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Author Topic: Roll To Redshirt  (Read 90705 times)

Komra

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Re: Roll To Redshirt
« Reply #405 on: January 28, 2013, 09:53:28 pm »

*As one of Korma's autoturrets* Achieve sentience

6 = Insta-Skynet.
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But you never see a movie where a terrible coal plant accident causes a horrible devastation, do you? Nope, everyone seems to think that nuclear plants get their energy by smacking live atomic warheads all day or something.

kingfisher1112

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Re: Roll To Redshirt
« Reply #406 on: January 29, 2013, 12:29:20 am »

Call in napalm strikes so it makes a square around the farmhouse.
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rabidgam3r

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Re: Roll To Redshirt
« Reply #407 on: January 29, 2013, 12:22:02 pm »

Respawn and acquire rocket launcher. Shoot Greens.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

tomio175

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Re: Roll To Redshirt
« Reply #408 on: January 29, 2013, 01:24:06 pm »

*As one of Korma's autoturrets* Achieve sentience

6 = Insta-Skynet.
Yes, let's give the GM MORE ideas on how to maim us all horribly. That will surely end well.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
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rabidgam3r

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Re: Roll To Redshirt
« Reply #409 on: January 29, 2013, 02:07:08 pm »

*As one of Korma's autoturrets* Achieve sentience

6 = Insta-Skynet.
Yes, let's give the GM MORE ideas on how to maim us all horribly. That will surely end well.

Happy to oblige.*

1- Instant release of all nuclear missiles in the Reds control aimed at every other faction while the cloners explode.
2- All turrets turn hostile to Reds.
3- Turret go boom.
4- Turret breaks, but is repairable.
5- It works, holy crap.
6- It works, and is more resistant to damage.

And thats just six! May I continue?

*In no particular order.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

WillowLuman

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Re: Roll To Redshirt
« Reply #410 on: January 29, 2013, 02:39:03 pm »

A roll of 6 means something over-succeeds, doing something over the top so it comes back around as bad. This action being very ambiguous, who knows what a 6 could do?
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TopHat

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Re: Roll To Redshirt
« Reply #411 on: January 29, 2013, 06:02:26 pm »

THE RECLAIMATION OF SANTLOS I - TURN 2
         398REDS+20AFVSV299GRES+40AFVS

Donuts Tries again! (6) 'Of course air superiority is important. That's why we're shipping all air support to the main battles at Santlos IV. And you can join! The more the merrier!'
Scapheap locates the Green army! (6) he gets back to where he started, another five-and-a-half mile march. No armies, but an awful lot of dead bodies. ((oh gods. Now I have to muck about with time and stuff))
Miauw sells his game! (6) he sells it to Green 1, in exchange for the PIAT. It had secret RED comms codes hidden in it.
Dirg looks at his map! (4) he hasn't got one, but he can tell by the sounds of fighting which one he wants, and runs towards it.
Pufferfish defends the resistance fighters! (5) he makes the Greens assaulting the house duck for cover, killing one.
Komra scavenges! (6) he tears apart his remaining Komra Klones and makes some sort of bone-shooter gun-thing with their remains.
Tomio laughs! (4) HAHAHA.
Persus is Green commander! (6) he shoots the Green High Commander. Now he's in command. Then he remembers how little he knows of strategy.
GWG checks to see what type of medigun he's holding! (6) the one that shoots bandages. He finds this out by shooting himself with it.
Kingquest wants to become comms. officer! (4) someone shows him how to use a radio, then gives it to him.
Benjamaru uses his shiny new BFS! (1) he swings it wildly at Green 4, who ducks. He cleaves a red in two instead.
Doomblade uses his MG! (5) he adds further to Pufferfish's storm of lead. Any Green would have to be suicidal to rush the farmhouse now. Two try it and regret it for the rest of their very short lives.
Fireiy calls in counter-arty! (2) this isn't Mud and Blood you know. It has way better graphics and cooler spawn points!
Onyxjew lobs 'nades! (1) he chucks one at a Green, who catches it and throws it back. Onyxjew and another red are caught in the blast.
Misko fires! (1) the recoil knocks him onto some random spike that was there for no reason.
Corai sneaks around! (3) he avoids detection, but has yet to find a suitable target.
HugoTurret attempts to gain sentience! (6) He is now a fully sentient AI. His memory banks are Definitely Not corrupted with cold war Propaganda and he Is absolutely definately not blaming the commies for everything. Remember, HugoAI is your friend.
Kingfisher calls in Napalm! (5) napalm strike inbound.
Rabidgam wants a rocket launcher! (1) he gets into a bloody fistfight with Misko over the PIAT, which ends in a triumphant Green 1 snatching it up and running off.


