my services to Lord3 Gragrar Hvítr. Might I ask for a chance to meet with him?"



1: Or near it, if that makes more sense.
2: In part because he's still on an "adventure high" from being a soldier/officer. This little component of personality is going to drive Waljan's more...dangerous decisions.
3: Or whatever his official title is. He didn't go for the crown that I saw, so he's no Pretender (not that it's polite to call someone Pretender).
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Urist McBeanie

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Re: You are King 4.1
« Reply #40 on: January 02, 2013, 01:48:41 pm »

The guard at the keep of Fjallhallr looked over the man in front of him.

"I'm sorry, he is not in the keep currently, he departed for Hreinnskógr yesterday, I trust he will return tomorrow. I suppose I will ask that he send word to you. If he decides he wishes to speak with you, you should receive a letter soon."
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Digital Hellhound

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Re: You are King 4.1
« Reply #41 on: January 02, 2013, 02:07:44 pm »

The hag sneered and broke into laughter. Her cackling was cold and cruel, with more than a touch of madness, and she continued until breaking into a hacking cough, oblivious to the stares of the clan leader and his court. Catching her breath, Maete spoke, her twisted features twitching.

'Ah, little king, would-be king, sad little king of your sad little hill,' she said, stressing each and every word. 'A hag's business is her own! Wise men know not to meddle in their affairs!'

She cocked her head, a curiously bird-like gesture. 'Ah, but you do not know old Maete, do you? But I do know you, Grimmyr Wild-Fire, though I would not expect you to remember. A fine pack of Wolves you have here... perhaps they will roam in their old lands soon, too? But! I have a hag's tongue, and a hag's memory,' she said, and added, as if sharing a secret; 'Best if I introduce myself before I forget me own name then, ehh? I am Maete, of the Old Wild, and I am old, boy, old as sin, old as the land itself. I was here before your petty kingdom or your clan, before the High Kin ever came with their ships and laws, before anyone had brought down an ax or a plow to these lands,' she said, her words dripping with disdain. 'I've walked in the footsteps of Father Wolf, boy. I know the stories the wind tells, I've put all creatures of the earth under my spell, one by one, stolen the ten and ten charms of Tharin, that one-eyed fool, caught a glimpse of...'

The hag halted, gazing around her frantically. Something was recited quickly under her breath. Satisfied, she breathed deep and continued.

'Ehh... I know a poison so foul it will kill even the healthiest man in a heartbeat, and a common herb that properly made will bring back one from the grave...' she said, smiling. 'I've crossed the Isenmount, where the Prince of Blizzards rules in his lonely tower, carried the children of great heroes and great beasts alike, seen the gods beyond the sea, breathed into the old ice in the deep, and heard a voice answer. I've fled the baying of the hounds and the dead horses.... but... but it wasn't my time. Not my time. Not yet, not ever. N-no. Mustn't think about Them.'

Maete took a step back, as if stung, hissing. She seemed to cower in fear of something invisible, before gathering her wits and leaning forward to whisper conspiratorially; 'Sometimes, on the full moon, I fly through the skies in the form of a great crow and feast upon the little children. Oh, their tender flesh!'

Another burst of laughter followed this, seemingly at Grimmyr. Maete turned her back at the chieftain and looked at the others present. Madness gleamed in her eyes, bright and terrible, and she looked like she could pounce on anyone without a moment's warning. But she was smiling, a mocking smile, full of disdain and assumed superiority. Then, a second later, it was gone, and she continued.

'Oh, you pretty thing... your blood is strong. You'll go far yet,' she said, then frowned. 'Ehh? That's not true. What are you on about, ye daft woman? Don't tell the pretty boy lies, black lies, evil lies...'

This time, she continued quickly. 'On the path, I saw a crow take flight thrice - a good omen, a blood omen. There will be a great battle soon. The carrion birds gather. They will feed,' the hag said. She shook her head sadly. 'Ah... sometimes Maete remembers... remembers what she used to be. But it's all lies, isn't it, little king?'

There was a long silence. Maete had closed her eyes, and seemed to shiver. But at last, she snapped back up, focusing her inhuman gaze into Grimmyr's eyes.

'Hrnh. So, boy. How's your mother?'
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GreatWyrmGold

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Re: You are King 4.1
« Reply #42 on: January 02, 2013, 02:15:35 pm »

"Thank you."
Waljam heads back to his house, half of his mind trying to delay the inevitable tide of reason for a few days.
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Azthor

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Re: You are King 4.1
« Reply #43 on: January 02, 2013, 02:29:35 pm »

Graharg, who was staring into the sea through one of the fortress' grand windows, slowly turns to face Arathor.

"Perhaps, however, is this not a conversation better suited for a place where the walls do not have ears?"

Spoiler (click to show/hide)

Later...

Graharg returns to his stronghold and quietly sends forth scouts to the two nearby minor clans, hoping to gleam information on their numbers and position. Times like these, where there was no sovereign ruler, were grim times for most, but they also were those of opportunity, for rarely could one hope to press old rivalries and ambitions without the King's meddlign hand.

Graharg also searches for a skilled tactician within his clan's warriors he might be able to learn under.
« Last Edit: January 02, 2013, 04:28:02 pm by Azthor »
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Urist McBeanie

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Re: You are King 4.1
« Reply #44 on: January 03, 2013, 12:04:51 pm »

Gragrar Hvítr slowly walked up the cobble road toward the castle keep, the journey to Hreinnskógr had been tiring, and more so, finding the clearing at which Æsa had been attacked. But once he had, he encountered the White Stag. It had not approached him, it just stood and watched. And when the day had finished, the stag left. That was all that was expected. for no clan leader had ever come within 10 feet of it, besides Æsa, of course. Upon reaching the gates, he was greeted by one of the guards and informed of a man that wished to speak with him. The clanleader, merely nodded, for those who had visited the forest, could not speak until they had rested. Upon reaching the keep, he made straight for his bedchamber to get some rest.

Several hours later, Gragrar woke as his advisor entered the room, "I trust your journey was successful?" the advisor asked, raising an eyebrow. "Yes, I saw her." "Good, do you wish to inform the people personally? Or do you wish me to do so?" "I need more rest, it would be preferable for you to tell them, I would probably make myself a fool, making a speech in my current state." "Very well, is there anything else you need?" "Yes, wait here a moment." Gragrar Hvítr stood and slumped down into his chair in front of his desk. He took a parchment and quill and began writing.


"Take this and give it to one of my messengers." "Of course."
And with that, Gragrar returned to his bed to rest.

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