Welcome to You are King 4.1The first few posts of this thread explain how the game works, how to join us and what's going on in the world. For rules and technical stuff, refer to the wiki (link coming up soon).
You Are King is, and I quote,
"A surprisingly deep game of politics, intrigue and feudal rule. Play a noble, advisor or simply a minion of the King and seek royal favour - or risk the role of a rebel or independent and seek fortune at the risk of the King's wrath."That basically describes it. It's a roleplay heavy affair, with simple mechanics to keep things balanced. The most basic mechanics are basically RTD ones; complex things that rely on chance/skill will have a die thrown for their success by an impartial authority. There's loads of other rules, but you can ask about those in the
OOC thread, or read the wikia page on the rules.
Things are all over the place. You can basically do whatever you want- be a merchant, a noble, a warrior, whatever. People interact and we get a semi-coherent story/world going on! Want to join us? See the next post.
There is a dedicated OOC thread which exists for discussing the rules, things that are happening, and asking to join the game. Find it
here.
Also, there is an IRC channel (get IRC
here) named #YaK4
I strongly encourage using it. While the OOC thread is not used often, there are a few chaps in the IRC most of the time, willing to talk about the game and pretty much everything else. It's a much faster way of operating than through the OOC thread, although you don't have to use it if you really don't want to.
GMing in this game is a complex thing. Many actions can be resolved without GMs doing anything- a lot of stuff is 'just' people talking.
Actions that require rolling, NPC interactions, or just a description, are resolved by one of these people:
-Me (only me for now, King will be joining me once we have one)
So you want to join us?Step 1: Be sure you know what sort of game this is.
This is a roleplay-heavy game. Less min/maxing, more acting like your character would act. There is no way to 'win' and the mechanics are simple, but you are expected to interact in a sensible manner with people and not make your story be just about you; tie it into the stories of others and the story of the world at large.
The game is set in a low fantasy world. There are no playable fantasy races, magic isn't flashy and superpowerful, dangerous creatures are rare and far from the lands of men most of the time. The technology level is set roughly in the dark ages.
Step 2: Check up on the state of the world.
The world is crazy. It is created by the players as they play, and constantly growing and changing. So trying to describe the state of the world- bit of a never-ending task.
Check out the list of current locations on the wiki- just skim through that. That's where stuff happens.
Skim the list of current players on the OOC thread. That's who is making stuff happen.
Read the end-of-season summaries (links below). That's what has happened, chronologically - it will contain more in-detail information than the Story so far.
Read the last page or two of the thread. That's what is happening.
You now have a vague impression of what the world is like. If a particular aspect interests you, you can ask about it in the OOC thread.
Step 3: Think up what sort of character you would like to create.
So you have a vague impression of what sort of game this is, and know sort-of what sort of world is going on. Ok. Now, where do you fit in? Where do you want to fit in? You can be nearly anything, basically - including a landed noble. Preferably something interesting, but also plausible. When you have a vague idea, suggest your character idea in the OOC thread. Get feedback. Perhaps the feedback is 'are you sure?' or 'we have ten of those'. If so, maybe you should consider changing your idea.
Your character has to start in the player nation, in order to keep the players interacting with each-other. This is irrevocable.
There are two things your character CANNOT be: a trader or an engineer/scientist. We had those last game, they were boring.
Step 4: Create your character. Fill in the thing below, and post it on the OOC thread.
Wait for GM approval before posting in the IC thread. If you do not, you can give up on your hopes of playing.Name:
Gender:
Appearance: Describe your character.
Bio: Describe your character's bio.
Skills: Spend three points. Being a clanleader costs one point. Skills listed below.
For Clan leaders:
Clan name:
Clan history:
Clan location: (I know there's a map, but describe what the region looks like)
Clan culture:
Clan religion (either High Gods or Wild Gods):
Clan banner: Describe (generally contain animals and have a distinctive color)
Weaponmastery (Blades): +1 to personal combat rolls/skill level in melee combat when wielding swords.
Weaponmastery (Axes): +1 to personal combat rolls/skill level in melee combat when wielding axes.
Weaponmastery (Blunt): +1 to personal combat rolls/skill level in melee combat when wielding blunt weapons.
Weaponmastery (Polearm): +1 to personal combat rolls/skill level in melee combat when wielding polearms.
Weaponmastery (Bows) +1 to personal combat rolls/skill level in ranged combat when wielding bows or crossbows.
Weaponmastery (Thrown): +1 to personal combat rolls/skill level in ranged combat when wielding throwing weapons.
Bravery: +1 to personal combat rolls when outnumbered/skill level
Agility: +1 to acrobatic, reflex & movement rolls/skill level
Subterfuge: +1 to pickpocketing, stealth & disguise rolls/skill level.
Charisma: +1 to persuasion & bartering rolls/skill level when dealing with others.
Tactics: +1 to tactic rolls/skill level.
Logistics: +1 to logistic rolls/skill level.
Offensive Strategist: +10%/skill level to army strength when on the offensive.
Defensive Strategist: +10%/skill level to army strength when on the offensive.
Magic user: Costs two points, can only start with one type of magic, cannot start with a bonus. Clan leaders can only use High Magic at the beginning.
Step 5: Jumping in. Exactly what it says on the tin. Wait until you are approved by a GM before you do that. A player saying "yeah, seems ok, go right in" is not an acceptable excuse for a GM. The fact that the GMs seem to have missed your application is not an acceptable excuse to jump in. If you were buried in posts/ignored because we missed you, just post again (give us a margin before doing that), saying "I was forgotten" or something like that.