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Author Topic: Roll To Redshirt  (Read 89674 times)

Onyxjew944

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Re: Roll To Redshirt
« Reply #375 on: January 27, 2013, 11:47:47 am »

Everything turns into TF2 after a while. Give it time, it'll become DF as well, and we'll have Ubercharged axelords surfing magma floods into hordes of scouts or something.
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GreatWyrmGold

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Re: Roll To Redshirt
« Reply #376 on: January 27, 2013, 12:20:19 pm »

Yes! Another one!
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misko27

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Re: Roll To Redshirt
« Reply #377 on: January 27, 2013, 12:24:43 pm »

((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)
If the enemy team is rolling you, it's awesome for keeping your team alive long enough to do so damage. Or if you need to heal people quickly, like your team was just ambushed by a pyro.
 
What it means is you are suddenly indredibly dangerous in combat, makign killing the person you're healing impossible. As long as you can dodge the oncoming bullets, it's as good as having a constant uber, just only on your medic-buddy.
 
I have twentry-five kills? I can haz nuk-lear strike?
 
Then not yet. Wait till we've crushed their bunkers.
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GreatWyrmGold

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Re: Roll To Redshirt
« Reply #378 on: January 27, 2013, 12:27:10 pm »

((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)
If the enemy team is rolling you, it's awesome for keeping your team alive long enough to do so damage. Or if you need to heal people quickly, like your team was just ambushed by a pyro.
 What it means is you are suddenly indredibly dangerous in combat, makign killing the person you're healing impossible. As long as you can dodge the oncoming bullets, it's as good as having a constant uber, just only on your medic-buddy.
Good to know.
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misko27

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Re: Roll To Redshirt
« Reply #379 on: January 27, 2013, 12:45:49 pm »

I keep blowing up, that makes me demo-man!
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kingfisher1112

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Re: Roll To Redshirt
« Reply #380 on: January 27, 2013, 12:49:22 pm »

Become signaller, request light mortar strike on the forces attacking the farmhouse.
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Komra

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Re: Roll To Redshirt
« Reply #381 on: January 27, 2013, 05:50:01 pm »

> Construct auto-turrets for use outside of the farmhouse
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Gentlefish

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Re: Roll To Redshirt
« Reply #382 on: January 27, 2013, 07:13:51 pm »

Using minigun acquired at last mission, mount it on a tank with a 360-degree swivel and prepare to mow down the resistance.

Persus13

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Re: Roll To Redshirt
« Reply #383 on: January 27, 2013, 11:12:57 pm »

Reveal myself to be blue commander. Coordinate blue attack.
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TopHat

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Re: Roll To Redshirt
« Reply #384 on: January 28, 2013, 01:06:43 pm »

RECLAIMATION OF SANTLOS I - TURN 1
      400REDS+21AFVSV300GRES+40AFVS

Onyxjew wants HHGs! (3) he gets some FRAG grenades
Doomblade gets heavy weapons! (5) he gets a HUEG HMG. Fat lot of good it'll do against a tank, though.
!!Scientist!! wants a Molotov launcher! (2) how the hell would that work anyway?
GWG overheals! (6) he shoots Rabidgam so hard that he explodes into a ludicrous amount of gibs.
Dirg helps la resistance! (2) he can't remember which farmhouse they're in.
Rabidgam Gorily explodes! (4) he doesn't feel a thing. Thankfully.
Misko looks for infantry support! (4) he finds an AA gun.
Corai sneaks behind enemy lines! (4) he sneaks past a few patrol, but can't find any lone mechanics.
Fireiy wants Arty support! (1) miles behind the Green lines, a howitzer battery prepares to fire...
Kingquest calls in a nuke! (5) Santlos II burns.
Benjamaru (WELCOME TO THE FORUMS!) makes a greatsword! (4) he modifies his rifle into a two-handed stabby/choppy weapon.
Scapheap scouts ahead! (1) he asks a Green for directions. Five and a half miles of hard marching into the middle of nowhere later, he begins to wonder if he was given the wrong directions.
Miauw wants a RPG! (4) he sets up a game of D&D.
Donuts tries to join the airforce! (3) do you have any idea how impossible it is to get a transfer?
Tomio wants a nice safe desk job! (1) the local logistics officer laughs so hard he explodes messily. Oops.
Kingfisher tries to call in mortars! (1) he calls it in directly on the farmhouse!
Komra makes auto turrets! (6) he makes loads of auto turrets! They can't tell between Red or Green though. They hate sveryone!
Pufferfish uses his minigun! (4) the minigun is lying in a field on Gvatriz somewhere. But you get a machine gun.
Persus is the blue commander! (2) no, *spoiler*1 is.

GREEN REACTION: (4)
Green 1 wants an anti-tank launcher! (3) he gets an ancient, near-obsolete, PIAT.
Green 2 assaults the farm house! (6) he leaps straight through a reinforced window. Sure, he got shredded, but at least there's a way in now.
Green 3 makes use of the new opening! (5) he charges in, gunning down a resistance fighter.
Green 4 shoots at the infantry! (3) Onyxjew gets a new haircut.

RED ARMOUR: (2)
A Red tank fires at the nearest enemy tank! (2) a signpost implodes.
Another Red tank charges to aid the resistance! (1) it smashes through the farmhouse wall, crushing two hapless resistance fighters.

GREEN ARMOUR: (1)
A Green tank returns fire! (5) Direct hit! A red tank turret is smashed clean off!

Là Resistance: (3)
A resistance fighter leaps on Green 3! (1) Another Green blasts him mid-air.
Another fires at the encroaching Greens! (1) He shoots a Red charging in to relieve them.
A final calls the other cells for backup! (5) they are mobizing as we speak.

END TURN STATUS:
        398REDS+20AFVSV299GRES+40AFVS




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Donuts

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Re: Roll To Redshirt
« Reply #385 on: January 28, 2013, 01:16:17 pm »

BUG RED COMMANDER ABOUT HOW IMPORTANT AIR SUPPORT IS! THEN SIGN UP FOR RED AIRFORCE!
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scapheap

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Re: Roll To Redshirt
« Reply #386 on: January 28, 2013, 01:25:49 pm »

Locate green army and shoot wildy
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miauw62

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Re: Roll To Redshirt
« Reply #387 on: January 28, 2013, 02:08:49 pm »

((Wait, does this make me the soldier? Wyrm, I recommend that you get yourself a quick-fix, and we could be in for some ass-kicking of the highest level...
I've never understood the Quicck-Fix. Is the increased rate of healing really worth never being able to Uber?
(Bear in mind, when I do play TF2 I'm pretty bad...)

Yeah, but if the person you're healing rocket/stickyjumps you go along. Weee. (Or was that on the sticky jumper?)

Sell game of D&D, get a rocket luncher and munition.
« Last Edit: January 28, 2013, 02:10:33 pm by miauw62 »
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Dirg

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Re: Roll To Redshirt
« Reply #388 on: January 28, 2013, 02:13:33 pm »

Look at map of area, then run off to correct farmhouse with additional supplies to aid the Resistance.
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Gentlefish

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Re: Roll To Redshirt
« Reply #389 on: January 28, 2013, 02:57:05 pm »

Use machinegun to defend La resistance! Also, get them red berets.
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