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Author Topic: The Adventurer's Path - Turn 37 The dark mine  (Read 21378 times)

scapheap

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #165 on: January 11, 2013, 04:53:36 pm »

"I voting for charging on blindly. Could of phrase that better."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

lawastooshort

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #166 on: January 11, 2013, 06:07:52 pm »

"If any of you get any nasty cuts again I can always give you a nice magic rub again," reassures Facol. "Let's go!"
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mesor

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #167 on: January 11, 2013, 06:14:58 pm »

"Go ahead I'll cover you from here until we know if the entrance is secure, no use all of us running into a trap if they are prepared for us."
« Last Edit: January 11, 2013, 06:23:52 pm by mesor »
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scapheap

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #168 on: January 11, 2013, 06:16:18 pm »

"April, Duros, cover us."

Go in front of Derm, cast 'Protection' on self.

((Yes I'm that lazy))
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #169 on: January 11, 2013, 06:38:48 pm »

"Alllllright. I can do that." April draws her pistols and covers them.
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lawastooshort

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #170 on: January 11, 2013, 07:14:18 pm »

"And I'll cover your backs, coverers!"

Also stay outside for now.
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Caellath

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Re: The Adventurer's Path - Turn 19 Kobold Goulash
« Reply #171 on: January 11, 2013, 07:36:53 pm »

"We're good to go then. I'm not wounded, so I'll take the vanguard no matter what your pride tries to say. I'm part metal so I'm good to test for traps." he states with a shrug and a smile before moving on.

Move on into the mines with the group and move ahead of them.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

scapheap

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Re: The Adventurer's Path - Turn 20 Kobold Goulash
« Reply #172 on: January 11, 2013, 07:41:08 pm »

"Sound good."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Zarule

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Re: The Adventurer's Path - Turn 21 The Mine
« Reply #173 on: January 12, 2013, 12:33:40 pm »

------------
Turn 21
------------

Scan the area for sentries and guards from cover then move up to a position that gives a clean line of fire on the entrance and take cover.

You see no kobolds or other creatures in the area surrounding the mine. Confident that there won't be any attacks from behind you take up position in front of the mine, granting you a clean shot into the dark tunnel.

Look into the entrance.

You carefully sneak to one of the sides of the tunnel and peer into it. After 15 feet or so the tunnel becomes complete darkness and you are not able to see anything.

Go in front of Derm, cast 'Protection' on self.

You decide to protect Derm of his own foolishness and move in front of him incanting the spell "Praesidium" as you do so. A green energy envelops you, protecting you from any possible harm.
Spoiler: Rolls (click to show/hide)

April draws her pistols and covers them.

Moving next to Duros you keep your revolvers aimed down the dark tunnel, ready to cover your comrades if needed.

Also stay outside for now.

With blade drawn you take up position behind Duros and April, ready for any possible ambushes on the party's back line.

Move on into the mines with the group and move ahead of them.

You take the front of the group and together with Derm and Grey you start moving into the tunnel. After a few feet you stop however as it becomes hard to see where you are actually going. The tunnel is much to dark and only Grey's magic shield provides a little bit of light. You will have to make a proper source of light if you do not want to stub your toes on rocks.


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Dermonster

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Re: The Adventurer's Path - Turn 21 The dark mine
« Reply #174 on: January 12, 2013, 12:35:51 pm »

Derm frowns. "It's too dark in here."

Move to the back, and cast Extended Illuminate.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

lawastooshort

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Re: The Adventurer's Path - Turn 21 The dark mine
« Reply #175 on: January 12, 2013, 12:41:40 pm »

Heal myself non magically while I wait outside.
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scapheap

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Re: The Adventurer's Path - Turn 21 The dark mine
« Reply #176 on: January 12, 2013, 12:43:26 pm »

Aid Derm with his spell.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

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Re: The Adventurer's Path - Turn 21 The dark mine
« Reply #177 on: January 12, 2013, 02:24:57 pm »

April whispers "If we make a big light won't they see us?" and continues to cover them.
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mesor

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Re: The Adventurer's Path - Turn 21 The dark mine
« Reply #178 on: January 12, 2013, 02:28:59 pm »

Cast a ritual on myself to allow me to see in the dark.
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Caellath

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Re: The Adventurer's Path - Turn 19 Kobold Goulash
« Reply #179 on: January 12, 2013, 07:23:43 pm »

"Errr..."

Light a torch from the backpack and keep on moving.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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