Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 34 35 [36] 37 38 ... 47

Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49554 times)

Kebooo

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #525 on: April 17, 2013, 08:45:20 pm »

Yes, that's me. I haven't even posted on there for more than two years. Wow, time flies. Did we play in any Dominions games together on there? Don't tell me you've conquered me before.

And more time means more giants and more research for them. I just want to see some death, but I'm far too cowardly to walk into your province rather you walk into mine.
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #526 on: April 17, 2013, 09:15:27 pm »

No, I was just snooping around on that forum at an earlier time when I first started thinking about playing a Dominions multiplayer.  This is my first one though.

Yep, more giants and research for you.  More undead/demons and research for me.  I guess either way our battles will look a little more interesting than before at least.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Endymion

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #527 on: April 17, 2013, 11:52:40 pm »

   Well that turn went bad for me though the fact that the one battle had the other side with a casualty of -1 for their commanders was amusing. Stupid charm

I stole a Telestic Animate. It couldn't have routed and would have just died anyways, and the only thing I can really do with it is have it preach.

So, I see that Aegis kills do count for the wielder of the Aegis. Thus, Silver Spoon (best pony, btw) has gained instant Hall of Fame rating and gained.... obesity. And with it 3 points of encumbrance. *sigh*

Also, I wouldn't say that turn went entirely badly for you. You did successfully take smallsea.... again. I'm starting to think about casting that spell that gives me sea creature PD support just for you.

Also-- holy crap, how many awesome mage-recruitment sites are on your side of the world?
Logged
Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #528 on: April 18, 2013, 02:57:05 am »

Mah prophet has 570 hp, omgosh

I'm very happy with gift of health, my average spam now has double hp, so even while the mandaea is still a pin-cushin begging for arrows, it can take up to 3 now, but I'm even more delighted to find that even the vine-men are at double hp now, a solid 34, this should keep the issues i saw before in check (namly, a wall of battle-spawned-soulless that kills my things faster then they can advance). I have reached the delightful state where I don't have to quit when I lose a few dozen units for every enemy.

« Last Edit: April 18, 2013, 03:38:48 am by ThtblovesDF »
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #529 on: April 18, 2013, 03:51:48 am »

But thunderbow had two shot phases, bane fire was used twice in a row (item spell), but the bow of war didn't shot twice, even with the same items..
It might be that, unlike thunderbow, it's shooting in quick succession(basically 2x the arrow count). Use two units with and without quickness, standing somewhat apart on the battlefield, and ascertain the arrow ratio.
I can't currently test it, so perhaps you could, and tell us the results.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #530 on: April 20, 2013, 03:01:01 pm »

Time to make as much of a mess as I can!

(spoiler: It's probably not that much.)
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #531 on: April 20, 2013, 08:08:35 pm »

*Whistles*  Damn.  The storm demons should have been in the back but the undead managed to push them to the front ::).  Eh, whatever.  I lost a battle but I did a lot of damage and I'm certainly not out, although losing that many commanders sure did hurt.

Ryleh, you might be the reason the orders got so screwy with the blood slaves although I'm not sure.  Congrats I guess.  Nope, actually I don't think it had a substantial effect.

Edit:  Oh my monkeys did cast hellbind heart.  I didn't see that.
« Last Edit: April 20, 2013, 08:12:02 pm by gman8181 »
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Kebooo

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #532 on: April 20, 2013, 08:52:14 pm »

Well, I'm happy to have won such an epic battle, though I had home court advantage which made my thugs tough to fight. Looks like Pangea is ready to attack me too though, so in victory I am still going to be cannibalized from all directions.
Logged

Endymion

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #533 on: April 20, 2013, 08:55:00 pm »

Well that was certainly a battle in The Greater Wild. I would say those two battle spells should have combined to the obvious result-- blood hail. Or at least blood sleet. An interesting battle overall.

As for you Bluerobin: Interesting move. I will admit I did not expect it. I don't even really know what to do about it. Huh.

Well, I'm happy to have won such an epic battle, though I had home court advantage which made my thugs tough to fight. Looks like Pangea is ready to attack me too though, so in victory I am still going to be cannibalized from all directions.

Indeed, I'm guessing that is Bluerobin's plan. To attack you from the south.

Edit: Oh, and I noticed something that I think falls into the 'obscure knowledge' category. Hall of Fame bonuses are calculated after healing in the turn resolution. Silver Spoon, who became phat from the HoF last turn and got 20 extra max hp.... but didn't have them for the battles done this turn. Now she has those from the healing phase, but her maxhp went up another 4 from HoF, so she is still not spending her turns at her max.

Oh, and this was an old age turn guys, check your mages. I've got 3 new diseased sages and 1 new diseased oracle. 
« Last Edit: April 20, 2013, 09:00:54 pm by Endymion »
Logged
Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #534 on: April 20, 2013, 09:33:56 pm »

Well, I'm happy to have won such an epic battle, though I had home court advantage which made my thugs tough to fight. Looks like Pangea is ready to attack me too though, so in victory I am still going to be cannibalized from all directions.

