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Author Topic: You are King 4.1  (Read 10205 times)

Terenos

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Re: You are King 4.1
« Reply #90 on: January 12, 2013, 09:40:53 pm »

Milenas stepped forward from his assembled army, whose weapons were not drawn. His voice steady, even though he knew that likely there were at least a few archers lying in wait, he called up to the clan lord of the Kaldrim.

"Your envoy vanished. I felt it was my duty to protect the next, by force of arms if necessary. I intended to bring a portion of my men-at-arms to both yours, and the Valdrim clan-holds, request another meeting, and protect the envoys sent.
I would never bring war against my kinsmen. But if foul play abounds...A show of force might be sufficient to save lives on both sides. Enough men that whoever stopped your envoy, will not think of troubling me."
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Eктωρ

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Re: You are King 4.1
« Reply #91 on: January 13, 2013, 03:08:59 pm »

So that's how they want to do it? FINE! A KOELLATH TAKES NO BLEMISH ON HIS HONOUR!

Darros sent a message for his retainers to gather his men, it was time for the Koellath clan to go hunting.

Assemble all my troops, march them into the other clan's land, try to entice them to attack and be ambushed by attacking villages and farmland (tactics)
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Azthor

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Re: You are King 4.1
« Reply #92 on: January 13, 2013, 06:09:58 pm »

Try and find more about the veterans' whereabouts and the campaign o98uy7n the riders by sending clansmen as representatives to the Capital.

For too long have we stood alone, if Deaththroe is to stand prominently before the soon to be sovereign, the Riverlands ought to be unified. Though tempted to claim the Riverlands directly, Graharg knows that a simultaneous conflict with two of his neighbours may well end in his own clan's ruins; to that end, Graharg lays claim to the western Riverlands alone and quickly moves with his horsemen to occupy the Beyads' territory and capture any hunters and/or warriors not currently in the fortress, hoping to force a quick surrender by force of arms. Simultaneously, to appease the Aryads, clansmen are sent to propose a marriage between the oldest of Graharg's sisters and their clan head, should he be currently unmarried, or, failing that, a close relative of his.
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Taricus

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Re: You are King 4.1
« Reply #93 on: January 13, 2013, 06:21:38 pm »

Raesarla travels with her personal guard to take the stronghold of the Aeldrin, Avoiding their warriors before getting there. Decoy fires are to be lit in order to keep their warband from finding our forces before we occupy their stronghold.
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Shootandrun

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Re: You are King 4.1
« Reply #94 on: January 16, 2013, 03:52:19 pm »

((Sorry people, I am late once again))

Fight for control of the clan. Because among the Higlanders, there can be only one!

(Basic armor and +1 to axe fighting)


[5][3] The clan lord visibly shivers when you challenge him, to his shame. However, he steels himself and refuses to surrender right away. Instead, he equips himself with his own axe and simple armor, and he meets you in the yard.

[2+1 vs 3] At first, the two of you simply circle one another. Both attempt to engage, but swift parrying or dodging prevents the fight from starting right away.
[2+1 vs 1] You jump forth and strike at him, and this time he chooses to parry - a grave mistake. While he manages to stop the blow, he staggers from its force, and this allows you to strike him again below the shoulder, this time drawing blood.
[2][2+1 vs 1] He does not surrender despite the wound and his obvious fear. Instead, he returns into the fight with a swift assault, but he is overconfident; his wound holds him back, and all his strike does is open his defense to another attack - an occasion you do not miss, making him bleed at the knee this time.
[6][5+1 vs 1+1] The lord drops to his knee, apparently about to surrender, prompting you to lower your axe. However, instead of dropping his weapon, he attempts to strike you with it from below in a dishonorable move; but he is not quick enough, and you behead him.

The battle his over. The man's clan - your clan, now - watches, silent. In many cases they would be furious, but you proved to be a vastly superior warrior, bringing down a dishonorable foe without taking a hit - perhaps they will remain loyal, for now. What will you say to them?

