Turn 45 - The Great EscapeLars, rather displeased with the nature of his dreams, goes down the road, hoping to find a sufficiently charitable person that might give him directions down that way. And not an hour later, he finds himself to be in luck! A group of four people are coming his way! Two men, a youth and a boy, seems like. One of them seems to have a severely lacerated face and a sour expression. The others look to be consumed with sheer ambivalence, except for the child, who looks slightly doubtful.
In other words, the perfect people to ask for directions!
* * * * *
Shashari, still hanging on to the ram, tries to persuade the filthy cattle-stealing heathen of his terrible and inappropriate ways.
[Charisma roll: 2+1]
"Nonsense! This ram was tamed by none other than myself using gentle diplomacy, hence its desire to protect me and my fellows! Your brutish ways are a crude and false form of dominance!""I could see that from the way it could be easily steered to run straight into you! Filthy animals are meant to be physically dominated, they know no other mode of communication!"[Shashari grip roll: 5]
[Filthy Cattle-Stealing Heathen grip roll: 6-->3]
As Shashari holds on to the ram, the heathen tries to get a better grip on the creature, moving toward his riding companion! That is, until he grips a bit of the ram that one really should not grip if one values their health, further enraging the creature and forcing it into a roll!
[Shashari grip roll: 6-->4]
[Filthy Cattle-Stealing Heathen grip roll: 6-->6]
Both of them stay firmly glued to the ram's back as it tries to lose them in a rolling motion! It begins to look quite tired!
[Ram endurance roll: 2]
In fact, it seems to be unable to continue its wild activities, breathing heavily as it unsteadily stumbles forward and feebly tries to shake its riders off.
"Ha-hah! The beast is conquered!""Oh, get off the ram already!"[Grapple: Siren vs. Filthy Cattle-Stealing Heathen: 6-->5 vs. 6-->5]
"Now to conquer the heathens!"The Siren tries to grab the lunatic and restrain him, but the weirdo is too fast, leaping off the ram and onto the Siren in a single, fluid motion, rolling off with him towards the river.
* * * * *
Phiali takes a careful look at the mechanism. It is certainly possessed by the evil of Sloth, that is for sure. And the best way to fix Sloth is to give it a good tap.
[Percussive maintenance roll: 3]
He taps it gently, hearing something move slightly, like a gear moving a fraction of an inch before stopping again. This is certainly promising, if not entirely encouraging. A successful diagnostic procedure, certainly.
* * * * *
Gronok, faced with the dismal reality of the surroundings, thinks back to the directions the bandits gave him.
He remembers clearly that they said there was a city two days to the south from here, a village four hours to the north from here that you need to go through unfriendly woods to reach and a village six hours to the west! It's good to have such a wonderful memory.
* * * * *
Elizas, seeing Gezerim climb on the roof, takes up an optimum viewing position and waits to see what happens.
[Gezerim stealthy escape roll: 1-->3]
He doesn't have to wait long, as Gezerim immediately slips off the roof and lands on the grass below face-first, causing the nearby guard to jump with surprise!
[Gezerim endurance roll: 4]
Gezerim quickly gets up, looks around, notices the guard, yelps and tries to make a run for it.
[Gezerim escape roll: 4]
[Guard pursuit roll: 5]
He does not seem to have chosen the most optimal avenue of escape, as he runs right past another guard, who immediately chases after him as well, albeit much more closely.
[Gezerim escape roll: 5]
[Guard pursuit roll: 3]
That is, the guard would have followed Gezerim much more closely had he not been immediately run into by the previous guard, making them both fall over and make surprised exclamations that betray that they probably aren't very good at this.
[Gezerim escape roll: 2]
[Guard pursuit roll: 4]
However, more guards have been attracted, and these ones pursue the con artist with great gusto, chasing after him like a pack of bloodhounds.
[Gezerim escape roll: 1-->4]
[Guard pursuit roll: 5]
He is then tackled from two different directions by yet more guards, who proceed to pin him to the ground and search his possessions without saying a word.
Lars: 5 MP
Shashari: 5 MP
Phiali: 0 MP
Gronok: 0 MP
Elizas: 3 MP