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Author Topic: You are King 4.1  (Read 10207 times)

Shootandrun

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You are King 4.1
« on: December 29, 2012, 05:41:04 pm »

Welcome to You are King 4.1

The first few posts of this thread explain how the game works, how to join us and what's going on in the world. For rules and technical stuff, refer to the wiki (link coming up soon).

You Are King is, and I quote, "A surprisingly deep game of politics, intrigue and feudal rule.  Play a noble, advisor or simply a minion of the King and seek royal favour - or risk the role of a rebel or independent and seek fortune at the risk of the King's wrath."
That basically describes it. It's a roleplay heavy affair, with simple mechanics to keep things balanced. The most basic mechanics are basically RTD ones; complex things that rely on chance/skill will have a die thrown for their success by an impartial authority. There's loads of other rules, but you can ask about those in the OOC thread, or read the wikia page on the rules.
Things are all over the place. You can basically do whatever you want- be a merchant, a noble, a warrior, whatever. People interact and we get a semi-coherent story/world going on! Want to join us? See the next post.

There is a dedicated OOC thread which exists for discussing the rules, things that are happening, and asking to join the game. Find it here.

Also, there is an IRC channel (get IRC here) named #YaK4
I strongly encourage using it. While the OOC thread is not used often, there are a few chaps in the IRC most of the time, willing to talk about the game and pretty much everything else. It's a much faster way of operating than through the OOC thread, although you don't have to use it if you really don't want to.

GMing in this game is a complex thing. Many actions can be resolved without GMs doing anything- a lot of stuff is 'just' people talking.
Actions that require rolling, NPC interactions, or just a description, are resolved by one of these people:
-Me (only me for now, King will be joining me once we have one)

So you want to join us?

Step 1: Be sure you know what sort of game this is.
This is a roleplay-heavy game. Less min/maxing, more acting like your character would act. There is no way to 'win' and the mechanics are simple, but you are expected to interact in a sensible manner with people and not make your story be just about you; tie it into the stories of others and the story of the world at large.
The game is set in a low fantasy world. There are no playable fantasy races, magic isn't flashy and superpowerful, dangerous creatures are rare and far from the lands of men most of the time. The technology level is set roughly in the dark ages.

Step 2: Check up on the state of the world.
The world is crazy. It is created by the players as they play, and constantly growing and changing. So trying to describe the state of the world- bit of a never-ending task.
Check out the list of current locations on the wiki- just skim through that. That's where stuff happens.
Skim the list of current players on the OOC thread. That's who is making stuff happen.
Read the end-of-season summaries (links below). That's what has happened, chronologically - it will contain more in-detail information than the Story so far.
Read the last page or two of the thread. That's what is happening.
You now have a vague impression of what the world is like. If a particular aspect interests you, you can ask about it in the OOC thread.

Step 3: Think up what sort of character you would like to create.
So you have a vague impression of what sort of game this is, and know sort-of what sort of world is going on. Ok. Now, where do you fit in? Where do you want to fit in? You can be nearly anything, basically - including a landed noble. Preferably something interesting, but also plausible. When you have a vague idea, suggest your character idea in the OOC thread. Get feedback. Perhaps the feedback is 'are you sure?' or 'we have ten of those'. If so, maybe you should consider changing your idea.
Your character has to start in the player nation, in order to keep the players interacting with each-other. This is irrevocable.
There are two things your character CANNOT be: a trader or an engineer/scientist. We had those last game, they were boring.

Step 4: Create your character. Fill in the thing below, and post it on the OOC thread. Wait for GM approval before posting in the IC thread. If you do not, you can give up on your hopes of playing.



Name:
Gender:
Appearance: Describe your character.
Bio: Describe your character's bio.
Skills: Spend three points. Being a clanleader costs one point. Skills listed below.

For Clan leaders:

Clan name:
Clan history:
Clan location: (I know there's a map, but describe what the region looks like)
Clan culture:
Clan religion (either High Gods or Wild Gods):
Clan banner: Describe (generally contain animals and have a distinctive color)
Spoiler: Skills (click to show/hide)
Step 5: Jumping in. Exactly what it says on the tin. Wait until you are approved by a GM before you do that. A player saying "yeah, seems ok, go right in" is not an acceptable excuse for a GM. The fact that the GMs seem to have missed your application is not an acceptable excuse to jump in. If you were buried in posts/ignored because we missed you, just post again (give us a margin before doing that), saying "I was forgotten" or something like that.
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Shootandrun

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Re: You are King 4.1
« Reply #1 on: December 29, 2012, 05:41:22 pm »

The World

Spoiler: Units and Ambushing (click to show/hide)
Kingdom Spreadsheet
« Last Edit: January 06, 2013, 02:11:06 pm by Shootandrun »
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Shootandrun

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Re: You are King 4.1
« Reply #2 on: December 29, 2012, 05:42:19 pm »

The funeral pyre is burning, but most of the clan lords are looking at something else. The Crown - an artfully designed, polished piece of oak embedded with gems and gold linings - has been placed upon the Throne... And neither are accessible just yet.

