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Author Topic: Prophets of the New God: most unfortunately dropped.  (Read 72986 times)

Xantalos

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Re: Prophets of the New God: Turn 12 - The Second Part Is Especially Important
« Reply #135 on: January 23, 2013, 12:52:51 pm »

...How much MP would it cost to have a booming voice, which the people will assume is Kezilam, proclaim him guilty?

There's no specific miracle for that. However, it is possible.
HGNH
Anything for 2 MP that involves him confessing?
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Digital Hellhound

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Re: Prophets of the New God: Turn 13 - Pre-Speech Twinkle
« Reply #136 on: January 23, 2013, 12:54:21 pm »

Just shout at him really loud. That's the way the true followers of the true god(dess) do it.
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Xantalos

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Re: Prophets of the New God: Turn 13 - Pre-Speech Twinkle
« Reply #137 on: January 23, 2013, 12:55:49 pm »

Just shout at him really loud. That's the way the true followers of the true god(dess) do it.
If I have to, I will annihilate him in a storm of words.
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Harry Baldman

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Re: Prophets of the New God: Turn 12 - The Second Part Is Especially Important
« Reply #138 on: January 23, 2013, 01:04:47 pm »

Anything for 2 MP that involves him confessing?

The list of miracles you and I use are one and the same. You can look on it (first post) and figure something out, I believe. I don't really like giving too many hints to people.

EDIT: Also, I just noticed that healing costs 2 MP and not 1 MP as I thought. So Phiali isn't actually able to do it and he shouldn't have been able to the first time. Just a heads-up. Not that I'm going to change anything (since it's my mistake).
« Last Edit: January 23, 2013, 01:10:08 pm by Harry Baldman »
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Xantalos

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Re: Prophets of the New God: Turn 13 - Pre-Speech Twinkle
« Reply #139 on: January 23, 2013, 01:25:06 pm »

Last GM buggery:it would cost 2 MP for a within-sight Charisma curse, right?
[/derp]
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Harry Baldman

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Re: Prophets of the New God: Turn 13 - Pre-Speech Twinkle
« Reply #140 on: January 23, 2013, 02:12:39 pm »

Yes.
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Xantalos

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Re: Prophets of the New God: Turn 13 - Pre-Speech Twinkle
« Reply #141 on: January 23, 2013, 02:17:52 pm »

My herpness is done. Turn here later.

Gronok, moving quickly, interrupts the priest before he speeches and puts a Curse on his ability to speak (curse on Charisma).
"You never actually said anything, I notice. You evaded it with fancy words, but on the whole you said nothing. What, are you afraid of an old man? You must have something to hide, otherwise a man with as much faith in God as you have would surely not be afraid of an old mane's outrageous accusation that you have betrayed God, correct? So why don't you tell this honorable court what you are hiding? You set yourself up as a false idol. Admit it."
« Last Edit: January 23, 2013, 04:25:46 pm by Xantalos »
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Harry Baldman

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Re: Prophets of the New God: Turn 14 - God-Glare
« Reply #142 on: January 24, 2013, 04:17:57 pm »

Turn 14 - God-Glare

Elizas decides to take this Gezerim fellow up on his offer, but not before asking a question.

"Say, would you know anything of the trial of Patalim? I hear he's being executed tomorrow."

"Oh, there wasn't a trial at all. The Kezilamites only try their own worshippers. Any others can be freely denounced and sentenced to lawful execution singlehandedly by a ranking Kezilamite priest. It's a very efficient system. Good at motivating nonbelievers to join."

"And Patalim was a nonbeliever?"

"I do not know, not knowing him personally. Probably, considering he's about to be executed. Believers don't get such treatment."

"I see."

Elizas nods and heads deeper into Gezerim's home. He is pleased to find much wine and fine companionship within, as are the merchant and his followers. They proceed to enjoy a fine evening of drink and various entertainment. Eventually, in one of his more profound phases of inebriation, Elizas decides to try to convert some of the people in the party!

[Conversion roll: 2]

As he speaks of God, the people around him seem to be in one of the less lucid phases of inebriation. They look to be unable to pay attention to his words long enough to discern what he's saying, let alone stomach the concept of the god he espouses. One of the consequences of coming to the party late, he supposes.

