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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49519 times)

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #645 on: May 13, 2013, 03:56:14 am »

Oh god.... he was slightly worried about my 4 'good' units in smallsea. The remnants of my cripple army.(Constructed from all my afflicted units a couple turns prior.) They couldn't have taken on anything at that point. And yet, ballsy asshole I was, I immediately try to buy off the sea province. (I would have been willing to pay up to 10 gems after some haggling.)

Oh, and Niefelheim claimed 100? I guess that counts as a bit of an excuse as to why I ended up with it, given the niefel-ermor war. Still, it was a crystal amazon province-- they're some of the best indie archers in EA and they have decent mages and mage-priests. And, not that anyone would have known this until taking it-- 100 had a library! Libraries allow you to recruit sages, which are awesome for research. Seriously, that province was a MAJOR asset after I took it.

And oh god my horrible, horrible RP attempts. I was trying to go with a sort of half-hivemind/royalty thing. Ya know, being an Ancient Olm commanding a realm of ancient ones, pale ones, and olm spawn... my children. I think I sorta overdid it, it didn't really work out, and then one turn I was stoned and needed intel so I just went into ruthlessly straightforward diplomacy, dropping all pretense of RPing at all.


Anywho, I look forward to your musings later on. Ya know, when I show up again. Also, once the game is called for good I intend to release a giant zip file with all my turns and 2hs in it for the curious, as well as a short write-up or so on bits and pieces of it. Oh, and as for the 'called for good' idea-- Does anyone want to discuss terms? Personally I was thinking about proposing Civ5 military victory rules: when only one person holds their own capital they win. Which at this pace would be 3 or 4 turns for me to grab Lanka & Pangaea. But really I'm open to whatever, so long as I get to actually have the big Pangaea battle that will happen when I break down that fort.
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Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #646 on: May 13, 2013, 07:45:21 am »

Yeah, I didn't anticipate getting into all out war with Ermor so early, though I was the one that pushed it. I didn't have the units to spare to take 100, but also didn't want to say so and let someone else have it.

I'm fine with ending the game at any point. I just have rag tag forces left that don't really do anything interesting. I have no income and no active research. So I'm just going through the motions at this point. You might lose Niefelheim back to me, though.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #647 on: May 13, 2013, 11:24:53 am »

Doesn't matter much to me either way.
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #648 on: May 13, 2013, 01:12:34 pm »

   Far as I am concerned the winner is whoever is unanimously decided the winner between everyone who is still in the game. If this means someone has to kill everyone else so be it. But of course it could be over right now if everyone is willing to agree on who won.

Oh and Part 5 is up
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Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #649 on: May 13, 2013, 01:16:43 pm »

I'm sure we all unanimously decided Endymion won this game a while ago. But I think he deserves some glory in crushing us with all his armies and SCs. I have no real reason to continue other than to let him get to have his fun if he wants it.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #650 on: May 13, 2013, 03:09:09 pm »

I really played terribly this game.  Looking forward to not playing Lanka anymore.
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Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #651 on: May 13, 2013, 07:12:32 pm »

If ya'll are ready to call it, I've no right to hold you to soullessly doing the motions. The only thing I really desire to see at the moment is the battle that has been set up in Pangaea.

I mostly tried to spend the bits of my offensive and whatnot trying out SCs, since I didn't have any real experience with them. I've learned some things, I think. I've also learned to fully appreciate just how devastating of a spell utterdark is. Seriously, it is taking all my gem income at this point to make upkeep. I actually only needed to start alchemizing a turn ago, since I had ramped up taxes super high the turns prior to me casting it and then coasted for awhile on the stockpiled gold.... also, I got one of those 3000 gold events. In return the spell basically killed Niefelhiem and disabled Pangaea. Lanka, on the other hand, became my biggest concern, as utterdark doesn't effect blood hunting or undead/demon stuff. Thus my hasty attack with whatever I had nearby. Another interesting thing-- once I started to realize just how much repair Pangaea was putting into its walls, I thought about recruiting more Agarthans from nearby to help out. Only problem is that at the moment most provinces are producing roughly 2 resources-- so even with the gold I can't recruit much of anything.

Utterdark does indeed fall into the category of "spells that FUBAR the world for the sake of winning". Dang this game is depressing sometimes.
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #652 on: May 13, 2013, 07:54:15 pm »

Opening of the Seal was cast in Round 8, I believe. Everyone who was still around immediately pooled a bunch of pearls together to dispel it almost immediately, for the reasons above.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #653 on: May 13, 2013, 08:10:33 pm »

There is a lack of astral nations around to cast dispel.  I was planning to cast Astral Corruption just for kicks but unfortunately I've been unable to gather the appropriate number of slaves.  Too busy summoning stuff.

