Turn 15 - The Tell-Tale MunchHaving successfully defeated his glib adversary,
Gronok gives the coordinator some advice as the two of them watch the third priest get run down by an angry mob.
"Question the tenth priest and you'll find the truth of my words.""I do believe he will be difficult to question in such a state. Perhaps when he gets better. If he gets better."[Priest 3 escape roll: 1]
[Mob pursuit roll: 1]
The coordinator chuckles slightly when he sees the third priest mistake a curtain leading into an alcove for a door. This chuckle turns into full-on laughter when the mob does so as well, smashing together into a great clump of bodies that grasp, punch and kick each other with great intensity. In the middle of it all, the third priest awkwardly rolls out of the alcove and over an overenthusiastic mob member, then begins to stumble his way toward the exit.
"Hilarious lot, these peasants. Not that the head priests are any better.""I suppose so. Now, you worship Kezilam, correct? What are her or his primary tenets?"[Coordinator reaction roll: 1-->3]
"Wait, you do not worship Kezilam? Why are you here, then?"The coordinator begins to examine him suspiciously.
"Who are you, anyway? And why did you interrupt the ceremony?"* * * * *
Phiali is not nearly stabbed enough to consider stopping his questing for today. He attempts to explore the surrounding area around the temple.
[Scouting roll: 6-->3]
He walks all around the temple, taking note of various important objects. After a long examination, he comes to several conclusions. Firstly, there are plenty of windows around the temple and they all seem to be wide open and easy to enter, though he will need a hooked rope to reach them. Secondly, there are three entrances to the temple - one at the back, one at the front, one on the roof four stories above ground level, of which only the roof entrance and front entrance seem to be always open. Thirdly, there is a brief security gap in front of the temple at around midnight. If he times it perfectly, he might be able to get to the doors, open them in time, close them and get in before anyone gets wise. Fourthly, there is a noticeable structural weakness in one of the side temple walls that is unguarded. If he times it perfectly with the ringing of the prayer bell, he might be able to break this wall and sneak in, though he'll need some kind of hammer or pick to do this. Fifthly, for all this to work, he may need to impersonate a woman. It's necessary, you know.
With that done, he looks for some food.
[Search roll: 5]
He finds a few bushes full of berries, which is sort of good, since he does not have any good hunting implements and he does not really feel like whacking fish over the head with his curved stick. He gorges himself on the tasty vittles after thanking God for this amazing find, then continues exploring.
[Exploration roll: 1-->2]
He doesn't get very far before he runs into a guard right in the middle of the woods!
"Uh, why are you not at your post, guard?""I heard rustling and munching coming from the area. Figured somebody was around. And here I am. And here you are as well."[Guard intelligence roll: ?]
The guard suddenly starts yelling!
"I FOUND THE INFIDEL! HE IS HERE, GORGING ON NATURE'S BOUNTY! COME QUICK, EVERYONE!"Well, crap.
* * * * *
Elizas decides to just relax and find somebody to spend the night with rather than get carried away with the prophet business just yet.
[Nightly companion roll: 2]
Though the women seem loose and friendly enough, none of them seem particularly willing to get to know Elizas on quite that much of a personal level. It's their loss, he decides as he goes to sleep late in the evening.
[Dream roll: 6-->1]
He dreams or, more precisely, has nightmares of a horrible kind of world. A massive desert of absolute nothingness, white vultures flying about and tearing at the flesh of the hungry and thirsty, all the while a massive dark river flows ominously to the north. Finding no refuge in the dry areas, Elizas realizes that the river is his only hope. He runs after it, seeking to get but a taste of its waters.
[Elizas endurance roll: 6-->3]
He runs like he has never run before, sprinting as fast as the wind. His feet burn in the desert sand, but he keeps on running. The desert air feels like sand making its way to his lungs, but he steadfastly trails after the river, gaining steadily. It takes him over an hour of sustained running, but he pushes himself to get to the very edge of the escaping river. Mustering his strength, he makes a desperate leap for it!
It proves insufficient to reach the river, but he does get something almost as valuable. A whiff of the waters. That smell. He'd recognize it anywhere.
Wine.
Elizas awakens in his bed, sadly still alone. It is early morning, and Patalim is probably due to be executed soon. He'd better hurry.
* * * * *
After examining the rock,
Shashari is slightly unsettled. She searches around for clues to gauge the true threat of rockwitches.
[Search roll: 5]
Looking around the site of the rock, Shashari notices something. A clue! Well, not a clue per se, but perhaps something leading to a clue! It is a pair of footprints!
[Intelligence roll: ?]
Hard to tell if they're human or not, since the soil is hardly ideal for preserving such things. Could be a human. Could be a wolf. Could be a
witch. Fact is, Shashari doesn't know. Could be anything really. What can you expect, she's not a wilderness expert, after all.
* * * * *
Sejena does her best to put on a convincing facade of knowing what she's doing and a general sense of belonging in this wretched hive of scum and villainy.
[Charisma roll: 6+1-->5]
She gets a purposeful look in her eyes, then gets into not a walk, but a
stride. She heads down the street, managing to look like she's been around. In a menacing sort of way, not in a concubine sort of way. This change in attitude is not lost on the denizens of the area, as they seem to suddenly become more... submissive, allowing her to pass along the area unharmed and unmugged. They're still looking at her, mind you, just not in quite the same, predatory way.
[Pathfinding roll: 5]
Cutthroat Alley proves rather easy to find, to tell the truth. It seems to be an area that the other denizens of the south side avoid like the plague. Even looking from afar, the place looks just plain sinister. Even less safe than the rest of the area, too. However, Sejena doesn't let this stop her. She goes right in and looks for Naphezim of Vipuka.
Sadly, she doesn't know what he looks like.
[Perception roll: ?]
There does, however, seem to be an old woman sitting in front of a house. She seems to be eying Sejena oddly. There also appears to be a young man crawling along a nearby roof. Both don't seem like talkative types, but Sejena doesn't really have a lot of options.
Gronok: 0 MP
Phiali: 1 MP
Elizas: 5 MP
Shashari: 5 MP
Sejena: 2 MP