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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49549 times)

Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #555 on: April 26, 2013, 06:12:20 pm »

600-700 Pangeans down, a trillion left to go. And probably multiplying faster than I can kill.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #556 on: April 26, 2013, 10:56:19 pm »

So Thtb if you don't mind me asking, why put the thugs/supercombatants in the back of your army where they can't do anything?
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Stworca

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Re: Dom3 Round 11: Game in Progress
« Reply #557 on: April 27, 2013, 12:04:26 am »

So Thtb if you don't mind me asking, why put the thugs/supercombatants in the back of your army where they can't do anything?

To counter those inevitable armies of fliers set to "Attack Rear"  :o

..ohwait
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I just ramble incoherently for absolutely no reason.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #558 on: April 27, 2013, 02:44:57 am »

I should not come here before I actually look at my turn...

So a few things learned; Units don't care if you have 1 thug in the front (doing nothing), if there are 600 mandaeas placed behind him, they will swarm around him like the red tide.
Relief doesn't counter winter grip in anyway, nor did it feel like going off (yay...)
Do not make your pretender god going "Eh, I'll just boost him up somehow midgame"

Other then that, still much to learn  - don't forget, still my first mp game.

Also, I didn't know lanka/gman would make a deal with niefel, huh...


And turn 51 comes in, look who joins the global spell list~ No big battles this time around, lost a province, took two, war goals archived, now to secure them by words or fights - niefel will most likly not be able to resist the temptation of attacking my pretender?
« Last Edit: April 27, 2013, 05:23:07 am by ThtblovesDF »
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Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #559 on: April 27, 2013, 01:55:24 pm »

There was a battle in Mud Woods. And it was awesome. Rhaux went from nothing to 2nd place on the hall of fame with 245 kills (and 10 experience).

The jist of that battle, was that my side was Rhaux (king of magma), Silver Spoon (with the aegis), and a small contingent of 20 more troops and 2 commanders for other support (casting divine bless, casting fire fend on each other, and guarding the rear while Rhaux sleeps.) Because Rhaux was present the battle was under heat from hell, which gives fatigue to the battlefield. On turn 1 he cast firestorm, which does fire damage to the entire battlefield.

Then for 10 turns or so Silver Spoon and the Aegis turned the entire front line to statues while the field as a whole burned down to cinders.

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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #560 on: April 27, 2013, 09:55:07 pm »

Yaaaay I'm mildly annoying!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #561 on: April 27, 2013, 10:24:34 pm »

Yaaaay I'm mildly annoying!

You're invoking the blasted benny hill theme.

---
New Turn Edit:

So.... could one of your two post the casualty summary from that battle. You know the one.... the one that caused llama server to take 13 minutes to proc the turn. The glorious battle that contained more slime than Nickelodeon during the 90s. Aka, the battle where Pangaea lost a centaur because vine bows only have 24 ammo and the guy ran into melee afterwards.
« Last Edit: April 28, 2013, 01:39:36 am by Endymion »
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #562 on: April 28, 2013, 03:33:32 am »

As you wish, I'm commenting as we go.

Look at the lineup here, its silly in many ways... I can tell that on my end, most units are starved and that niefel is seriously upgraded in items from the last fight I was in
Spoiler (click to show/hide)

I start out with a relief and a million small buff spells like moss body and legion of steel.


Slime spells, my prists all casting "quick roots" all day, everyday.
Fireballs from the ice giants, ineffective mandaea hords (they would die to a fireball even without barkskin making it suck in deep).

Btw, I finished my current level of alteration, as the battle started, so the creeping doom was not scripted.
So the battlefield looks like this, I'm not sure and giants died besides being poly-morphed.

Niefels mages finally passed out, joining my pans. However, I do have relief on my side, so that at least helps the pans out a little.
Spoiler (click to show/hide)

Full break through of the cockatrice on the right side, as they finally got into battle. Actually doing some damage and got some flanking done!

Meanwhile, my pretender actually has a set of mandaea and used soul vortex, intentionally, to like, cure fatigue with there worthless bodies. She still passed out.

Cockatrice all retreat? Anyway, Bure, a Niefel-Thug - is holding the flank on the top (which i called right before?).

__

Average fatigue is getting very high for niefel frontline troops (50+ on average), so the first hits are getting in. Some of the thugs are fully passed out, as well as those who always destroy the imps (I did a massive blood hunt while holding ground). Some thugs are also slowly dieing to the cockatrice poison, really just needs one hit there to get started on the downwards path.

Lots of anti-deamon stuff thrown at me, what are you trying to imply?

Lamia in snake form pass out right away, its a bit sad, but whatever.

To be clear on the sandness here: Whole melee combat rounds pass for me, where only 1-2 giants take a hit.

