Turn 8
World:
Tech: Recently discovered...writing! Yay! Not a big deal.
Population:
Chaos Creatures: 5
Dwarves: 12
Eladrin: (.0)6
Fae: ?
Goblins: 10
Humans: 124
Wyverns: 8
Total: 159
Azaroth: "Why...yes, of course, Azaroth...as you please." Orobos goes to do your will, with a strange grin. Of course, he's probably just happy to get to fight more people; he is a demon of war, after all. The temple is finished, and in it's glory your followers may worship as much as you bid them...which is, of course, quite often. The dwarves have considered your offer, and thank you for helping to lift their curse, but only a few take you up on it. They do ask for your assistance in beating back his Champion, though...seems some of them might be willing to start worshiping a Pantheon, if you were to assist. For Orobos' attempts, a repeat of the previous decade occurs. Very few must have survived...right? Why else would you be not receiving their prayer? Are humans all stupid? Orobos must be having an incredible time slaughtering them, as he looks quite...empowered.
Battle Rating: 9
Fear Rating: 6
Followers gained: 1(4), 5(2)
Followers lost: 5(1)
Followers: 1(4), 3(3), 6(2), 11(1)
Demon: Orobos, Demon of War
Influence used: 26
Influence gained: 42
Influence: 117
Azem: A simple decade, though an expensive one. Your imps move to the aid of the dwarves who revere you, and the few fae that have begun to flock towards your banner. The curse is lifted more easily than you thought, as others aid. One of the gods makes something new, which you decide to participate in; It's called the Synod, apparently. What's this? Seems the god who made your followers now seeks to slaughter those who would not give him their faith. And he wonders why...your imps are instrumental in the defense, but you have only ten dozen dwarves to defend the fortresses with, the rest being busy farming, mining, brewing, or smithing. Jiorya will be experiencing some tremors lately, as you heave a heavy vein of precious metal from the earth.
Greed Rating: 11
Wealth Rating: 9
Followers gained: 1(4) 2(Fae; No Influence from them. They will, on the other hand, increase your reach and power far more than mortals.)
Followers: 5(4), 2(Fae)
Influence used: 71(16 upkeep, 10 Curse 20 Imp, 10 gold, 5 Imp upkeep)
Influence gained: 36
Influence: 32
Cupiditas: Ooh...you try to restrain the STD, but it is a magical phenomenon, and one of a different devil. You can do no such thing. Being a god of lust though, you are able to fix the men...and some of the women. But a Power of healing or fertility you are not, and so not all can be saved. Your cult begins to build houses, in their 'off time'. At least they're not having so much sex they starve. Javier's followers are strangely difficult to lustify, but you can. Seems like pockmarked faces and scarred bodies makes one less attractive...strange. Oh, and nicely enough, the god of Light gives Evious a shield. You try to also increase the likelihood of childbirth in a few different peoples, but only experience patchy success.
Agony Rating: 10
Lust Rating: 13
Sorceror: Evious the Unknowable
Imps: Narcisi, Incubus; Delecta, Succubus
Followers gained: 1(3), 1(2), 1(1)
Followers lost: None. WOOO
Followers: 2(2), 6(1)
Influence used: 51(16 upkeep, 5 disease stop, 15 curing, 10 lustifying, 5 fertilizing)
Influence gained: 31
Influence: 67
Inithis: I don't have your turn.
Followers gained:
Followers lost:
Followers: 1(4), 5(2), 3(1)
Death Rating: 8
Afterlife Rating: 13
Demon: Cizin, Demon of Death
Influence used: 16(16 upkeep)
Influence gained: 38
Influence: 93
Javier: Changing the STD is on the top of your list this decade. It's a simple matter, and you shift your focus to other things. Your imp is sent to assist the sorceror, and your demon to possess the mind of the leader of Hospice. But...he's not leader somehow. There's something they have similar to the Synod, save with some three dozen humans, before anything is done in the city. Ludicrous. Next, a mortal to spread your children. And finally, your komodo carriers, which you barely manage before falling deep into slumber.
Death Rating: 8
Plague Rating: 20
Followers gained:
Followers lost:
Followers: 1(4), 3(3), 3(2), 5(1)
Demon: Haiphael the Disguised One(Trickery)
Imps: Rabis, Plague Imp
Influence used: 68(16 upkeep, 5 STD, 15 mortal teachings, 32 Komodos)
Influence gained: 52
Influence: 16
Kazar: I don't have your turn.
