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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49568 times)

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #510 on: April 11, 2013, 03:59:00 am »

Guess its time for me to get slowly started on that, too...

Sauromatia is still holding out, somehow, without units in it. Ah well.

And sorry for all the scouts that died, but my lands a decently patrol'd
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Duuvian

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Re: Dom3 Round 11: Game in Progress
« Reply #511 on: April 11, 2013, 10:34:39 pm »

I thought I made a post saying I'd like to be a player in round 12, as Bogarus (Late age only nation), but it doesn't seem to be here. Also I'd like to use the CBM mod for the game.

EDIT: Ah, I posted it in round 10 thread.
« Last Edit: April 11, 2013, 10:41:59 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #512 on: April 12, 2013, 02:38:43 am »

   Since there has been interest in atleast starting the next round I started it. You can find the thread for round 12 here. I will still be actively admining this round so don't worry, I won't be disappearing.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #513 on: April 12, 2013, 11:46:27 pm »

Blasted fire elemental. So lets make sure I understand this right-- a fire elemental left without leadership will just sit there? Or what?

I'm trying to figure out if I friendly fired my own mage or not. Well, not initially my own mage, charmed him I think. There was a newly summoned fire elemental adjacent to him that did nothing for several rounds, the mage meanwhile did nothing due to being unconcious. Eventually one of Silver Spoon's lightning arrows hit the mage (though given my accuracy she could have been aiming for anything) and killed him.

The Great and Powerful TRIXIE! did successfully charm 1 Demon of Heavenly Fires though. I contemplated setting it to guard commander until I noticed the heat aura.

TGaP Trixie is going to be a fun little thug. She has a rune smasher (which I made like 15 turns ago and have had 0 use for since nothing I use targets MR.), the crown of overmight (Which allows casting of charm), an eye of the void (which, since agarthans only have 1 eye, makes her blind-- but that doesn't matter for charm), and then a lantern shield and a robe of shadows. So she is casting charm 1.5 times a round (because of bless quickness) at +4 penetration. I could possibly boost the magic pen further.... I think I could get +8 by giving another eye (Can I do that to 1-eyed creatures?) and by duel-wielding rune smashers. (or does their penetration bonus not stack for 2 of the same item? I know some things stack, some don't for duplicates.)

I have another SC building at the moment. I'll post screenshots after their first battle.

Oh, and I guess the secret is out now that I hit Tien Chi with this little trap: I at some point finally got around to getting enchantment magic up to 5, giving me a cute little national summon, Avatar of Darkness. It is an immobile (map-wise, in battle the things actually do move some.) commander that causes battles to be in darkness. So I'm basically plopping the things down in all my important labs. To brag: I sent a tiny task force to a bit of Tien Chi's coast that I knew from earlier had a lab. Summoned a darkness dude immediately, he counterattacked immediately with an army that would have wiped out my forces if not for the darkness.

I really wish there were spells that created labs. Heck, a really powerful spell that put a lab in every region in the world would be nice.
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #514 on: April 12, 2013, 11:53:45 pm »

   What is the exact effect of darkness anyway? Oh and are you actually trying to eat me now or where you just bragging? I don't particularly want to go with my one option but I might have to. As for wanting labs magically, I can understand that. The province you took had a lab in it because at the time I wanted to put some gear on my commander so ended up having to make it.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #515 on: April 13, 2013, 12:25:23 am »

So she is casting charm 1.5 times a round (because of bless quickness)

That doesn't sound right to me. Since when has it been possible for a unit to cast more than one spell per turn?
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #516 on: April 13, 2013, 12:28:59 am »

If Endy means from water bless it doesn't:
Quote
The major bless for water is quickness which gives your sacreds an extra attack with each weapon and gives them a 50% boost to their action points. Note that this does not allow mages to cast two spells a turn and the extra attack still generates fatigue as normal.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #517 on: April 13, 2013, 12:39:40 am »

I'm trying to be efficient about eating you, but I can understand how it might seem a tad douche-tastic. There are a lot of things pulling on my resources at the moment and I am honestly concerned about just how much damage you're going to inflict upon me. Unlike Lanka and Pangaea my armies do not thrive on losing 200 troops for every province I take-- ruthless efficiency is sorta required. If I were to charge your lands head-first without playing my little tricks I'd take so much damage from the attempt that the invasion would never be worthwhile.


Oh, and the exact effect of darkness: Units get their attack and defense cut in half and precision cut 75%. Undead units are immune, and some units have various degrees of darkvision to mitigate the effect. If I could manage to get darkness working when attacking, which I more or less can't, it would be quite useful to pair with earthquake, which checks against defense. As is, however, the thing is primarily just a massive buff in melee.


Also: Quickness doesn't allow mages to cast multiple spells per turn, but it does allow spells from items to be cast twice a turn. I just checked the battle and TGaP Trixie was indeed double-casting every other turn.
« Last Edit: April 13, 2013, 12:41:15 am by Endymion »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #518 on: April 13, 2013, 01:02:26 am »

   Ah that would explain it then. Also I understand though it seems I have fallen into my MtG tactics. IE I end up dieing last because I make myself so hard to kill while not actually being an active thread.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #519 on: April 13, 2013, 06:07:29 am »

The indy province i took only had a population of 100.

What the hell?
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #520 on: April 13, 2013, 09:05:53 am »

The indy province i took only had a population of 100.

What the hell?

Death Scales?  Maybe numerous events occurred in there that killed the population?

If Endy means from water bless it doesn't:
Quote
The major bless for water is quickness which gives your sacreds an extra attack with each weapon and gives them a 50% boost to their action points. Note that this does not allow mages to cast two spells a turn and the extra attack still generates fatigue as normal.

My understanding of things is that the quickness spell does not allow for casting more than one spell per turn unless it's an item spell.  So if you had an item that casts fireball and boots of quickness, that fireball spell could be used twice per turn.  I think water blessing quickness works differently from spell quickness but not sure how.

Edit:  Oh just realized Endy already said the same thing about quickness.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #521 on: April 13, 2013, 10:43:24 am »

Yeah thats a intresting point, so could I slap boots of quickness, a "unit casts spell quickness" a bless (viva holy shourd) on a fella and have him blow 3 fireballs a turn?


*Oh and does that affect ranged weapons, too? I know a quick'd fella with a sword will strike twice on a good day, but he won't shot twice, or?
**I'll go and test it.

*** Alright, works. Item-Spells work, however it seems that one of the quickenss thingys does not stack, so if you have

bless-quickness
spell-quicken-self
item-quickness

only two are in effect at most or it scales poorly -> its like 100 + 50 % + 25% + 12.5% faster

But thunderbow had two shot phases, bane fire was used twice in a row (item spell), but the bow of war didn't shot twice, even with the same items..
« Last Edit: April 13, 2013, 11:10:03 am by ThtblovesDF »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #522 on: April 17, 2013, 07:55:15 pm »

   Well that turn went bad for me though the fact that the one battle had the other side with a casualty of -1 for their commanders was amusing. Stupid charm
« Last Edit: April 17, 2013, 08:03:15 pm by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #523 on: April 17, 2013, 08:13:03 pm »

Come you Lanka devils, how long do you plan to stare at us?
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #524 on: April 17, 2013, 08:33:39 pm »

*Shrug*  Your giants are tough so I need a lot of units.  More turns means more units and more research.  What's the rush?

Edit:  By the way are you the same Kebooo from Quarter to Three forums?
« Last Edit: April 17, 2013, 08:37:06 pm by gman8181 »
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Quote from: GUNINANRUNIN
Sure thing peanut man!
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