Turn 20 - Believe It Or Not, He's Walking On AirGronok, not seeing a better way out, tries again to jump at the window. Except this time, he will do it better!
[Jumping roll: 2]
Or not. It looks like the window is just too high for his creaky-kneed self to reach. Realizing the true depths of his physical ineptitude, he attempts to hide to the best of his ability.
[Hiding roll: 6-->2]
Not seeing any better places to hide himself, he hangs upon the door, hoping the guards will be gentle when they come in.
In a surprising twist, the guards are not gentle. Not at all. They kick in the door, sending it (and, by extension, Gronok) smashing into the brick wall of the cell.
[Gronok endurance roll: 5]
He manages to not yell in pain and his bones manage to not break. Overall, a very good showing for Gronok. The guards, meanwhile, not seeing anything amiss in the cell, head right out and proceed to kick in the next door in the hallway.
Phew. That was a close one.
* * * * *
Phiali, not really seeing any reason why not, opens the door to the temple with the utmost caution and quietude.
Nothing tries to stab him. Or yell at him. This is what he calls a good sign. He peeks inside.
[Perception roll: ?]
Doesn't look like anyone's around in the immediate vicinity of the door. The room the door leads to seems to be a great entry hall, judging by all the fountains, white columns and the many, many archways probably leading to all sorts of places. Since it's the middle of the night, the place is generally empty.
Although he does spy something slowly moving at the end of the hall about a hundred feet away.
* * * * *
Shashari, very much aware that whatever is in there is unlikely to hold a high opinion of her, tries to perform a feat of diplomacy at the impenetrable darkness. After all, it could only do these creatures good if they listened to reason and didn't give in to their base, destructive impulses as animals and witches are known to do.
[Charisma roll: 4+1]
"Um, well, if you can hear me... anyone? Anything? I'm not here to burn you at the stake or steal your meat... so nice witch and/or wolf and/or bear? Want to come out and talk about this?"The only response is a sort of irritated growl coming from the cave. No other sounds follow. Shashari makes two conclusions: whatever is in there is not known for its communication skills (though she suspects she might have understood the general intent of this particular growl, if not the particular details), and it also cannot be bothered to come out and eat her. Yet.
* * * * *
After suffering an unexpected musical failure,
Elizas has to resort to his other plan. This plan is elegant in its simplicity. First, Elizas has to raise his hands into the air. Then he has to let some divine confidence flood into him. Finally, he has to take a step, followed by another. Then another. Then ten more. And would you look at that, he's walking on air! What a wonderful feeling it is indeed. But now, time for the final step - the jump.
Elizas jumps forward and flies over the crowd, grabbing the bewildered Patalim from the stoning area as he flies past! The crowd goes wild!
[Elizas strength roll: 3]
Patalim is quite heavy, though. It is a bit more difficult to carry him than one might think. However, Elizas manages to slowly ascend with the convicted libertine in hand while the crowd looks on.
[Crowd reaction roll: 4]
They seem a bit dumbstruck by this development. Speechless, even. Which is fortunate, as they have a sufficient number of stones in their hands to bring down every last one of the city's persistent carrion birds, let alone a single floating musician. This allows Elizas to carry Patalim for quite a while before his godly aerial blessing runs out. Now they are somewhat clear of the execution square, though one would be hard pressed to term their current position as safe, exactly.
3 MP expended!Crowd sufficiently impressed by divine power. +1 MP.Gronok: 0 MP
Phiali: 1 MP
Shashari: 5 MP
Elizas: 3 MP
Sejena: 2 MP