GREEN REACTION! (6)
Green 1 fires the PIAT at a group of infantry! (3) Misko and Rabidgam are sent sprawling
Green 3 rampages through the farmhouse! (5) he shoots three resisters.
Green 4 calls in an anti-tank team! (2) none available at the moment
Green 5 charges the Farmhouse, heedless of the danger! (1-2) he leaps up into the crossfire, taking his fireteam with him. None get more than a few steps.
Green 6 runs at the tank that crashed! (6-2) he runs through the storm of fire, miraculously unscathed. He then pries open the turret hatch...
Green 7 spots for the howitzer battery! (3) he points in the direction of the Redshirts.

RED TANKS! (2)
The commander of the crashed tank pulls his pistol! (1) something small and round falls in through the hatch. There's the sound of someone leaping off the top, and then the grenade detonates, destroying the turret.
Another red tank fires on the Green AFVs! (2) the shell misses, exploding a poor cow.

GREEN TANKS! (2)
The same tank as before fires again! (5) another direct hit, this one igniting an engine.
Another fires HE at the infantry! (3) a red is caught in the blast.


Là Resistance! (5)
One attempts to take down Green 3! (2) his pistol shot goes wide
Another fires on the pinned Greens outside! (3) someone loses a couple of fingers
A third does the same! (6) he fires a bullet. By some work of chance, it passes through two Greens and a red, killing them all
A fourth heads for the top floor! (2) an explosion knocks him off his feet.
The final one attempts to barricade the door to his room! (4) he shoves a chair under the door handle.


GREEN HOWITZER STRIKE! (6)
One shell (2) misses completely
(6) the second lands in a patch of hand to hand fighting, killing seven reds and four greens
The third (2) demolishes a chicken coop.
The fourth (4) blows up a red tank
The penultimate one (6) annihilates the survivers of the second, killing a further six on either side.
The final shell (1) explode in the breech, killing the crew of four.

RED MORTER STRIKE! (3) Damages the farmhouse, knocking everyone over.


END TURN STATUS!
      376REDS+18AFVSV275GRES+40AFVS

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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

GreatWyrmGold

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Re: Roll To Redshirt
« Reply #412 on: January 29, 2013, 06:20:16 pm »

Question how I managed to explode someone with band-aids, and how this would be the result of overdoing something. Continue to do so until I've logicked my way out of my current predicament.
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Persus13

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Re: Roll To Redshirt
« Reply #413 on: January 29, 2013, 06:23:01 pm »

Focus all air support and artillery available on the farmhouse.
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rabidgam3r

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Re: Roll To Redshirt
« Reply #414 on: January 29, 2013, 06:24:15 pm »

Aaaaaw. Punch out Misko, wield one of his ribs and kill the PIAT-carrying Green.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Fireiy

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Re: Roll To Redshirt
« Reply #415 on: January 29, 2013, 06:47:58 pm »

Go and SNIPE!
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Doomblade187

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Re: Roll To Redshirt
« Reply #416 on: January 29, 2013, 06:51:05 pm »

Continue supporting the Resistance at the farmhouse!
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WillowLuman

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Re: Roll To Redshirt
« Reply #417 on: January 29, 2013, 06:52:20 pm »

W-W-W-irelessly interface with Spawner. I-I-I-nitiate production of mobile turrets.
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Dirg

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Re: Roll To Redshirt
« Reply #418 on: January 29, 2013, 06:53:39 pm »

Provide covering fire for the resistance so that they may flee the farmhouse.
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Benjamaru

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Re: Roll To Redshirt
« Reply #419 on: January 29, 2013, 07:07:27 pm »

R.I.P. Nameless Red soldier, But that's what happens when you get too close to a berserker
Swing my BFS back around to kill the very same Green!!!
« Last Edit: January 29, 2013, 09:10:30 pm by Benjamaru »
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