Spoiler: Letter to the Magnars (click to show/hide)

Have my spy in the Magnars land move on to the Undars land. Send the above message to the Magnars.

[1] No reply comes. The reasons could be varied - perhaps they refused to come, perhaps the messenger was intercepted, perhaps their stronghold is under siege and they cannot reply, perhaps one of the envoys slipped on a rock or tripped on a root and broke his neck... In any case, you do not know what they stand for.

Milenas stepped forward from his assembled army, whose weapons were not drawn. His voice steady, even though he knew that likely there were at least a few archers lying in wait, he called up to the clan lord of the Kaldrim.

"Your envoy vanished. I felt it was my duty to protect the next, by force of arms if necessary. I intended to bring a portion of my men-at-arms to both yours, and the Valdrim clan-holds, request another meeting, and protect the envoys sent.
I would never bring war against my kinsmen. But if foul play abounds...A show of force might be sufficient to save lives on both sides. Enough men that whoever stopped your envoy, will not think of troubling me."

[1] "Your words are honorable, and the intentions behind them may be, too - but these are dark times. The King is dead, there is war in the kingdom, and a raider fleet pillages our coast. None can be trusted. I will not negotiate with any man who has an army at my gates - send them away, all but your bodyguards, and then we may talk."

So that's how they want to do it? FINE! A KOELLATH TAKES NO BLEMISH ON HIS HONOUR!

Darros sent a message for his retainers to gather his men, it was time for the Koellath clan to go hunting.

Assemble all my troops, march them into the other clan's land, try to entice them to attack and be ambushed by attacking villages and farmland (tactics)
((That would be more logistics))
[2] The soldiers of the other are forewarned of your arrival when a hunter sees you marching into their land and warns a nearby regiment. You will not catch them by surprise. [6] Your tactic works well - too well, in fact. When you attack their villages and farmlands, they quickly realize that they cannot simply hide into their fort and wait to starve - and so, they send a party of raiders against your lands, who quickly get to work pillaging villages and farmlands!

Their hold is now lightly defended, but a storm remains risky - though still, if you'll ever have a chance to take it that way, it will be now. Meanwhile, however, raiders are running free in your own lands, murdering your bondsmen's families and setting their halls on fire...

Try and find more about the veterans' whereabouts and the campaign o98uy7n the riders by sending clansmen as representatives to the Capital.

For too long have we stood alone, if Deaththroe is to stand prominently before the soon to be sovereign, the Riverlands ought to be unified. Though tempted to claim the Riverlands directly, Graharg knows that a simultaneous conflict with two of his neighbours may well end in his own clan's ruins; to that end, Graharg lays claim to the western Riverlands alone and quickly moves with his horsemen to occupy the Beyads' territory and capture any hunters and/or warriors not currently in the fortress, hoping to force a quick surrender by force of arms. Simultaneously, to appease the Aryads, clansmen are sent to propose a marriage between the oldest of Graharg's sisters and their clan head, should he be currently unmarried, or, failing that, a close relative of his.

[3] No more additional information can be found on the veterans from your hold.

[6] Your force sweep, unseen and undiscovered, into the western riverlands. Any and all enemy troops out of the fortress are captured... Which is to say, none are. The clan lord is apparently holding some sort of tourney in his hold - while this means his lands are undefended, it also means he is heavily retrenched. They have not yet heard of your coming - though they will, eventually. What's your next move?

[1] The eastern riverlands, like a large part of the kingdom, do not practice marriage. As such, the lord refuses to engage himself to your sister, unless you want her to become a concubine - which he had the grace to assume was not your intention. [4] He does not say anything about your invasion of the western riverlands through his envoy, but the messenger implies that it does not bother him, as long as no troops invade his territory.


Raesarla travels with her personal guard to take the stronghold of the Aeldrin, Avoiding their warriors before getting there. Decoy fires are to be lit in order to keep their warband from finding our forces before we occupy their stronghold.