__________

Epic wonder, mandaeas finally move past the locked up giants, towards the mages! Before they where all sort os stuck, not using the wide open bottom side.

___

Souless Warriors have taken on holding the top - including GIANT ZOMBIES, oh boy! They are meeting such stuff things like, Blood slaves that followed the ranged guys that are out of arrows and starved mandaeas. Thank god for the sleepers and there banners, otherwise they would not have lasted.

____

Seriously, where... where did the ethernal, soulless, zombie giants come from? Ah well, he is keeping the lion of Cherton, who has joined the fight himself now.
Spoiler (click to show/hide)

___

The average pangaea dude is out of ammo and is now charging, but many shared a cycle of firing-passout-fire and so there are still some shots now and then.

Cherton has a SHIELD OF PASSED OUT HOES, I mean mandaeas.
Also, he got hit by poison, which is the one thing doing damage, even with his 75% poison reduction.

Sometimes polymorph hits my own troops. Its a upgrade.
________


At this point, most of the Jarls have been (slowly) overrun by pangea and the skorti and other casters, as well as longdead, have taken there place. Cherton is about to pass out.

Cherton is doing the battle of (poison resistance + regeneration) vs poison and losing maybe 1-2 hp a turn.

_________

The ranged centaurs are moving in and actually starting to do damage on various flanks.

Mandaeas are trying to flee. Mixed results, since some want to and a lot don't want to, so the pure amount pushing forward actually keeps them in the fight. Sadly against giants there is only "die" or "not be wounded yet", so the berserkers are very low.

Cherton died 2 turns after passing out, after his aura killed the passed out mandaeas. I think?
Spoiler (click to show/hide)


Fleeing mandaeas are feeding my pretender :3

What killed cherton was the spell "mossbody", actually, it might have done most of the damage by turning my mandaeas into walking poison bombs. Delightful.
Creeping Doom, Giants ants have made it to the frontline. They walked some 30 or so turns to use there poison vs immune undead.
Blood slaves are actually attacking the giants with there ammo-less-commanders.

The thugs hold the top, standing like rocks in the flood of spam, but slowly losing health. Pans start casting regeneration a whole lot (god, why?).
Thugs on the top die or retreat (easily crushing a dozen mandaeas on there way out. Trample boots might have won the game there, btw.

Niefel retreats before any commanders of value are lost, many thugs still perfectly intact.

_____
Spoiler (click to show/hide)

Good news is that supply usage went from 700 out of 400 to - 241 out of 700

A priest picked up that lyncantrop amulett. He better be badass!
Now I'm mostly recollecing the retreated and with cherton down, no more grip of winter! Yeah not really, others cast that... he actually lasted very long, being crippled beyond any use...

Only 1 thug or so died, rest retreated.


« Last Edit: April 28, 2013, 04:10:57 am by ThtblovesDF »
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #563 on: April 28, 2013, 10:35:47 am »

Haha more slime than Nickelodeon, good one.

Edit:  *Sigh* I'm tired of the diplomacy in this game.  I think I made the opposite mistake of Kebooo and went for too much diplomacy instead of too little.  Thinking I'm going to cut it out and just play the game from here on out.  It's not like I'm likely to win anyway.
« Last Edit: April 28, 2013, 11:14:26 am by gman8181 »
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #564 on: April 28, 2013, 11:37:57 am »

   Its not a matter of having too much diplomacy, its a matter of not taking advantage of the position it gave you and backstabbing at the right moment.
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Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #565 on: April 28, 2013, 01:12:45 pm »

Well fought, that was quite the epic battle. I'm actually surprised Cher'ton has lingered on as long as he had, as some kind of cripple, and managed to be useful. Cher'ton and Ratatosk are deeply lamented by all in giant culture. Let their names and glories live on through the ages. Bure hopes to surpass their legends, when the Pangean hordes come in for the killing blow.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #566 on: April 28, 2013, 01:37:48 pm »

Diplomacy, like many things, needs at least 2 willing partners. It doesn't work if you litterally say "no" to everything I offer and have no will to give in at any point :/
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Kebooo

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Re: Dom3 Round 11: Game in Progress
« Reply #567 on: April 28, 2013, 03:46:07 pm »

I need to be caressed a little first, with sweet nothings whispered into my ear. I can acquiesce to the right kind of offers.
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #568 on: April 29, 2013, 05:39:35 pm »

Well crap it looks like I'm delaying the turn processing. I'm not going to be able to do this turn but it's my last anyway. Thanks for the fun game everyone.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #569 on: April 29, 2013, 07:24:06 pm »

Sad to see you go.  No doubt many more players will soon follow considering this game is coming to a close.
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