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Author Topic: The Adventurer's Path - Turn 37 The dark mine  (Read 21844 times)

Zarule

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Re: The Adventurer's Path - Turn 15
« Reply #120 on: January 08, 2013, 09:09:58 pm »

------------
Turn 15
------------

Party's Turn

Headstomp the leader.

Seeing a opportunity in the downed leader you move in for a kill, aiming to make mush out of his head. [4+1vs2] The kobold can do little and you stomp on his head, [6] you can hear a loud and satisfying crack. He is not dead but he won't be picking himself up any time soon.

Aim for the one eyed kobold and kill it before it can hurt derm again

You take aim at the wounded kobold and let go off the arrow. [4vs3] It flies straight and true, piercing the slinger in the back. [3] From your position you can see the kobold collapse to the ground.

Kill the one attacking me.

You face the kobold as you raise your buckler and sword. [6-1vs2] You quickly lash out hitting one of its arms. [4] The wound bleeds heavily.

(And I just realized you don't have points in swordsmanship and I haven't been adding the negative, Oh well.)

Glare angrily at kobolds.

You glare angrily at the kobolds. [2] They don't seem impressed.

Smash the kobold in front of me.

[5+1vs1] You swing your hammer with all your strength. The kobold tries to parry with it's spear but you smash right through it like a dry twig, hitting one of its legs. [6] You hear something snap and the leg bends at a odd angle. The sweet cries of kobold pain fill your ears.

April comes back up from the jump with a pistol shot at the kobold that just took a shot at her.

[5vs2] You aim for the head but miss, instead hitting the ear. [4] With a spray of blood the organ flies off.


Kobolds Turn

Normally most kobolds would have already tried to run from the battle, yet these remain to fight. Odd.
[6vs4] Once again Facol's opponent proves to be capable one and the spear hits him in the shoulder before he can react. [4] The wounds are starting to add up.

[1-1vs4] Grunting and crying in pain the leg-broken kobold takes a stab at Grey with half of it's spear but he easily just takes one step back making the kobold miss.

[1vs3] In a desperate manner the last living sling kobold slings yet another rock towards April but once again she proves to nimble and the rock disappears into some underbrush.


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mesor

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Re: The Adventurer's Path - Turn 15
« Reply #121 on: January 08, 2013, 09:20:28 pm »

Shoot the kobold fighting Facol
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Dermonster

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Re: The Adventurer's Path - Turn 15
« Reply #122 on: January 08, 2013, 09:21:23 pm »

Send kobold mental death threats. prepare a feather for Mana regen.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Powder Miner

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Re: The Adventurer's Path - Turn 15
« Reply #123 on: January 08, 2013, 09:51:01 pm »

Exasperated and annoyed by the bleeding head wound, April shouts "Why don't you just give up?" before shooting at the one attacking Facol.

(also don't I get a +1 on pistol usage, having it as a skill?)
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mesor

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Re: The Adventurer's Path - Turn 15
« Reply #124 on: January 08, 2013, 09:53:37 pm »

(( (20) Talented: You gain 1/6 Chance of getting a +1 on your rolls involving this skill. ))
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Powder Miner

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Re: The Adventurer's Path - Turn 15
« Reply #125 on: January 08, 2013, 09:56:49 pm »

((Ohhhhhhh right. Too used to other forms of RTD skills))
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Caellath

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Re: The Adventurer's Path - Turn 10
« Reply #126 on: January 08, 2013, 11:40:37 pm »

Caern breaks into a new sprint, leaving the unconscious leader to tackle one of the still-standing ones.
"Interestingly hardy fellows for kobolds."

Tackle the one attacking Facol and toss him at the unconscious leader.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: The Adventurer's Path - Turn 15
« Reply #127 on: January 09, 2013, 02:17:36 am »

Finish off the one attacking me, or another if it's dead by my go.

Dr la will still have to hold on.
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scapheap

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Re: The Adventurer's Path - Turn 15
« Reply #128 on: January 09, 2013, 03:35:11 am »

"Well now this feel wrong, oh well."

Bash the kobold with broke leg into the ground.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Zarule

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Re: The Adventurer's Path - Turn 16
« Reply #129 on: January 09, 2013, 09:07:30 am »

------------
Turn 16
------------

Party's Turn

Shoot the kobold fighting Facol

You pull back a arrow on your string, take aim and let it fly. The arrow finds it target in one of the legs of the kobold.
Spoiler: Rolls (click to show/hide)


Send kobold mental death threats. prepare a feather for Mana regen.

In your mind you think "DIE DIE DIE DIE", oddly enough this does not seem to affect anything at all. With a small wince you pluck a feather of your arm.

Exasperated and annoyed by the bleeding head wound, April shouts "Why don't you just give up?" before shooting at the one attacking Facol.

Ignoring you own opponent for now you shoot the kobold harassing Facol. The bullet shoots across the battlefield and grazes your target.
Spoiler: Rolls (click to show/hide)

Tackle the one attacking Facol and toss him at the unconscious leader.

You tackle the kobold from behind falling to the ground with him. You try to lift the kobold to throw but the blood makes him slip from your hands, freeing him from your grasp.
Spoiler: Rolls (click to show/hide)

Finish off the one attacking me, or another if it's dead by my go.

Just as the kobold pick himself up from the ground you stab him in the back. You pierce one of it's lungs, it coughs up blood and the eyes glaze over.
Spoiler: Rolls (click to show/hide)

Bash the kobold with broken leg into the ground.

Before you can do anything else the kobold falls to the ground, no longer able to support himself properly. You decide to capitalize on this by bringing down your hammer like the fury of the gods. Brain and blood splatters everywhere as the head caves in from the strike of your weapon.
Spoiler: Rolls (click to show/hide)


Kobold's Turn

The last conscious kobold looks across the bloody field and finally there is fear in the creature's eyes. With sling in hand it starts to limp away holding its various wounds, the blood seeping through its scaly fingers. You can hear dog-like whimpering as it tries to escape.

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scapheap

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Re: The Adventurer's Path - Turn 16
« Reply #130 on: January 09, 2013, 09:10:36 am »

Block it escape.

"Just one second my good man...kobold, we would like a word."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mesor

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Re: The Adventurer's Path - Turn 16
« Reply #131 on: January 09, 2013, 09:12:41 am »

Shoot the kobolds leg if it tries to escape
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Powder Miner

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Re: The Adventurer's Path - Turn 16
« Reply #132 on: January 09, 2013, 09:58:40 am »

April, at this point, looks at the others getting ready to block/shoot the whimpering thing and winces. She just puts away her weapons.
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Caellath

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Re: The Adventurer's Path - Turn 10
« Reply #133 on: January 09, 2013, 11:09:11 am »

"This isn't exactly honorable, but..."

Toss the leader at the escaping kobold if no one is able to stop him.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: The Adventurer's Path - Turn 16
« Reply #134 on: January 09, 2013, 12:55:04 pm »

"Heal" at me.

"Keep not dying please, Mr Derm! It does not look too urgent, though..."
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