It was a well won battle.  Regardless of the loses, it was fun to watch.  Giants are pretty crazy tough so it's always interesting trying to think of strategies to beat them.  I think the storm demons were a nice addition to the army but there weren't enough of them.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Endymion

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #535 on: April 21, 2013, 03:45:52 am »

Well I think one thing that definitely could have benefited your side gman would be targettable bait in a few categories. For instance, the majority of your chaff was cold resistant, so all the cold bolts were being targeted towards your mages. Similar for demons, because of the bells of cleansing. (The storm demons acted as bait a few times for those, but I don't think that was the intent.) So you need some fat (I.E. more HP than your mages) targets that are as vulnerable to crap as your mages (I.E. not cold resistant + demons) are positioned in front of them and grouped. It'd be nice if some experts could weigh in on how spell targeting is done for such things.

Lets see what else..... obviously, gman, you need to find some means of getting a water mage on the field for winter ward. Erm... both of you could possibly benefit from some attack rear cavalry or such on the flanks. In gman's case, just posting a grouping of units on the top and bottom right-most corners set to attack closest might help? You have the number advantage and thus want a better concave.... even despite the frost aura. Neither of you were using flanking spells..... hmm... contact me if you maybe want to invest in some lantern shield.... admittedly they most screw with AI then exploiting flanks, but still, a summon-at-borders spell is a summon-at-borders spell.

I like gman's attempt to use lightning, due to its armor negation and such. Not that I have any experience in blood, but Rush of Strength seems like the spell to cast-- 4 extra strength would greatly help. Life for a life spam looks nice as well if you have blood 8, but its more of one of those things you don't want to cast early since it takes time for the good targets to get in front.

As for the decisions that led to battle... I more or less agree with the decision to attack. Maybe I would have thought about trying to pull an attack with a minimal number of commanders to lead the swarm... but I think it is important to attack before the numbers became large enough on both sides for the battle line to become flat. As I said, you want the concave. Regardless, the numbers were large enough to make pd a non-factor. Inversely, I agree with kepoo's decision to not attack (assuming he didn't), as the territory in question is a stretch of low non-military value and, given your 4 fort(2 cap) situation, defense and some time to refortify seems more important than conquering. Then again a part of me disagrees since I think the giant races in general favor mid-game wars over late-game wars, and thus should be aggressive at them moment (as I am-- aggressive starting the instant expansion ended, first with r'yleh for the water (a useful asset for maneuverability) and then TC (for the gems and the 'safe' positioning (neighbors of my TC holdings = Lanka = my neighbor anyways though other holdings. Hell, my TC holdings allow me a more aggressive attack path against Lanka(Wait a tick... my auto-correct just had me capitalize Lanka?) then my natural holdings, thus attacking TC didn't add vulnerabilities, and even meant that an attack on my native land was 'defended' by a threat on Lanka's near-capital region)).... so I think neifle's decision to defend was alright for now, but a resolution to the build up was definitely in the neifle's favor in the long run. Given a few more turns of build up I think eventually niefel should have attacked.... but dominion was important here as well, cold scales matter. So preaching in the mean time, and throwing up a temple probably helps, but ultimately I think r'yleh's dom holds that land (and, for that fact, r'yleh should have held that entire northern mountain pass since turn 9(I know r'yleh attacked that area once an hardly failed, I caught a Lanka vs. independents battle where the independents was literally 2 units.)), and since I think r'ylehs dom is cold (which it should be, r'yleh is supposed to go either heat3 or cold3 and given the list of opponents cold3 is preferable (arguably a toss up, since neifel likes cold, but Agartha being amphib and cold blooded outweighs that.).

Meanwhile, the diplomatic side of this whole game has sorta become an issue of Lanka+Pangaea+Agartha vs. R'yleh+Neifel+TC, and I think this is certainly a layout that does not favor neifel.... Keboo-- you should have done a lot of diplomacy during the turns when it was obvious you were going to kill Ermor. The obvious bit of this is Pangaea-- a nation that was occupied with a war that was going to end and leave him powerful and seeking a new goal. However, less obvious, is what I consider the important question: If you take <potential gains>/<risks>, who scores the highest? Lanka had that thin attack path-- a 3 province long, 1 province thin, corridor leading to you-- lot to gain, little to risk. Agartha, meanwhile, had a lot to risk, but was close to your capital. Pangaea was arguably 1 to 1, much at risk, but roughly the same to grab. So admittedly Agartha wins the 'who looks like they're going to win' category, but Lanka's lack of wars plus their desirable border situation should have raised alarms and led you to seeking diplomatic security. Similarly, Pangaea's soon-to-end war, large swaths of land, and even border situations should have warranted attention.