[5] Miraculously, you slip your forces unnoticed through the Aeldrin territory and you take their stronghold. [3] The clan lord is not there, but his sister is - perhaps you can use her as an hostage. For now, the hall is under your control - there were only a few servants there, and they won't escape your men - but some soldiers are bound to return eventually. What will you do then, or before that?
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Ardas

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Re: You are King 4.1
« Reply #95 on: January 16, 2013, 04:26:40 pm »

Arathor raised his axe in the air and spoke with a mighty voice:

"You are Veordans now. I have freed you from reign of a weak fool, that did not rise to my challenge. I do not come to steal your food, or take your daughters or drink your mead, but I come to give you power to rise, united as Veordans, as Higlanders, in custom and language.
Now, that we shall be united, I seek to seal this unity with blood spilled in common cause. I stand ready to wipe out the weak Hankals that are nothing more but foreigners who do not share our custom and blood."


He paused, looking around at the gathered people.

"We are in the Year of Feuds, and there are many in the lowlands that would seek to force us to serve them. The path I offer is the only one to Freedom! follow me to battle with Hankals and we shall fear no lowlander!"

The clans shall be united under Veordan as one now - with full rights as members of the clan. I encourage them to follow me to battle with Hankals (the second clan) to unite the Higlands against outer threats.
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Terenos

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Re: You are King 4.1
« Reply #96 on: January 16, 2013, 11:45:52 pm »

"It is as you say. This is the year of feuds, and those less honorable will take this as an occasion to seize power and control. But our duty is to our kinsmen.

You say I cannot be trusted. That is..understandable. But alas, the same can be said of you. If you wish to try again to bring an envoy to a neutral meeting place, know that I will post men there to protect them.

I wish you the best of luck holding back these raiders alone, should they come to your lands. I shall go now to speak with the Valdrim."

Milenas then offered a salute to the Lord atop the walls, and gathered his army.

March to the Valdrim stronghold, barring any interrupting events.
« Last Edit: January 16, 2013, 11:51:47 pm by Terenos »
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Ghazkull

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Re: You are King 4.1
« Reply #97 on: January 17, 2013, 05:41:15 am »

Take my hunting party to explore why the Hankal Stronghold is seemingly empty. IF we meet anyone pretend to be just a hunting party looking for a nights rest.
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Urist McBeanie

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Re: You are King 4.1
« Reply #98 on: January 17, 2013, 02:14:01 pm »

"Gather the army, I plan to capture the Magnars' stronghold." Gragrar asks his advisor, "Right away."

Rally my army (Heavy II Cavalry -- Personal Guard; Heavy I Pikemen; Regiment) and begin marching on the Magnars' stronghold.
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Taricus

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Re: You are King 4.1
« Reply #99 on: January 17, 2013, 06:48:38 pm »

Raesarla was impressed with how her warriors slipped past the patrols, how cleanly they were able to take the stronghold and exploited the weakness of the Aeldrin's doctrine. Still, the fool of a leader the Aeldrin had was no-where to be found here. However, his sister was still here, and potentially of use.

Start looking for any details on the clan's military, but otherwise continue to hold the fortifications. Traps and ambush spots are to be readied before the enemy returns, incase the enemy is abnle to clear the walls. Begin to interrogate the leader's sister on the whereabouts of the clan leader and his forces.
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Eктωρ

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Re: You are King 4.1
« Reply #100 on: January 17, 2013, 07:56:16 pm »

Darros was not expecting this turn of events, he would not let his lands be raided, he would try to use his knowledge best and trap the invaders.

Capture hostages from the lands and use them to convince some of the raiders to stop attacking us, march back to our lands to stop the raiders, try to use the knowledge of our home terrain to beat the invading forces, ambush if possible (tactics?)
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Eктωρ

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Re: You are King 4.1
« Reply #101 on: January 17, 2013, 07:56:52 pm »

accidental double post
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Shootandrun

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Re: You are King 4.1
« Reply #102 on: January 19, 2013, 10:54:07 am »

The clans shall be united under Veordan as one now - with full rights as members of the clan. I encourage them to follow me to battle with Hankals (the second clan) to unite the Higlands against outer threats.