Around the room are the King's Guards. They are men born in the Royal lands, who have sworn to enforce the King's will... And the late King Alantor had been adamant about keeping the King's peace in the kingdom. Until his rule officially ends, it is the duty of these men to prevent the lords from jumping at each others' throat.

One man stands out of either crowd - for the does not wear a lord's clothes, and he is not armed like a soldier. He is the late King's Loremaster - a vaguely obscure position with a relatively unclear role outside times like these - and he is about to speak.

All in the room listen carefully, yet all in the room already know what he is about to say by heart. For a time has come, a time that is often told of in the stories, for this man to speak and for an era to end - and although the times change, the words do not.

"The King is dead. It is time for the Lords of Keldared to elect a new man to rule over the kingdom.

If you believe you have the wisdom to rule over our lands, the charisma to lead our men, and the strength to back your words, then step forward, and let yourself be called a Pretender to the Oaken Crown."


With these words, the race is about to begin.
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thatkid

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Re: You are King 4.1
« Reply #3 on: December 29, 2012, 05:49:14 pm »

Clad in leathers, a great sword slung across his back, among the leaders of the clans, stood Grimmyr Villieldr, The Sword of the North. His eyes had been upon the crown for a moment, dull and tired from the travel which had brought him to this place, before shifting to the pyre- where they stayed. As the Loremaster spoke, his chin had raised, his back had straightened. His gaze hardened.

Villieldr, of the Valdyrbol clan, sucked in a slow, even breath, his mind throwing aside the shackles of missed sleep to race with thought. Adrenalin coursed through his veins. The leather of his boots whispered as he strode forward, two steps evenly paced. He had been the first to move.
In a rich basso, the young leader's voice came to declare his intentions: "I, Grimmyr of the Valdyrbol Clan, hereby seek this prize."

Spoiler: Expenses (click to show/hide)
« Last Edit: December 29, 2012, 08:51:56 pm by thatkid »
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Ardas

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Re: You are King 4.1
« Reply #4 on: December 29, 2012, 06:05:36 pm »

Arathor stood there silently and observed the gathering. The tall Veordan man in his coat looked around and wondered, who would be the man to claim the crown?
He himself harbored no such desires - for now he seemed content with the rule over his people, of whom he took posession so recently.

When Villieldr spoke up, Arathor sighed silently, almost to himself. "Ambitious as ever, isn't he? Gods alone know what will be the outcome of this..."

Spoiler: Spending for the turn (click to show/hide)

« Last Edit: December 29, 2012, 07:07:19 pm by Ardas »
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filiusenox

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Re: You are King 4.1
« Reply #5 on: December 29, 2012, 06:18:28 pm »

Arcturn, a silent figure in red and white patched robes, stepped forward, tugging the hood down to reveal his young, gaunt features. A human skull, or a face of one, strapped to one side of his bleach blond hair, two silver fangs curling down from the jawline, each tip embedded with sharp rubies. The light from the pyre played on the golden tattoos marking his face, seeming to make the Aliskyon marks shimmer like lightning bolts.

"I, Arcturn Vertas, Stormson, Witch of Thoa'ur, ruler of the three Sykon houses, take the title of Pretender to the Oaken Crown ." then he stepped back, tugging his crooked hood back up, throwing his face into darkness.

Spoiler: Recruitment/Expenses (click to show/hide)
« Last Edit: January 01, 2013, 08:29:44 pm by filiusenox »
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adwarf

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Re: You are King 4.1
« Reply #6 on: December 29, 2012, 06:53:40 pm »

Neric stood silently by Raesarla, the two silver wolfheads gleaming faintly in the light of the pyre fire, one sticking over his shoulder about half a foot over his shoulder in a seemingly mournful expression, and the other at his waist snarling at some unseen enemy. The wolf fur cloak hanging limply on his back, and the dyed jet black hood pulled up over his face made him look slightly more menacing then his small stature gave off. Leaning slightly forward he whispered into Raesarla's ear,

"Choose as you wish, but if you have any doubts that you may seek the crown later step forward now, joining in later could have very bad results ... Either way I do not care, my job is to protect you in your endeavors not give you advice."
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Urist McBeanie

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Re: You are King 4.1
« Reply #7 on: December 29, 2012, 07:05:41 pm »

"It would be unwise for me to attempt to gain the Oaken Crown, when I am not even considered a true leader by my own people." Gragrar thought, checking his bastard sword was still in it's sheath. The sword was given to him by his brother Gandálf before his land fell into chaos, and it had served him faithfully in combat ever since. The hilt is bone, said to be carved from those of the white stag who had saved Ćsa from the wolves. The hilt is wrapped in silver wire, while the ornate crossguard is styled upon the antlers of a stag. Images of the stag sprint across the blade, engraved by Gragrar's late brother. "Perhaps I will see about gaining some allies before pursuing such an endeavor... though what better way to gain the respect of my people than becoming the king of Keldared..."

