Turn 4
World:
Nations: None
Tech: Recently discovered medicine(basic).
Population:
Chaos Creatures: 11
Eladrin: (.0)7
Fae: ?
Humans: 82
Wyverns:12
Azaroth: This time, at least, someone escapes. It's funny to think that you had failed the first time because people didn;t live. But you aren't a devil of death, after all, so their deaths would give you nothing; it is the fear and the fighting itself which grants power.
Battle Rating: 13
Fear Rating: 7
Influence used: 50(5 upkeep, 40 demon, 5 blasting)
Influence gained: 8
Influence: 48
Cupiditas: Ooh...their worship is like on big orgy of lust and desire. How delicious. Those who want to take no part leave as quickly as they can, but the town is still quite full as people migrate to it. Lots of pregancies occur.
Agony Rating: 2
Lust Rating: 13
Followers gained: 3(2)
Followers: 3(2)
Influence used: 20(5 upkeep, 15 cultists)
Influence gained: 12
Influence: 78
Javier: Poor bastards...only a few actually disliked your blessings, but the Eladrin killed every single one which did not surrender. Haiphael is adept at his task, and quite a few people are performing ritual sacrifices with chickens or goats before they realize it, and by then it's too late; there's no going back. The possession goes wonderfully though; the leader was quite weak-willed, so it's a wonder that he got the position at all. The mortal you grant knowledge to is a medicine man, by the name of Hipocra, and he quickly helps to banish the last of your plague; it is completely gone from the world now. And the Eladrin's children were cured. Figures. Meanwhile, the sun god has decided to make herself queen of everything. Annoying. She's even making her followers clean for heaven's sake! But she killed a god. So you might be able to get something out of that.
Death Rating: 8
Plague Rating: 2
Followers gained: 5(1), 1(3)
Followers lost: 1(7)
Followers: 2(3), 9(1)
Demon: Haiphael the Disguised One(Trickery)
Influence used: 25(5 base upkeep, 15 possession, 5 knowledge granting)
Influence gained: 39(15 extra from god's death)
Influence: 44
Kazar: Ahaha! So many things for you to raise! And some of the less...discriminating of mortals wish to help you, even for just a taste of this power.
Anger Rating: 0
Pride Rating: 11
Followers gained: 2(6)
Followers: 2(6)
Demon: Gastarik the Rotting(Undeath)
Sorceror: Tiall of the Grinning Skull
Influence used: 25(5 upkeep, 20 mortal magic)
Influenced gained: 9
Influence: 14
Alrezar: These humans...their accent would be like a different language, on that you didn't speak, if Delmas hadn't accustomed you to a milder version of it. Asking the humans for aid, they agree to do so; but they don't want protection. They want your help on their sea raids and battles, it seems. They're certainly strong, and with Delmas helping, you quickly create the fortress, and a village begins to crop up around it...Now for a bigger court. Seems a particularly powerful pixie is interested in what's happening...
Followers gained: 3
Followers: 10
Faery Court: Delmas Frost Giant (Cold, Strength)
Magic used: 0
Magic gained: 12
Magic: 72
Rhyme: You do little save continue as before, but you begin to be forgotten...ironic, considering memory to be your domain...(Did she quit?)
Followers gained:
Followers:
Magic gained:
Magic:
Usael: The leader has some power granted by a god; it is not so easy to beat him but with a gesture. But in close combat, he falls easily, and the Eladrin from the god named Draco assist you to slay those who resist. This god could eb quite helpful...a god of law and presumably honor? With a fae of contracts? Indeed, this should make a good alliance...you just need to write an agreement. Otherwise, your town flourishes, with the aid of your slaves penitentiaries.
Followers gained: 2
Followers: 6
Magic used: 15(fighting)
Magic gained: 7
Magic: 95
Celestia: Though you teach them, and some listen, the world seems to conspire against you. You have to channel much of your power to incinerate the awful beasts, and then your people must rebuild the gates. At least you've grown comfortable enough raising the sun and dividing your attention that it takes no real effort.
Followers gained: 1(2), 3(1)
Followers lost: Some, but it's more than countered by the gains, so...