[4] Seeing the pitiful acts of their previous clan lord and your obvious martial skills, the vast majority of them comply - grumbling and whispering, but overall satisfied. The bondsmen honor their bonds and leave, refusing to bow to you, but they promise they will not take up arms against you. [5] The new clan members notably cheer up when you mention going to war with the Hankals, however: before your actions, their clan was not strong enough to go in battle against them, but now they stand a chance.

You have gained a stronghold and five parcels in the eastern Highlands.

March to the Valdrim stronghold, barring any interrupting events.

[4] Once again, you reach your neighbor's stronghold without any interruptions, leaving behind a relieved clan lord. You spot no Valdrim troops on your way to their fort, [4] and once again you are welcomed by closed gates, but no arrows, when you arrive. Their lord stands upon the walls, but he does not address you directly - he simply watches, as one of his bondsmen asks what brings you to his domain.

Take my hunting party to explore why the Hankal Stronghold is seemingly empty. IF we meet anyone pretend to be just a hunting party looking for a nights rest.

((To the best of my knowledge I have given no info on the Hankals so far... Did you pick the wrong one?))

Rally my army (Heavy II Cavalry -- Personal Guard; Heavy I Pikemen; Regiment) and begin marching on the Magnars' stronghold.

[1] Your troops are spotted as soon as you arrive near the Magnar stronghold. Once you reach them, their walls are manned, the torches are lit, the gates are closed, and all ships are in the docks. If your intent was to take you fortress by storm, you will have to battle against nasty odds to take the walls. On the upside, however, now that they're trapped in there you can besiege them without any risk of harassment... Assuming you can set up secure siege lines and have the patience to hold them for however many months it will take to starve them out. What now?

Start looking for any details on the clan's military, but otherwise continue to hold the fortifications. Traps and ambush spots are to be readied before the enemy returns, incase the enemy is abnle to clear the walls. Begin to interrogate the leader's sister on the whereabouts of the clan leader and his forces.

[4] It seems the enemy military are simply patrolling their land against bandits, and by some stroke of bad luck their lord is leading them. Traps are set up, but without any members of your forces experimented in that kind of warfare, it is doubtful that they'll do anything to really tip the balance. [1] The lady refuses to talk - in fact, she threatens to kill herself if you interrogate her.

Capture hostages from the lands and use them to convince some of the raiders to stop attacking us, march back to our lands to stop the raiders, try to use the knowledge of our home terrain to beat the invading forces, ambush if possible (tactics?)

[1] Despite your clever tactics, you cannot manage to convince the raiders to stop, or to stop them with the strength of arms - due to the simple problem that you're having a hard time keeping up with them. Ambushing them or using your home terrain won't work - they're too clever by half to fall into a trap like that. You could simply pursue them and force them to engage you, but then you wouldn't control the terrain or the situation in which you would be to fight them. You could also go on the defensive and cover your lands, but then you would lose the initiative. You could also do something else entirely, of course, if you have a better idea.
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Ardas

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Re: You are King 4.1
« Reply #103 on: January 19, 2013, 11:16:14 am »

It was time to finish this and take Highlands. Arathor shall reign and strike at anyone who is foolish enough to demand his obedience without power.

Rejoin my forces at Hankal keep.
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Ghazkull

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Re: You are King 4.1
« Reply #104 on: January 19, 2013, 11:49:42 am »

((starting from that: [?] You scout the lands of the Hankals, finding no troops to bar your passage. In fact, it seems like they have sent out no warriors out of their keep in a long time. At least, you manage to go unnoticed.

I figured that the Hankals were sitting around in their fortress,  i wanted to find out whats up with em...))
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