Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Need Help With Adventure Mode Trophies  (Read 1555 times)

phalanks

  • Bay Watcher
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #15 on: December 29, 2012, 01:08:21 am »

If you want, I could give you the interactions to make this shiz possible.

Well, I'm not going to say no to that, but you don't have to if you don't want to.

Story of everyone's (not including me :P) life :P

It tends to be either impossible or illegal  :P

EDIT: I accidentally a bracket
Logged

P(ony)SI

  • Bay Watcher
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #16 on: December 29, 2012, 01:18:41 am »

If you want, I could give you the interactions to make this shiz possible.

Well, I'm not going to say no to that, but you don't have to if you don't want to.
Of course I want to, otherwise I wouldn't be asking if you wanted me to :P
Note: I ripped off borrowed Toady's example interactions for necromancy.

Add this interaction anywhere you want in the creature's entry that you want to cast this.
Code: [Select]
[CAN_DO_INTERACTION:EASY_BUTCHERING]
[CDI:ADV_NAME:Raise a corpse]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

The corpse raising interaction. Put this in any file, as long as it is an interaction entry file.
Code: [Select]
[INTERACTION:EASY_BUTCHERING]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRED:FIT_FOR_ANIMATION]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:"Zombie"]
[SYNDROME]
[CE_PHYS_ATT_CHANGE:STRENGTH:1:0:TOUGHNESS:1:0:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:1:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:100:1]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

Not sure if this will work without a regen. I demand answers from Putham.

Also, only foreseeable issue this has will be that all members of your race will be able to raise anything.
« Last Edit: December 29, 2012, 01:27:43 am by P(ony)SI »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #17 on: December 29, 2012, 01:27:40 am »

I'm not sure if adding interactions to creatures works without regen, actually. You may want to remove a few of those CE_ADD_TAGS if you want them to be easier, btw.

P(ony)SI

  • Bay Watcher
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #18 on: December 29, 2012, 01:29:10 am »

I'm not sure if adding interactions to creatures works without regen, actually. You may want to remove a few of those CE_ADD_TAGS if you want them to be easier, btw.
I changed the creature's speed, strength, and endurance to be at 1% of its original values. Is that not easy enough? :P
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #19 on: December 29, 2012, 01:30:50 am »

Not until they can feel the pain you're inflicting on them.

phalanks

  • Bay Watcher
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #20 on: December 29, 2012, 01:41:32 am »

Sweet, thanks for that.

I was planning on a regen anyway so it's not that important to me.

Only problem with your interaction is that you forgot this
Code: [Select]
[CE_REMOVE_TAG:HAS_BLOOD]at the end of it.

The corpse kept bleeding to death as soon as I raised it haha.

Otherwise it works perfectly fine. Hooray for work arounds!

EDIT: Slight problem I've discovered, your companions will also raise them, then chop off various body parts of it, then raise the body parts, then chop off more parts and raise those. I ended up with an army of Ibex parts chasing after my group. It wasn't real dangerous or anything, but it was fairly humorous.
« Last Edit: December 29, 2012, 02:12:27 am by phalanks »
Logged

RenoFox

  • Bay Watcher
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #21 on: December 29, 2012, 09:43:35 am »

Sweet, thanks for that.

I was planning on a regen anyway so it's not that important to me.

Only problem with your interaction is that you forgot this
Code: [Select]
[CE_REMOVE_TAG:HAS_BLOOD]at the end of it.

The corpse kept bleeding to death as soon as I raised it haha.

Otherwise it works perfectly fine. Hooray for work arounds!

EDIT: Slight problem I've discovered, your companions will also raise them, then chop off various body parts of it, then raise the body parts, then chop off more parts and raise those. I ended up with an army of Ibex parts chasing after my group. It wasn't real dangerous or anything, but it was fairly humorous.

The workaround for THAT, which I learned previously, is to make a reaction to spawn a custom food, that gives a custom syndrome that allows the interaction to do what you want. This has the added bonus of being available for any adventurer you create.

phalanks

  • Bay Watcher
    • View Profile
Re: Need Help With Adventure Mode Trophies
« Reply #22 on: December 29, 2012, 03:31:57 pm »

Well, I have the reaction added, but I'm not sure how to do custom food. :-\
Logged
Pages: 1 [2]