convince the kid that the master won't believe his story
You look at the apprentice, again
Your... your master sounds like someone who won't believe you... he might... You widen your eyes, looking scared due to what you 'just' remembered
What if he wants to send me back? You've got to help me! Help me hide me. Again, the boy annoyingly doesn't even answer you, but instead leads you to his oaken cabinet, opening the door. You slip in, and he closes it again.
It's pretty dark inside, and you're lucky to have such a great sense of hearing. You hear... well, aside from several inconsequential things, you hear the boy standing around, then his imagination kicking in, and you hear him frantically trying to erase that pentagram, and bring his room in a more respectable state. Well, with his master nearing, you doubt he'll be ready in time. And, undoubtedly, you're right, hearing him climb the stairs after only a few minutes.
The picture lying before him once opening the door must have been amusing, if he hadn't been concerned directly. His apprentice, scrubbing the floor like mad, a half-erased pentagram, a dozen or so candles... He naturally stops immediately in his tracks, probably looking irritated, before taking a breath like probably few before, and beginning to shout:
What did you do, you lousy know-nothing? Did you try summoning a freaking demon, you irresponsible greenhorn? Well, what he lacks in innovative swear words he more than makes up in volume. The assistant is stunned at first, too, and needs a bit to answer in the directly opposite volume.
I didn't... he wasn't... I couldn't... I tried to... failed... Well, it's not as if you were a demon of trickery, but even a small child would certainly not believe that lie. And, neither does the mage. Instead, he pulls the apprentice up at his collar, and throws him beyond his back.
That demon better not be here., and obviously begins casting a spell. You're quite sure it could be summarised as 'Find the next demon', or 'Find the next magical energy around'. You're quite sure, too, that you can't hide from it. The obvious solution, of course, is to attack.
You step out of your cabinet, arms held apart in a gesture of peace.
Please, Sir. I'm not a demon. I've been abducted by them, and your apprentice saved me. Please, stop casting. Uhm, he does not seem to buy it at all. As you certainly do not want to be afflicted by whatever magic he's brewing, you slowely come closer. He drops his spell, and instead, a small amount of fire appears in his hands.
Do not come closer! This certainly does not look well.
You charge. While a fireball may seem quite impressive, immediately throwing one also means he has foregone any kind of protection, beyond whatever his robes may offer. You cover the small distance to him in less than a second, your form slipping, and preparing. Instead of a clearly cut, human feminine head, you now have a bulky head with visible bones, instead of human hands, claws, and instead of a normal body, a mixture of your former, muscular form and protective plates.
The second you needed too short, you slam into the wizard before he even attempted to throw the fireball, your new claws extended. Hitting, of course. With two one and a half meter claws sticking through his chest, you're quite sure he's dead. That was fun.
Now, however, you need to decide what to do with the apprentice - who appears to have fainted -, the tower, its inhabitants, and yourself.
Status: Recently summoned. Clawing its way up in the world.
Abilities known: Shapeshifting. Detect Humans (20m). Suggest.
Form: A brutish war form. Two long claws. Not pretty.
Location: On top of a dead wizard.
Humans tricked: 1
Humans killed: 1