Followers: 1(4), 5(2), 18(1)
Worship used: 36(11 upkeep, 5 magic lights, 20 INCINERATION)
Worship gained:27
Worship: 54
Cthulhu: Unacceptable. The sun god thinks she can protect the city? Bah. She will crumble before you! Oh wait...the sun blasts many of your creatures, incinerating a dozen or more with every blasts of light...but four hundred tough, insane creature absolutely fanatic about you are not so easy to destroy. They manage to tear down the city gates before being forced to retreat back into the deadly light. Jubile uses his skeletons to try and thin their numbers, but bone cracks in heat, and they begin to shatter as the temperature rises. The prophet himself is turned into ash, even through your protections. The sun god herself arrives, and the last thing you see is the glaring light of the sun...
Followers gained: 1(7)
Followers lost: 4(8 )
Followers: 1(7)
Prophet: Jubile of the Dark Hand
Worship used: 45(5 upkeep, 40 attack/attacked)
Worship gained: 32
Worship:-3(DEAD)
Draco: Sadly, only two of the children were still living in order for you to cure them; even a god has little power against a devil of disease, and his trickery prevented you from seeing it sooner. Though Tylea wept, it only strengthened her resolve against the bringers of the plague, and so it is child's play to find most of the carriers; being bloated and poxed from the filth, they are easy to find. Thought Hafri and Ruist argue about whose weapon is best for cleaving through the unrighteous, there are only affectionate squabbles among the seven; being a member of an elite race can do that for you. The larger group, which calls themselves the Court of Law, finds the besieged town, and assists the fae guarding it...Pariphas, the warlord, is strong, but the Fae Lord Usael is able to best him easily in single combat, while the four Eladrin hold back the tide of warriors behind him. With their leader gone, they swiftly descend into internal squabbles and fighting; those who survive surrender, seeing their chances to be slim.
The Carriers are handled by the the others, who call themselves Justice' Edge. Many refuse to be cured, glorying in their power, but three against one...it is simple to slay them. Only three wilingly surrender, and one of them did it as a trick, and managed to sink his rotting teeth into Hafri's neck; the man lives, but disease saps his strength, and the others worry for him. Quite a few flock to your banner after seeing the way you handled the plague, and you smile at a job well done.
Followers gained: 3(1), 2(4)
Followers lost: 2(2)
Followers: 1(6), 2(4), 3(2), 12(1)
Prophet: Magistrate Tylea
Worship used: 21(11 upkeep, 10 curing)
Worship gained: 25
Worship: 34
Jebyg: Serves the bastard right, going off without your say-so! Besides, your champions can more than fill the gap...they almost instantly begin fighting among themselves in the manner you specify, and soon only 3 are left; One who has beaten eight others, another who has beaten six, and the last has only beaten three. However, they each have a large amount of land under their belts, and an army larger than many towns.
Followers lost: 4(2), 2(5)
Followers gained: 3(1), 3(3)
Followers: 4(5), 4(2) 8(1)
Prophet: Carolus the Harbinger(Only just now listened to music; awesome. I want to give(but shouldn't) him a bonus just for that...)
Champions: Batar the Destroyer and Meri the Watchful
Worship used: 25(11 base upkeep, 4 Champion upkeep, 10 imbuing process)
Worship gained: 44
Worship: 59
Nikalas: So many fears...seems that humanity has a lot to be afraid of. These nightmares are easy to produce; you're a god of fear, after all. And while many try to heed your warnings, it is too little, too late. Many have already begun to worship the Devils and darker Gods. But the Fears seem wonderful; almost impossible to kill, too. In the process, you are able to focus on dreams rather than horrible things, and it helps to make it even easier; but the cost of switching balances it out.
Followers gained: 2(2)
Followers lost: None. YAY
Followers: 1(5), 1(3), 2(2), 10(1)
Prophet: Iskai the Undaunted
Worship used: 80(10 upkeep, 70 Race Creation)
Worship gained: 18
Worship: 4
Protogenos: Yeiss happily agrees. A few minor issues pop up, nothing that isn't easily handled... Until the wyvernslayers show up. A group of elite and strong humans, they are starting to hunt and kil wyverns. Some wyverns have responded by destroying towns and such. This could start a vicious cycle...
Followers gained: 2(1), 1(2)
Followers lost: 1(3)
Followers: 4(3), 8(2), 5(1)
Prophet: Yeiss, Black of Scale and Eye
Worship used: 30(10 upkeep, 20 full prophet?)
Worship gained: 32(worship)
Worship: 32
Strelic: What do you do?
Followers gained:
Followers lost:
Followers: 5(2), 20(1)
Prophet: Robert
Worship used:
Worship gained:
Worship:113