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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49566 times)

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #495 on: April 03, 2013, 10:58:23 am »

I also suffer from the "BUuuuuttttt maaagggeess belong in the capital/lab and never anywhere else" syndrom, tbh. Maybe i should play the greeks next time around, since they are the super researchers...
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #496 on: April 03, 2013, 12:31:06 pm »

This was fun, but I'm going to switch to AI now.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #497 on: April 04, 2013, 04:03:17 am »

Alright, sorry to see you leave.

I wonder what the AI will do.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #498 on: April 04, 2013, 11:20:49 am »

Also sorry to see you go.

Attack indiscriminately?

Edit:  Die apparently.
« Last Edit: April 06, 2013, 09:41:09 am by gman8181 »
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #499 on: April 06, 2013, 06:11:51 pm »

Guess the Dom kill finally rolled around, too.  GG
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #500 on: April 07, 2013, 08:32:55 pm »

So, is there going to be another Dominions round coming up?  I could go for MA Ermor or LA Ulm.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #501 on: April 08, 2013, 02:30:35 am »

I was thinking about LA Ulm and vampire spawm, but only had a mild intrest in that anyway. While Ry'leh is a ton of void-dream, fun, I'd assume we have someone with a deep desire for those, too. Should try LA pangaea in singleplayer, just to see how that turns out...

Or Jormon, maybe? They have the highest preceision recuitable commander, if I checked correctly, with 14 - and a multi-hero with 15 accuracy, so those guys should hit every now and then - wonder how that works with a Bow of War?
They also have a ton of special summons, but I know to little about magic to judge what they are good for - there default mages are also extremly limited and there resouce costs are high... I would fear a early rush crushing me before I can explore them, but also would love to work for the highest bidder with a army of assassins with silly bows - there is some lovly flavor to a (well armed) human standing up to the somewhat extreme commanders we can see in LA.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #502 on: April 08, 2013, 02:29:21 pm »

Ryleh is mildly annoying to both the enemy nations and to the player himself/herself.  If anyone plays as LA Ryleh or Ermor, there is a decent chance I will attack you just to negate the annoying dominion (regardless of how much I may actually like you).

Ulm is sort of fun.  I don't generally use the vampire counts but I do like vampire lords a lot.  There's also those nice stealthy guys for causing unrest along with forge bonuses and easy access to send horror.  Blood economies are extra work though.

Pangea is good too but I feel like a large part of the play style is using stealth armies, which I never got the hang of.  Still carrion beasts are pretty sweet.

Not too sure about Jomon in all honesty.
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Darkwind3

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Re: Dom3 Round 11: Game in Progress
« Reply #503 on: April 09, 2013, 05:52:44 am »

Hello round 11! Sorry for interrupting, but round 10 is in a bit of a bind. I'm the current admin in Round 10, and we're down a player right now. MA C'tis is currently involved in a fairly large war, and up until now it's been basically a stalemate. You'll be in a corner position (bordering only two nations, one of which is an ally), and your dominion will help fight off Ermor (sure, his longdead won't suffer from disease, but those old mages will!). You've also got several allies (including me :D ) in the war. It's turn 60, so if you want to get a feel for what the late-game might look like, this could be a good way to do it.

PM me if you're interested or just want to take a look - I'd be glad to help either way.
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MentalFather

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Re: Dom3 Round 11: Game in Progress
« Reply #504 on: April 09, 2013, 07:08:22 am »

So, is there going to be another Dominions round coming up?  I could go for MA Ermor or LA Ulm.


Nice to see that. I'm from round 10, and I would want to try LA Atlantis.
I think other round 10 players would want to play.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #505 on: April 09, 2013, 11:29:02 am »

Turns out two eyes of aiming just make you blind...

Jormon Ninjas have 20 precision with one of them thou, with a piercer or so they would make competent assassins against anything human, but the overall troop cost is way out of line to deal with anything on LA level.
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #506 on: April 09, 2013, 04:31:01 pm »

Hello round 11! Sorry for interrupting, but round 10 is in a bit of a bind. I'm the current admin in Round 10, and we're down a player right now. MA C'tis is currently involved in a fairly large war, and up until now it's been basically a stalemate. You'll be in a corner position (bordering only two nations, one of which is an ally), and your dominion will help fight off Ermor (sure, his longdead won't suffer from disease, but those old mages will!). You've also got several allies (including me :D ) in the war. It's turn 60, so if you want to get a feel for what the late-game might look like, this could be a good way to do it.

PM me if you're interested or just want to take a look - I'd be glad to help either way.

Don't particularly want to but if you can't find anyone else, I'll do it.
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #507 on: April 10, 2013, 07:26:25 pm »

I'm going to miss my turn, but there's not much I can do with it anyway, so no worries.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #508 on: April 10, 2013, 10:36:39 pm »

Oh look, another dire portent. And Pangaea puts a third enchantment on the board with Gift of Health. I was wondering who was going to cast that first. I had considered it myself, and I think Lanka had as well, but of course Pangaea is the natural shoe-in when it comes to nature spells.

In other news, I think I'm overthinking the whole SC/thug kitting thing. I just have so many lovable options, and I don't know what to choose.  :'( How do I balance all of these resists, protection, defense, encumbrance, reinvig.... gha. It is going to drive me insane. And the worst part is knowing that if I screw up someone will be picking up a lot of awesome loot. Awesome loot that does not include pants, because no one in dominions wears pants.

Hmm.... maybe I should wait for a slightly better chassis. Can you rename uniques? Like the royalty? I mean, I'd give them names that are still royal... they'd just be downgraded to princesses. I sorta have a name scheme going, in case anyone hasn't figured it out. (Oh, and is there anything special preventing the water queens from going on land or do I just need an amulet of the fish or whatever it was?)
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Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #509 on: April 10, 2013, 10:49:10 pm »

Yeah, you can rename unique summons. I think two of the water Queens need an amulet of the fish, and one is naturally amphibious.

I've found it's really best to tailor your SC/thugs toward specific threats, rather trying to make them dominate everything. Defence definitely is the last thing you should be worrying about, as it's usefulness is diminished against multiple opponents.
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