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Author Topic: The Adventurer's Path - Turn 37 The dark mine  (Read 21777 times)

Zarule

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Re: The Adventurer's Path - Turn 1
« Reply #15 on: December 30, 2012, 09:30:51 pm »

------------
Turn 2
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And so the party makes their decision, the kobolds shall be taken care of first. According to the notice board the militia captain can be found at the garrison which shouldn't be to hard to find.
One of you looks out the window of the inn and notices that the sun is already setting, you can either ask a villager for directions and go to the garrison right now or go the first thing in the morning.
The choice is yours.
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Caellath

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Re: The Adventurer's Path - Turn 0
« Reply #16 on: December 30, 2012, 09:47:05 pm »

"Kobolds seem fine, but what do you think?" he asks, turning to the rest of his team. "Should we go look for the garrison now or first thing in the morning?"

He stretches once again and nods outside. "I don't think we're actually tired, so I guess we could go now and check the situation with them now. The sooner we get the information the better, and we can plan a night operation depending on the 'bolds habits."
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Powder Miner

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Re: The Adventurer's Path - Turn 2
« Reply #17 on: December 31, 2012, 12:15:41 am »

"Don't see a reason to wait, let's do it now! Unless any of you are scared of the night." April grins at this. "Seriously though, why waste time? A night operation sounds like a good idea!"
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mesor

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Re: The Adventurer's Path - Turn 2
« Reply #18 on: December 31, 2012, 02:56:49 am »

Now is fine.
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scapheap

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Re: The Adventurer's Path - Turn 2
« Reply #19 on: December 31, 2012, 03:40:44 am »

"No reason to wait."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Caellath

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Re: The Adventurer's Path - Turn 2
« Reply #20 on: December 31, 2012, 11:22:02 am »

"It's decided then." Caern says, nodding outside. "We should just ask around to know where exactly the garrison is, though."

To the garrison.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Zarule

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Re: The Adventurer's Path - Turn 2
« Reply #21 on: December 31, 2012, 08:33:30 pm »

------------
Turn 3
------------

The course decided and directions asked from a nearby villager the party heads out into the village. The thatched roofs off the village give off a orange glow thanks to the setting and you move quickly to the barracks, the asked directions guiding you. The simple streets are almost completely abandoned and you arrive at the barracks without incident.

One guard is standing lazily at the door, leaning heavily on his pike. "What is your business?" he asks in a grumpy voice as the party approaches.

(The next update will be some 6 to 9 hours later due to my poor sleeping habits.)
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Caellath

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Re: The Adventurer's Path - Turn 2
« Reply #22 on: December 31, 2012, 08:38:49 pm »

"Our group is interested in helping you with the kobold infestation." Caern answers, smiling. "We came here to talk to the militia captain and ask for more details on the matter."
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

mesor

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Re: The Adventurer's Path - Turn 2
« Reply #23 on: December 31, 2012, 08:41:35 pm »

"Our group is interested in helping you with the kobold infestation." Caern answers, smiling. "We came here to talk to the militia captain and ask for more details on the matter."
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Powder Miner

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Re: The Adventurer's Path - Turn 2
« Reply #24 on: December 31, 2012, 09:02:46 pm »

"Uh, yeah, he pretty much got it."
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scapheap

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Re: The Adventurer's Path - Turn 3
« Reply #25 on: January 01, 2013, 06:28:07 am »

Grey nod.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Zarule

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Re: The Adventurer's Path - Turn 3
« Reply #26 on: January 01, 2013, 04:21:27 pm »

------------
Turn 4
------------

The guard looks you all over and nods. "Alright, follow me to the captain." he opens the door and enters the barracks.
You all follow him through the only hallway of the barracks, you look into some of the rooms as you pass them. Most of them are small rooms containing 4 to 6 beds, A mess hall and a office or two with stuffed archive cabinets. There seem to be only a few militiamen in the barracks, you guess that most are on patrol or blowing off steam.

The guard stops at one of the doors near the end of the hallway and knocks on the door. "Captain, I have some people interested in the kobold job." "Alright, let them in." a female voice almost immediately responds.
He opens the door for you and lets you all in.  As you all enter you can see the captain sitting at her desk writing something down on paper with a quill, a goose feather you think. The captain is currently wearing a simple military dress and pants with the shield of the local ruling house embroidered on her dress. "Give me a minute and let me finish this." she says without looking up. "And you can return to your post Garrick." the captain says after a few seconds pass. "Y-Yes sir." the guard hastily leaves the room, leaving you all with the captain. After a minute of waiting she puts down the quill and sets her papers aside and looks you all over in a businesslike manner. "Greetings travelers, My name is Adela Pogue and I am the captain of the Amul militia. Who are you?" she asks.
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scapheap

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Re: The Adventurer's Path - Turn 4
« Reply #27 on: January 01, 2013, 04:29:08 pm »

Grey bow "Grey Featherback, aspiring paladin."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Powder Miner

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Re: The Adventurer's Path - Turn 4
« Reply #28 on: January 01, 2013, 10:02:49 pm »

April grins. "April Eploc, adventurer."
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Caellath

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Re: The Adventurer's Path - Turn 2
« Reply #29 on: January 01, 2013, 10:14:29 pm »

"Caern Ilman, blacksmith and adventurer. Pleased to meet you." Caern answers.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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