Anyway as I said, it doesn't matter much to me one way or the other.  I'm sick of playing Lanka now but on the other hand I'm curious what it'll take for you to take my capital.
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Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #654 on: May 13, 2013, 08:23:55 pm »

Yeah, Utterdark has pretty much transformed my turns into moving my two stacks of units around and occasionally casting summons. I could go for blood slaves but I need my mages to be able to win any kind of minor encounter. Not being able to recruit any giants has really turned my forces into rubbish and each turn I have new deserters. Despite this slow and pitiful death, I think I like it. I like seeing apocalyptic end times.
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #655 on: May 14, 2013, 05:43:29 pm »

Part 6 is up now
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #656 on: May 14, 2013, 07:37:15 pm »

Those demons were actually recruitables not summons (the summons are similar but with more hp and a different weapon).  The explosion effect was from your crossbow not an ability/effect from my units.  Yeah to be honest by that point in the game I had a couple stacks of those guys and at those casualty rates, I could probably have taken you pretty easily with a rush considering your general lack of battle magic (seriously, human nations with good mages should really be researching some sort of battle magic like evocation!).  I'm not very inclined to rush people though so playing a rush nation wasn't such a hot idea.  Then when I finally did attack someone, I went for another rush nation which was rather poor logic as well (mostly diplomatic reasons).

I'm a sucker for diplomacy and I honestly tried a little too hard to remain peaceful with everyone which put me at a disadvantage later.  My only good bit of diplomacy involved a little bit of backhanded message sending to try and get everyone to keep fighting each other instead of me.  Endy seemed to have done the same thing to me (but a better job of it :P) by convincing me to help him fight Niefel.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #657 on: May 15, 2013, 09:47:20 am »

Phew, managed to push the turn in just in time.

Agartha has taken my Capital this turn, but I'm pangaea, so i can perform mild amounts of shenaigans, which do absolutly nothing if you don't have any income at all ANYWAY :/ or if you have a lockdown on all gems, Aarrgggg!

But lord of the wild/hunt is being a boss guy, thou : )
Did you lose those items?
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #658 on: May 15, 2013, 04:40:17 pm »

Part 7 is up now
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #659 on: May 15, 2013, 07:43:57 pm »

Silver spoon has 8 afflictions. She entered that battle with 3, and didn't actually fight, just sat in poison clouds behind Cadence. Rhaux died from stream of life.

Shining armor has been re-summoned, and is still a prophet? Anyone know how that works? Like, had one of you summoned him would he still be my prophet? Will I get the opportunity to prophet someone new in a few turns once he has been 'dead' for 6 turns?

Lanka's rock of a god is annoyingly sturdy. Still, this time I got him down to 56 hit points before the auto-rout. Another 10 rounds of combat would have done it. Or at least, it /looks/ like I got it to 56 hit points. The reality might be different:


Oh, and here is a fun one-- I can officially state for certain that this game is replay bugged. I.E. What we are seeing in replays is not necessarily what is happening in the actual battles. From a short chat with the IRC crowd it sounds like the theory is that the random number seed the server is using got desynced from the seed we have, and as such we're seeing battles in one way they could unfold, but not necessarily the one that did happen according to the game. For instance, in the 'actual' battle, Cadence got charmed, and thus she is dead and Pangaean in the Hall of Fame (welcome back to the hall of fame I guess?). In the battle I see that never happened. Oh, and supposedly this bug sticks around-- Heck, it has probably been around for half the game from the sounds of it, all our battles just slightly off.

I guess I should be proud that killing her was possible? Actually, not really, I had already nearly done it twice on accident. Boulder throwers are the solution to anything-- about 5 or 6 would kill her in a single turn.

And yes, Thtb, your hunter managed to hit a well equipped mage and kill him with all his mildly useful gear.

Blarg, well, I've seen what I wanted to see. Or at least a potential version of what I wanted to see, while also marking that another way it could have gone down was also in my favor. Sure, I didn't take Lankas cap because monoliths are damnedably tedious-- but really that is just a question of me kitting up someone specifically for that task and heading them over there, along with scripting them right that the vampires don't screw things and whatever I want to reach melee range actually reaches melee range. So I'll just throw it out formally:

You three ready to call it?
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