* * * * *

Phiali decides that these people aren't worth his time today. He solemnly and meaningfully shakes his head, then tries to walk away.

[Guard pursuit roll: 2]

The guards, seemingly capable of learning from their mistakes to some degree, decide not to follow him. They don't even try to stab him or anything. Good guards. Good guards! Phiali leaves quietly and heads back into the woods.

Well, he didn't get stabbed today. Scratched, maybe, but not stabbed. That's a start, sort of.

* * * * *

Sejena heads to the south side of the city, colloquially known as the meanest part of town. And in this part of town, there are places that are a cut above the rest in terms of sheer meanness. Some might argue that Cutthroat Alley is such a place, a den of murderers, thieves and murderer-thieves. Others, however, would say that these are merely the tales of frightened noblemen to tell each other. Though Sejena feels she might regret it, she enters the dark depths of the south side.

[Safe passage roll: 1-->6]

As she wanders down the streets of the south districts, she feels many eyes staring at her from every corner. Even in her plain clothes, she clearly stands out in the area. Everybody knows everybody on the south side of the city, and if they don't - well, clearly you've wandered into the wrong place.

Somehow Sejena gets the feeling that asking for directions wouldn't be a good idea.

[Perception roll: ?]

The stares of the surrounding denizens of the area seem to mentally pick apart her outfit for good places to find valuables. They also seem to be looking for good places to deposit their respective collections of sharp instruments. And she's not even in Cutthroat Alley yet. Aulanna only knows what that will be like.

* * * * *

Gronok meets the stare of the tenth priest, and he meets it with an uncommon fierceness. The priest, looking into Gronok's eyes, sees something. Something greater than him, greater than Gronok, greater than the church. Perhaps even greater than Kezilam herself. Though it is but a brief glimpse, the priest shivers for a moment, then begins to sweat faintly. Gronok turns to him and speaks once more.

"You never actually said anything, I notice. You evaded it with fancy words, but on the whole you said nothing. What, are you afraid of an old man? You must have something to hide, otherwise a man with as much faith in God as you have would surely not be afraid of an old man's outrageous accusation that you have betrayed God, correct? So why don't you tell this honorable court what you are hiding? You set yourself up as a false idol. Admit it."

[Priest 10 excuse roll: 1+1-1-->6]

"I... I don't know... messiah? False idol... I..."

The coordinator looks away from the escaping third priest and gives the tenth priest a firm stare.

"Head priest? What is wrong with you?"

"Uh... no, I didn't... I. I. I did? I did not? What did I do?"

He seems to have gotten very confused all of a sudden.

"Compose yourself, head priest! You are in a house of Kezilam!"

"Kezilam? What? Nothing... nothing at all..."

"Stop babbling, head priest, or I will be forced to remove you from the temple! Do you wish for that to happen? Do you wish to have your purity questioned?"

"Questions... all answered."

"Very well. Guards! Remove him!"

Several fellows come out of a nearby alcove and take the head priest by his hands, leading him out of the hall.

"How strange of him to have such an episode. Sad as well. That particular bit of misbehavior disqualifies him from being a head priest any longer. How unfortunate. For him, that is."

The grave face of the coordinator seems to approach a state not entirely unlike a grin. Seems like he didn't like the tenth priest much, either.

2 MP expended!

Spoiler: MP Tracker (click to show/hide)
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Xantalos

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Re: Prophets of the New God: Turn 14 - God-Glare
« Reply #143 on: January 24, 2013, 04:21:37 pm »

((Expending all my MP? TOTALLY WORTH IT.))

"Question him and you'll find the truth of my words. Now, you worship Kezilam, correct? What are her or his primary tenets?"
« Last Edit: January 25, 2013, 03:27:30 am by Xantalos »
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GreatWyrmGold

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Re: Prophets of the New God: Turn 14 - God-Glare
« Reply #144 on: January 24, 2013, 06:05:21 pm »

Explore the area without approaching the temple. Near noon, look for some food (probably looking for berries or fish or something), then continue exploration. As dusk nears, look for more food, bathe, pray, and rest.

