And to the jerks... well, being you is punishment enough.
Aaaaah the passive aggressiveness run awaaaaaay
I just wonder if perhaps hiring a coder or four that share his vision and could help him out might be a good idea.
Toady's project. Same reason he doesn't open source DF.
The only difference is that the dwarves either complete their vision or go insane. Has me worried about Toady...
Their visions also take a while to complete, with things being added all the time - and are only truly realized when finally viewed in their complete form.
2. Could someone explain to me how much all the "depth" in the coding actually adds to the game? I'll be honest, it's not the fluid mechanics and geological layer generation (or whatever) that have me hooked on this game.
The fluid mechanics are the reason I found this game in the first place :3
I find combat in the game really difficult to decypher (I don't think it necessary to list fifty lines of my Dwarf's fat layer getting hit, or whatever).
/50 lines of our Dwarf getting hit, and bruised. If you do not like watching the fight step by step and just want to see the result of encounters, (v) (w) or (v) (z) (enter) or (k) (enter).
Creating a water reservoir is an absolute pain.
Realism and Fun.
Getting the dwarves to actually do what I want them to do shouldn't involve wading through the bugs to figure out which one is keeping my dwarf from his assigned task.
The epidemic you describe does not exist. There is one labour crippling bug I know of; that is beekeeping. Beekeeping is not something most people play DF for, though I know of one.
If I recall correctly, perhaps a good example of how frustrating it can be is how the keys used to select more than one item changes arbitrarily depending on what thing you are trying to select (sometimes it's arrows and sometimes it letters, it should be one or the other, not different depending on the circumstance). That's not depth, it's poor design. It just seems like so much of the game is complicated just to be complicated, rather than from necessity.
+ / -
< / >
I give up
3hard5me
If someone doesn't like the interface, they can kindly fuck off. I don't wanna sound like an asshole here, but why the hell would Toady change his game for other people? It's his game, and he isn't doing it to get money or fame. He doesn't have any problem with it taking a while to make.
Seriously, if we didn't exist Toady would probably still be trying to make his game. We're the ones benefiting here. To quote an old rhyme: "ya get what ya get and ya don't throw a fit."
I believe everyone can benefit from constructive input. Besides, it's a free country where I live, so I'll keep doing as I please, and you sir are the one who can kindly fuck off.
I believe everything here has been discussed to hell and back, and where I live we have this thing called respect and courtesy.
So...
Fuck your kindly fucking off you fucking fuck fucker fucking fuck you fucker you :|
Also, guys, relax, I love the game, if I didn't I wouldn't have made this post in the first place. I just think some parts of it could use improvement.
We all do.
/Suggestions sub forum.
Building a cult around Toady is all well and good, but just remember you might be insulating him from the truth sometimes.
Don't listen to him Emperor Toady, his words are poison... Yesss... WE NEED MOAAARR INTERFACE, INTERFACE FOR OUR INTERFACE
LET NO MAINSTREAM GAMERS EVER REACH THIS GAME AND SURRVIIIIIIVE