Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 49

Author Topic: Roll To Redshirt  (Read 90440 times)

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Roll To Redshirt
« Reply #75 on: December 31, 2012, 09:43:17 am »

gangster-style shooting with the machine gun.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Onyxjew944

  • Bay Watcher
  • Fear no man, and trust no wizard.
    • View Profile
Re: Roll To Redshirt
« Reply #76 on: December 31, 2012, 09:50:04 am »

((Why am I so very forgettable on this site?

Just kill something.

This quote comes to you from the land of forgotten actions, circa last turn.
))

Repeat previous action, while hopefully actually doing it this time.
Logged
Greater Collection
Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

Donuts

  • Bay Watcher
  • Legendary Madman
    • View Profile
Re: Roll To Redshirt
« Reply #77 on: December 31, 2012, 10:11:28 am »

Wondering if it's possible to join midgame...

If it is, then I shall make a huge smokescreen and storm the blues with a stunrod, then call MSF to bring bak the stunrodded guys to Irony.

Stunrod link: http://metalgear.wikia.com/wiki/Stun_rod
MSF link: http://metalgear.wikia.com/wiki/Militaires_Sans_Fronti%C3%A8res
Because you gotta know what I'm talking about :P
Logged
"Oh shit, they've got a slogan! It means they're serious!"

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Roll To Redshirt
« Reply #78 on: December 31, 2012, 10:39:53 am »

Come With Anti-tank rifle, snipe tanks from distance.
Logged
The Age of Man is over. It is the Fire's turn now

Dirg

  • Bay Watcher
    • View Profile
Re: Roll To Redshirt
« Reply #79 on: December 31, 2012, 04:24:52 pm »

Aww crap. Order some tanks a vehicles with mounted machine guns to help me protect red spawn point from blues.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll To Redshirt
« Reply #80 on: December 31, 2012, 04:31:58 pm »

Defend red spawn. If not needed, then snipe more blues.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TopHat

  • Bay Watcher
    • View Profile
Re: Roll To Redshirt
« Reply #81 on: December 31, 2012, 05:18:34 pm »

TURN 6
           451REDSv163BLUES

Irony tries to take some blue captives! (3) he points his gun at one. Who raises his hands.
He knows nothing of tactical importance. He's a grunt, for heaven's sake.
GWG calls up for specs on the medigun! (5) He gives you a complete lists of the specs which you use to up the power and range.
Kingquest tries to be badass! (4) he pulls out a bottle of vodka, sticks in a fuse, and forces it down some poor Blue's throat.
Miauw tries to try harder! (5) he flies high enough to smash down into a bunker. The explosion kills 11 blues and, of course, Miauw himself.
Unholy calls in support! (3) some random navy guy answers it. He agrees to fire one shot at the given coordinates.
Scapheap tries to fire an MG! (2) he blazes away with his machine pistol. And misses.
Onyxjew was ignored! Double rolls now! (2) he kills nothing.
(5) he knifes two poor blue suckers.
Donuts calls in a smoke screen! (2) no smokescreen. No stunrods either.
Misko asks for an AT rifle! (6) he gets an AT gun! He is now a big target!
Dirg orders some tanks! (1) no armour support, remember? A nearby military police officer Kills you for such impudence.
Doomblade tries to defend the spawn point! (4) he blasts a charging Blue's head off!

BLUE REACTION: (4)
Blue 5 charges the spawn point! (1) Doomblade bayanets him.
Blue 6 follows blue 5! (4) he knocks Doomblade aside as he dashes past.
Blue 1 shoots at the AT gunner! (5) Misko's head is blown apart.
Blue 7 rushes Scapheap! (2) Scapheap ducks aside.

ORBITAL 'BOMBARDMENT'! (2) nothing happens.

BLUE TANK REINFORCEMENTS! (3-2)
The one remaining tank arrives.


END TURN STATUS:
           448REDSv146BLUES



Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Donuts

  • Bay Watcher
  • Legendary Madman
    • View Profile
Re: Roll To Redshirt
« Reply #82 on: December 31, 2012, 05:21:23 pm »

Wondering if it's possible to join midgame...

If it is, then I shall make a huge smokescreen and storm the blues with a stunrod, then call MSF to bring bak the stunrodded guys to Irony.

Stunrod link: http://metalgear.wikia.com/wiki/Stun_rod
MSF link: http://metalgear.wikia.com/wiki/Militaires_Sans_Fronti%C3%A8res
Because you gotta know what I'm talking about :P
Retry like a baws!
Logged
"Oh shit, they've got a slogan! It means they're serious!"

Corai

  • Bay Watcher
    • View Profile
Re: Roll To Redshirt
« Reply #83 on: December 31, 2012, 05:26:39 pm »

Ask the turncoat blues where the spawner is. If they tell me, put on BLUE armor and go to it with my turncoat blues and blow it up.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll To Redshirt
« Reply #84 on: December 31, 2012, 05:29:45 pm »

Stop Blue 6 from attacking the spawner.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll To Redshirt
« Reply #85 on: December 31, 2012, 05:32:40 pm »

Check medigun. Try not to roll a 6 again.
Heal hurt people or overheal guys with heavy weapons.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Donuts

  • Bay Watcher
  • Legendary Madman
    • View Profile
Re: Roll To Redshirt
« Reply #86 on: December 31, 2012, 05:33:54 pm »

overheal guys with heavy weapons.
I AM BULLETPROOF!!!
Seriously though, you gotta roll a 5 and get übercharge!
Logged
"Oh shit, they've got a slogan! It means they're serious!"

Dirg

  • Bay Watcher
    • View Profile
Re: Roll To Redshirt
« Reply #87 on: December 31, 2012, 05:34:08 pm »

Jump out of spawner while still naked and choke any blues I see to death.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll To Redshirt
« Reply #88 on: December 31, 2012, 05:46:31 pm »

overheal guys with heavy weapons.
I AM BULLETPROOF!!!
Seriously though, you gotta roll a 5 and get übercharge!
Working on it.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Roll To Redshirt
« Reply #89 on: December 31, 2012, 05:47:42 pm »

Jack the new blue tank like a boss.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
Pages: 1 ... 4 5 [6] 7 8 ... 49