As for Lanka's situation diplomatically, the war makes sense after the earlier Niefel->Agartha attack happened. Being nearly entirely surrounded by Agartha makes an attack against Niefel an incredibly secure prospect, as it 'defends' against Agartha. Also, as noted above, the vulnerable bit of Lanka is that single path through the bit between mountains and ocean-- they don't have much they need to defend. Peace, meanwhile, is one of those options that was viable to a point: gaining land is important. Arguably there was the alternative of assaulting TC's southern lands, but it was more of a risk due to that border being closer to Lanka's capital, as well as leading to more vulnerable regions (2 instead of 1).

So, I more or less agree with the battle. As for the result.... I see it as a push. Pangaea has joined in and that leads to some complicated issues. I'd say it is definitely Keboo's time to jump to the diplomacy board-- there is a lot on the table here, things that could keep him relevant and whatnot. Lanka doesn't have such luxury, he is pretty much trapped in his diplomatic stance, and, for that fact, his tactical stance, given the nature of the border.

[Disclaimer: I am quite drunk. The above probably reflects said level of drunkenness. That aside, this is still only my 3rd game, so my thoughts should be suspect even if I were sober.]
Logged
Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #536 on: April 21, 2013, 08:02:46 am »

Well, I officially decleared war on Niefel, it is silly, yes, but it wouldn't seem fair to just stab him in the back right now. Intresingly enough, ry'leh happens to stumble into my backyard at the same time, so I have some sand in my gears there. I assume the fish are leaving the sea to escape argartha, yes?

Overall I'd like to see myself as fairly neutral, as it allows me to stay in my first dom3 game for a fair bit longer then I'd have expected.

Lanka (gman) does not seem to have any reason to worry, I can see that your entire land is filled with 100 - 140 unit stacks and if niefel does not surrender its north castles to me, instead choosing to fight, it'll be a easy fight on your end. Even failing that, Argartha is right next to niefelheim and while I see no army, I'm sure he could contest it.

I'm no good at big battles, but I don't need to fight them either, being sneaky and fairly well researched, I can just drop the monsterboar/plague/locus hammer on someone to ruin there day/income, but I try not to.

Quite excited for my first SC to get into action, as you know its a wild ettin, which seems like a nice thing to put weapons on. As a prophet and member of the "gift of health" club, he gets a nice amount of tankyness. Considering trample boots on him, but he mostly there to keep a enemy sc busy.


*Plus, even with snacks-to-go items, my armys start starving the moment they leave my growthdom/capital. So enjoy starved mandaeas, woot woot!

**Yeah they are all just drinking wine. A lot of wine. A lot of naked, drunk ladys and tentacle... I mean, vine, men. Yeah I know where this is going, beware the army of orgy!
« Last Edit: April 21, 2013, 08:09:07 am by ThtblovesDF »
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #537 on: April 21, 2013, 11:00:45 am »

I had about 50-60 ghouls including the monkey kind with like 20+ hp that were intended to absorb frost attacks.  Cleansing bells and banishments I was less concerned about because of my numerical superiority.  I figured my storm demons and mages would be my primary damage dealers while the undead blocked.  The storm demons worked out but the commanders all passed out too early to do serious damage.  Rush of strength would have been a good idea.

Doesn't matter a whole lot.  As Thtb said, I have plenty more units.  In future fights people can expect a lot more storm devils too.  I'm undecided right now if I want to start working towards super combatants or better evocation for my mages.

As an aside, losing that battle didn't crush me but it did deny me of my expansion.  I think it's pretty safe to say I won't be a primary power in the late game now.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #538 on: April 22, 2013, 02:47:39 am »

So right, I should maybe get some casters ready to actually cast all those billion spells i researched on my billion of units (god would I love to see the graphs right now). Actually, I'd dare say that lanka is close to my unit count, with the undead (As I've learned in the war vs sauromatia) coming out ontop vs mandaea, at least if they lack the gift of health buff... yes, longdead will kick there ass.

Another intrestind mod would be adding a extra layer of resources to the game. Metal, Food, "Training", Magic Stuff and therelike... and then allowing you to go to unit level detail, equipt a unit (like say mandaea with a lucky charm and two daggers, as well as a dualwield skill) and producing a few of those, with a added cost of 2x metal for daggers, some training for the skill and magic stuff for the luck-item. While rather sweet, it'd maybe make it to complex and to much of a min-max game.
Logged

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dom3 Round 11: Game in Progress
« Reply #539 on: April 22, 2013, 12:19:06 pm »

Lanka and Ti'chi await...

While I do have intel on nearly every province that is relevant, TI'chi is a bit of a black hole, with that high pd murdering harpys and scouts... and he still holds considerable lands, so how are you doing Akhier?
Logged
Pages: 1 ... 34 35 [36] 37 38 ... 47