Anger Rating: 8
Pride Rating: 19
Followers gained:
Followers lost:
Followers: 2(6), 3(1)
Demon: Gastarik the Rotting(Undeath)
Sorceror: Tiall of the Grinning Skull
Influence used: 16(16 upkeep)
Influenced gained: 42
Influence: 75
Alrezar: She happily agrees, much to your relief; it wasn't much to use that wind magic, but it was all the time...Delmas goes with the group of raiders trying to explore the wilds, and they still haven't returned. Oh well. The Frostforge is very easy to make, though, if tiring. It only took you three years! Oh yes, and earthquakes ravage some villages as gold veins erupt from the earth.
Followers gained: 1
Followers: 14
Faery Court: ?Delmas, Frost Giant (Cold, Strength); Cecilla, Ice Nymph(Water, Fertility)
Magic used: 28(3 upkeep, 25 Frostforge)
Magic gained: 8
Magic: 54
Jim: The goblins are a stubborn people, who stick by what few values they have adamantly. It would be almost inspiring...if it weren't so annoying. Why won't the just bloody listen! You can't make any more golems while you're worried about another battery of flung stones from goblin ballistae...They are very happy about the gems though. They have a preoccupation with glittering or shiny objects it seems. As for your test subjects...seems that you need five people to get even one mana...and they die in the process. The larger the number, you've noticed though, the more efficient it gets.
Followers gained: 1
Followers: 4
Magic used: None!
Magic gained: 25(11 normal, 14 Generator)
Magic: 80
Usael: You've been with...a 'friend' for a bit now, courtesy of Cupiditas, and when you get back, you set right to work. Helping the dwarves and starting up trade, it's time to kick it into gear. The luck blessing works perfectly fine, if not very powerfully, and the Atheists do, surprisingly, agree to trade. Apparently they have no qualms about Fae. Something about an embodiment of nature? It doesn't matter. What DOES matter is that now you have trade open with a very exclusive market; they don't have many people to buy or sell to, while you do...this should be fun.
Followers gained: 1
Followers: 10
Magic used: 32(15 curse, 2 upkeep, 15 luck)
Magic gained: 7
Magic: 70
Xandiel: Beginning to research a radical new design; that of a bow, on it's side, mounted on a wooden base, you do surprisingly encounter some difficulties. Making sure it aligns properly, making sure fletching isn't torn apart before the quarrel leaves the stock, getting all those pesky gears to interlock properly. Soon though, soon it will be done. As you try and attract the more intelligent of folk to your court, a Teinkher Sidhe shows up, and asks to help, and for help...but refuses to say with what.
Followers gained: 0
Followers: 7
Magic used: 28(upkeep, research, and kidnappings)
Magic gained: 30(normal and kidnappings)
Magic: 73
Draco: At first the dwarves wouldn't give it back, mostly because there was one guy who...well, it's a long story. But when they felt your 'wrath', you got it back. They also happened to laugh at it. But then, they are contending with a gigantic siege, so something like making their beards glow doesn't bother 'em much. In Hospice(Celestia's city), the few people at the gates refuse your Eladrin entry, and the rebellion overwhelms the ruling class and takes over. It begins settling down, and a worrying set of laws rise into being. One being that 'idol worship' is illegal. They seems to give prayer to nature and the world as a whole, and to them, pledging oneself to any one aspect of it, is sinful. How utterly and truly ridiculous. Evious gets their shield without issues, and Tylea continues to
bribe convert nonbelievers. But you now notice a disturbing trend...Many are only worshiping you when they need a miracle, and stopping soon after. However, those who are truly faithful have now begun writing a collection of your prophet's and Eladrins' sayings and stories. They call it a "Book of Truth." None of the dwarves are truly in crisis more than any other, and you already have a prophet, so you just spend your time looking through, trying to find one. You do get one that would be suitable, but they live in Jebyg's mountains, and while they are not truly faithful to him...he would probably notice. But he's also asleep for now...hmmmm
Followers gained: 2(1)
Followers lost: 1(2)
Followers: 1(6), 2(4), 3(2), 8(1)
Prophet: Magistrate Tylea
Worship used: 53
Worship gained: 28
Worship: 36
Jebyg: Carolus happily agrees, and taking his now giant army with him, brings catapults to try and besiege the mountain fortresses of the dwarves...But they are truly tough to kill, your little bastards. Dissent and worry begins to run hot within the ranks of your faithful dwarves, as they are a hardy and homely people, not prone to fighting each other save in traditional wars and arenas. You try to make machinery explode, but, with dwarven machinery, half the time you make it more effective, and eventually you stop the attrition tactic; a god of earth is helping them, and Fire Imps don't care about magma floods. On the other hand, you are getting a large influx of followers, it seems. And...oh jeez...yawn...hear you go again...
Followers lost: 1(3)
Followers gained: 3(2), 4(1)
Followers: 1(5), 5(3), 8(1)
Prophet: Carolus the Destroyer
Worship used: 42(32 upkeep, 7 machinery)
Worship gained: 28
Worship: 0(asleep. AGAIN)