Oh, and pray before all meals.
Prayer is good.
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TCM

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Re: Prophets of the New God: Turn 14 - God-Glare
« Reply #145 on: January 24, 2013, 06:41:06 pm »

Elizas goes to bed, accompanied by a willing female if he finds one, and gets a good's nights rest for what is coming up.
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IronyOwl

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Re: Prophets of the New God: Turn 14 - God-Glare
« Reply #146 on: January 24, 2013, 07:04:36 pm »

Shashari frowned. She wasn't very fond of danger... but she was awfully curious about these witches.

Search around for more clues.


((Sorry about missing another turn. Was caught in indecision between investigation and fleeing. :P))
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Digital Hellhound

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Re: Prophets of the New God: Turn 14 - God-Glare
« Reply #147 on: January 25, 2013, 01:07:13 pm »

Sejena kept her expression calm as she made her way forward. Look like you know what you're doing. That's always the way.

---
Onwards! Find Naphezim. If anyone blocks my passage, tell them he wouldn't be very happy if I came to any harm.
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Harry Baldman

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Re: Prophets of the New God: Turn 15 - The Tell-Tale Munch
« Reply #148 on: January 25, 2013, 03:30:12 pm »

Turn 15 - The Tell-Tale Munch

Having successfully defeated his glib adversary, Gronok gives the coordinator some advice as the two of them watch the third priest get run down by an angry mob.

"Question the tenth priest and you'll find the truth of my words."

"I do believe he will be difficult to question in such a state. Perhaps when he gets better. If he gets better."

[Priest 3 escape roll: 1]
[Mob pursuit roll: 1]

The coordinator chuckles slightly when he sees the third priest mistake a curtain leading into an alcove for a door. This chuckle turns into full-on laughter when the mob does so as well, smashing together into a great clump of bodies that grasp, punch and kick each other with great intensity. In the middle of it all, the third priest awkwardly rolls out of the alcove and over an overenthusiastic mob member, then begins to stumble his way toward the exit.

"Hilarious lot, these peasants. Not that the head priests are any better."

"I suppose so. Now, you worship Kezilam, correct? What are her or his primary tenets?"

[Coordinator reaction roll: 1-->3]

"Wait, you do not worship Kezilam? Why are you here, then?"

The coordinator begins to examine him suspiciously.

"Who are you, anyway? And why did you interrupt the ceremony?"

* * * * *

Phiali is not nearly stabbed enough to consider stopping his questing for today. He attempts to explore the surrounding area around the temple.

[Scouting roll: 6-->3]

He walks all around the temple, taking note of various important objects. After a long examination, he comes to several conclusions. Firstly, there are plenty of windows around the temple and they all seem to be wide open and easy to enter, though he will need a hooked rope to reach them. Secondly, there are three entrances to the temple - one at the back, one at the front, one on the roof four stories above ground level, of which only the roof entrance and front entrance seem to be always open. Thirdly, there is a brief security gap in front of the temple at around midnight. If he times it perfectly, he might be able to get to the doors, open them in time, close them and get in before anyone gets wise. Fourthly, there is a noticeable structural weakness in one of the side temple walls that is unguarded. If he times it perfectly with the ringing of the prayer bell, he might be able to break this wall and sneak in, though he'll need some kind of hammer or pick to do this. Fifthly, for all this to work, he may need to impersonate a woman. It's necessary, you know.

With that done, he looks for some food.

[Search roll: 5]

He finds a few bushes full of berries, which is sort of good, since he does not have any good hunting implements and he does not really feel like whacking fish over the head with his curved stick. He gorges himself on the tasty vittles after thanking God for this amazing find, then continues exploring.

[Exploration roll: 1-->2]

He doesn't get very far before he runs into a guard right in the middle of the woods!

"Uh, why are you not at your post, guard?"

"I heard rustling and munching coming from the area. Figured somebody was around. And here I am. And here you are as well."

[Guard intelligence roll: ?]

The guard suddenly starts yelling!

"I FOUND THE INFIDEL! HE IS HERE, GORGING ON NATURE'S BOUNTY! COME QUICK, EVERYONE!"

