Grimmyr returns to the Valdyrbol Villages.
Requesting information on the clan that shares my river lands, to the east. Who are they? What do they do? What is their general disposition towards me?
[4] The Aldoryl clan is a relatively peaceful neighbor, with a culture somewhat similar to yours. However, they are a lot more settled down than the Valdyrbol; the warriors and hunters have been replaced, over time, by fishermen and woodcutters. Although there have been petty quarrels over the borders in the past, they were at peace with you for most of their history.
Milenas returns to Buckkeep (his hold)
Request for information about the nearby minor holds. As thatkid above.
[5][4] The Valdrim and Kaldrim are a two sister clans who were separated under the rule of the Old King in order to settle feuds in the family. They are a relatively peaceful bunch, living mostly of fishing and farming; they are also diligently hated by most forest clans because they are starting to abandon the ways of the Keldars over time, growing soft in their sea-side homes and forgetting the way of their people.
Gragrar Hvítr returns to the Stronghold of the Steggir. (still haven't decided on an official name)
Request information about the other clans sharing the island.
[2, 6] The nearest clan on the island is that of the Magnars, and their northern neighbors are the Undars (you don't know much about the ones further north - they stopped sending ships your way during the Watchful Peace). Both clans are well known raiders, and they've been at war since the news of the King's death arrived, not even bothering to wait for the King's Peace to officially end. In fact, it looks like the Undars are winning: this could be dire news...
Raesarla returns to Ryndrin's hold.
Request information about the other clans nearby.
[3, 2] The nearby clans are the Aeldrin and the Ologar. These two clans have a culture similar to yours, but there have been many wars between your three people over the course of the year, often involving the domination of the western forests. They hold little love for you or yours.
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EventA small flotilla of raiders have started harassing the Bay since the King's death. Relatively well organized, they've taken to raiding small villages along the coastline, counting on the lack of superior authority to prevent the clans from setting up an organized defense. Although the major clans were not touched, due to their relatively larger standing armies, many of the minor clans or even simple villagers have sent a call for help.
In order to deal with the situation, the King's Loremaster has put a bounty of one Ducat on the head of every captain - there are five in total. The raiders are most likely impossible to catch at sea, but one could probably cut them off from their ships and finish them off when they're stuck inside the land...