Gragrar Hvítr shook his head, dismissing the thought and pulled up his hood to observe the rest of the gathering.

Spoiler: Spending (click to show/hide)
« Last Edit: December 29, 2012, 07:25:27 pm by Urist McBeanie »
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Terenos

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Re: You are King 4.1
« Reply #8 on: December 29, 2012, 08:05:05 pm »

Milenas was leaning against a wall in the back of the room, cleaning his nails with a dagger. He was somewhat surprised at who had stepped forwards already. He'd see what he could get offered by the clan lord who lived near him. Besides, there were other avenues available, plenty of which would give him sizeable amounts of power.

For now Milenas just lurked and watched.

Spoiler: Initial spending (click to show/hide)
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Taricus

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Re: You are King 4.1
« Reply #9 on: December 29, 2012, 08:27:46 pm »

Raesarla silenced Neric swiftly, implying that his imput was not wanted, nor needed here. Those that had stepped forward as nominees for the crown did not garner her attention, mostly based on religious concerns. She would step forward for the crown if no other follower of the high gods did. (Unecessary at this point, as one did.)

Spoiler (click to show/hide)
« Last Edit: December 30, 2012, 05:05:13 pm by Taricus »
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Urist_McDrowner

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Re: You are King 4.1
« Reply #10 on: December 30, 2012, 01:55:23 am »

"I, Grunwalder, do not seek this honor for myself. Let the most honorable and brave take it. If that is me or any of you, I know not yet. You may consider me a pretender for the throne", and with that, he went back to his boat, and sailed off back to his island.



Anhalt, Saschen stronghold
He assembled the Marhaganautoz (Horse-thanes), his elite, personal cavalry, and immediately embarked on an expedition southwards, to a clan which he had always had a bitter rivalry. He left his brother in charge in his stead and assembled the noblemen that comprised his cavalry.

"We sail and dawn, to the land westward. It's about time I paid (OOC: Insert NPC clan west of me's leader name) a visit"

As the stronghold was built on a large cliff, he walked the cavalry down the winding ramp carved in the stone as it curved all over the cliffside until reaching the small bay which housed the ship that would carry them. He watched children playing, drawing water from the city's main well, for what could be the last time, then cast off.

Sail to the Island west of me, close to but not at the other clan stronghold.

Expenses:
Spoiler (click to show/hide)
« Last Edit: December 30, 2012, 08:59:34 pm by Urist_McDrowner »
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Shootandrun

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Re: You are King 4.1
« Reply #11 on: December 30, 2012, 07:47:28 pm »

The loremaster looks around at the different pretenders, raising his eyebrow when his look passes over Arcturn but saying to him personally.

"If you are the only souls brave or foolish enough to attempt to claim the Oaken crown, then the Year of Feuds may begin. From this moment onwards, the rule of King Alantor has ended - and with it, the King's Peace no longer holds.

However, even in times of sorrow, we must not forget the identity of our people. Keldar clans shall not destroy Keldar clans - not under any circumstance. Those who eliminate rival famlies will see themselves banned from the assemblies and hunted down and slain, until the price of blood has been paid.

May the Gods favor the audacious, and grant victory to the greatest."


The Clan Lords are now free to leave or to kill each others, albeit doing so in the King's Hall would be slightly impolite.
« Last Edit: December 30, 2012, 07:50:34 pm by Shootandrun »
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Ardas

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Re: You are King 4.1
« Reply #12 on: December 31, 2012, 11:28:24 am »

Arathor seeked out Gaharg  to speak with him. He did not know him very well, but his father some know more than others and that allies had to be made. The Riverlands people were first he mentioned, and for a good reason.

"Hail, Bloodcaller. We might not know each other, but my father told me to seek you out and discuss some things that might contrbute to stability of our land in the Year of Feuds. yuor clan is powerful and its location means you are a man in center of everything." He hooked at the man carefully, expecting a reaction.
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filiusenox

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Re: You are King 4.1
« Reply #13 on: December 31, 2012, 02:19:42 pm »

Arcturn turned to glance at his uncle from under his robe, moving to approach Villieldr. He blunk at the man from under his cloak, before giving a small half-bow. He reached up to tug his hood off, but thought better of removing his status symbol, if indeed Villieldr was devout; it may give the man enough hesitation before striking at a priest for Arcturn to call for his guards.

"Greetings, Villieldr Valdyrbol. May we speak?"
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thatkid

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Re: You are King 4.1
« Reply #14 on: December 31, 2012, 04:23:15 pm »

"Stormborn," came Villieldr's reply, his own gaze slowly sweeping the chamber's occupants before snapping back to the Witch. "We may. What is it you wish to speak about?"

His focus wholly focused on the frailer man, now, Villieldr crossed his arms over his chest, taking a wide-footed stance.
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