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Author Topic: Roll To Redshirt  (Read 90307 times)

WillowLuman

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Re: Roll To Redshirt
« Reply #660 on: April 14, 2013, 12:33:23 pm »

Re-Execute program: time travel gambit. Statistical analysis: persistence = increased success chance
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Donuts

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Re: Roll To Redshirt
« Reply #661 on: April 14, 2013, 12:45:12 pm »

GET TO SHIT THROWER AND FIRE WITHOUT FUCKING UP!
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"Oh shit, they've got a slogan! It means they're serious!"

GreatWyrmGold

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Re: Roll To Redshirt
« Reply #662 on: April 14, 2013, 12:47:00 pm »

Become mad scientist with a German accent. Create superweapons for my former subordinates.
Hey, I'm already a German-accented mad scientist!
Aid action without exploding anything. Well, anything important to us.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Someone1214

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Re: Roll To Redshirt
« Reply #663 on: April 14, 2013, 01:22:48 pm »

Respawn through the green spawner, then do the afformentioned wizard lightning murder.
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Persus13

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Re: Roll To Redshirt
« Reply #664 on: April 14, 2013, 02:57:21 pm »

Become mad scientist with a German accent. Create superweapons for my former subordinates.
Hey, I'm already a German-accented mad scientist!
Aid action without exploding anything. Well, anything important to us.
So? There can be more than one. Fine I'll change it to Russian.
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Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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GreatWyrmGold

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Re: Roll To Redshirt
« Reply #665 on: April 14, 2013, 03:30:10 pm »

Become mad scientist with a German accent. Create superweapons for my former subordinates.
Hey, I'm already a German-accented mad scientist!
Aid action without exploding anything. Well, anything important to us.
So? There can be more than one. Fine I'll change it to Russian.
That was more of a "We should work together!" "Hey!" Sorry for the confusion.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gentlefish

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Re: Roll To Redshirt
« Reply #666 on: April 14, 2013, 03:59:18 pm »

Damn. Almost had Demons for y'all.

Return with tactical nuke and launching device. Launch it into the middle of the greens.

GrizzlyAdamz

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Re: Roll To Redshirt
« Reply #667 on: April 14, 2013, 05:35:58 pm »

Tame the bear with manliness! Our spawner will have to wait!
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ArchAIngel

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Re: Roll To Redshirt
« Reply #668 on: April 14, 2013, 05:44:00 pm »

Respawn. Try and fix up tanks. We need less enemy armor.

trekkie5249

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Re: Roll To Redshirt
« Reply #669 on: April 15, 2013, 12:04:43 am »

Respawn after the spawner gets fixed and call in the A-team to fight for the reds
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kahn1234

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Re: Roll To Redshirt
« Reply #670 on: April 15, 2013, 04:41:53 am »

respawn and take control of my love slaves.

seduce and love-enslave MORE PEOPLE
!.

Fr0stByt3

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Re: Roll To Redshirt
« Reply #671 on: April 15, 2013, 06:05:38 am »

Commandeer the artillery and begin to fire it!
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ggamer

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Re: Roll To Redshirt
« Reply #672 on: April 17, 2013, 06:13:19 pm »

Respawn
Attack MG nest with an effective Heavy weapon

Someone1214

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Re: Roll To Redshirt
« Reply #673 on: April 24, 2013, 05:55:59 pm »

Is this dead?
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GrizzlyAdamz

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Re: Roll To Redshirt
« Reply #674 on: April 24, 2013, 08:07:13 pm »

I think it takes a week or two for the GM to post results.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
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