Well, crap.

* * * * *

Elizas decides to just relax and find somebody to spend the night with rather than get carried away with the prophet business just yet.

[Nightly companion roll: 2]

Though the women seem loose and friendly enough, none of them seem particularly willing to get to know Elizas on quite that much of a personal level. It's their loss, he decides as he goes to sleep late in the evening.

[Dream roll: 6-->1]

He dreams or, more precisely, has nightmares of a horrible kind of world. A massive desert of absolute nothingness, white vultures flying about and tearing at the flesh of the hungry and thirsty, all the while a massive dark river flows ominously to the north. Finding no refuge in the dry areas, Elizas realizes that the river is his only hope. He runs after it, seeking to get but a taste of its waters.

[Elizas endurance roll: 6-->3]

He runs like he has never run before, sprinting as fast as the wind. His feet burn in the desert sand, but he keeps on running. The desert air feels like sand making its way to his lungs, but he steadfastly trails after the river, gaining steadily. It takes him over an hour of sustained running, but he pushes himself to get to the very edge of the escaping river. Mustering his strength, he makes a desperate leap for it!

It proves insufficient to reach the river, but he does get something almost as valuable. A whiff of the waters. That smell. He'd recognize it anywhere.

Wine.

Elizas awakens in his bed, sadly still alone. It is early morning, and Patalim is probably due to be executed soon. He'd better hurry.

* * * * *

After examining the rock, Shashari is slightly unsettled. She searches around for clues to gauge the true threat of rockwitches.

[Search roll: 5]

Looking around the site of the rock, Shashari notices something. A clue! Well, not a clue per se, but perhaps something leading to a clue! It is a pair of footprints!

[Intelligence roll: ?]

Hard to tell if they're human or not, since the soil is hardly ideal for preserving such things. Could be a human. Could be a wolf. Could be a witch. Fact is, Shashari doesn't know. Could be anything really. What can you expect, she's not a wilderness expert, after all.

* * * * *

Sejena does her best to put on a convincing facade of knowing what she's doing and a general sense of belonging in this wretched hive of scum and villainy.

[Charisma roll: 6+1-->5]

She gets a purposeful look in her eyes, then gets into not a walk, but a stride. She heads down the street, managing to look like she's been around. In a menacing sort of way, not in a concubine sort of way. This change in attitude is not lost on the denizens of the area, as they seem to suddenly become more... submissive, allowing her to pass along the area unharmed and unmugged. They're still looking at her, mind you, just not in quite the same, predatory way.

[Pathfinding roll: 5]

Cutthroat Alley proves rather easy to find, to tell the truth. It seems to be an area that the other denizens of the south side avoid like the plague. Even looking from afar, the place looks just plain sinister. Even less safe than the rest of the area, too. However, Sejena doesn't let this stop her. She goes right in and looks for Naphezim of Vipuka.

Sadly, she doesn't know what he looks like.

[Perception roll: ?]

There does, however, seem to be an old woman sitting in front of a house. She seems to be eying Sejena oddly. There also appears to be a young man crawling along a nearby roof. Both don't seem like talkative types, but Sejena doesn't really have a lot of options.

Spoiler: MP Tracker (click to show/hide)
« Last Edit: January 25, 2013, 04:28:11 pm by Harry Baldman »
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Xantalos

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Re: Prophets of the New God: Turn 15 - The Tell-Tale Munch
« Reply #149 on: January 25, 2013, 07:40:15 pm »

"As a holy man, you must have a creed, correct? Then you know the importance of following said creed. I was compelled to reveal the false priests - by the way, you really should question the ninth and eighth priests - because my god cannot stand it. Their lies benefitted none, nor revealed some great truth, nor even entertained! They were just that - lies that taught nothing and sought to reveal knowledge.
You are correct in assuming that I am not a worshiper of Kezilam; I serve Mo'kar, the Teacher, the Wise One, who wishes for his children to learn so they may ascend to his side. And I come to spread word of his teachings, which are very similar to Kezilam's, from what I know.


Use speaking skills to get the guy interested in what I have to say, and not being all 'HERETICBLAH' towards me.
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