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Author Topic: The Art of Minimalism IV: Turn 24: Last Last Stop: Hell  (Read 32693 times)

Toaster

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Re: The Art of Minimalism IV: Turn 10: The Turn that the Demons Gain Power
« Reply #90 on: December 28, 2012, 03:20:50 pm »

Reverse time.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

LordSlowpoke

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Re: The Art of Minimalism IV: Turn 10: The Turn that the Demons Gain Power
« Reply #91 on: December 28, 2012, 03:33:22 pm »

Reverse time.

MAKE TIME DO A SPINDASH
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misko27

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Re: The Art of Minimalism IV: Turn 10: The Turn that the Demons Gain Power
« Reply #92 on: December 28, 2012, 03:40:40 pm »

Give anti-humans wealth and prosperity,
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The Age of Man is over. It is the Fire's turn now

Tavik Toth

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Re: The Art of Minimalism IV: Turn 10: The Turn that the Demons Gain Power
« Reply #93 on: December 28, 2012, 03:47:27 pm »

Help humans more until they can take on gods and win.
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GreatWyrmGold

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #94 on: December 28, 2012, 04:28:49 pm »

Summon YWYH
[5] "What the Earth are you people doing?

Create more Persean Devas.
[2] Nope.

Penrose triangle.

Repeat previous action.
Thanks.
[1] You create a massive swarm of two-dimensional triangular beings who live only to destroy.

Reverse time.
[6] Time is reversed for you. You crash into your past self, going forward, and tumble out of the universe.

Reverse time.
MAKE TIME DO A SPINDASH
What on Huma does that mean?

Give anti-humans wealth and prosperity,
[5] The anti-humans gain great wealth!

Help humans more until they can take on gods and win.
[3] The humans are given powerful abilities.

GM TURN:
The Garbage Can attempts to create a race of powerful fiends to protect it, [1] but creates a large number of Imps instead.
YWYH scolds everyone. Look at what you've done to this universe. There is an omnipotent trash can creating all sorts of monsters, there are half a dozen universes with almost nothing in any of them, zombies have overrun the human homeworld, creatures are created and abandoned in the depths of space to be forever forgotten unless by chance they land somewhere, there is a race of crab-people in constant pain due to being ON FIRE, the universe has been completely destroyed at least once, a pair of murderous steel pantaloons is on the loose, and the most powerful race is probably the demons! You have two turns to solve this mess before I make you live in it.
The Greater Demon Kings decide to invade Antichthon. With the humans' technology, the antihumans' magic, and their own power, they swiftly subjugate the antihumans. The GDKs themselves try to create a network of portals centered on Pandesmonium, [1,3] but merely create a few wormholes leading from Lurra to Pandesmonium, Sanctuary, and Mobius.
The humans trapped in spacecraft try to create a colony on Huma's moon [5] and soon are in possession of a fair-sized city of 1,400 people or so!
The pantaloons [1] end up getting corrupted by demonic blood, earning all of you a stern glare from YWYH.
The Osmites, who have doubtlessly been forgotten until now, land on Mobius.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Harry Baldman

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #95 on: December 28, 2012, 04:34:47 pm »

Teach the Swarm of Mobius the arts of war and the ways of making powerful non-orientable-surface-based military technology, then organize them into a loose semblance of a society based on eternally battling the demons through the Great Demon Gate. Hopefully that solves the demon problem. Use landed Osmites as leader caste to control the swarms after reshaping them into sentient Mobius strips. If that works, name the Osmites the Overlords of Mobius.
« Last Edit: December 28, 2012, 04:53:13 pm by Harry Baldman »
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Toaster

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #96 on: December 28, 2012, 04:36:13 pm »

Make YHWH wear the pantaloons.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Xantalos

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #97 on: December 28, 2012, 04:42:44 pm »

Hnah!
Use VOOM from Cat in the Hat to clean up everything.
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XANTALOS, THE KARATEBOMINATION
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GreatWyrmGold

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #98 on: December 28, 2012, 04:48:30 pm »

Teach the Kings of Mobius the arts of war and the ways of making powerful non-orientable-surface-based military technology, then organize them into a loose semblance of a society based on eternally battling the demons through the Great Demon Gate. Hopefully that solves the demon problem. Use landed Osmites as leader caste to control the swarms after reshaping them into sentient Mobius strips. If that works, name the Osmites the Overlords of Mobius.
Well, the Kings of Mobius weren't created, so there's a real dent in your plan...
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Harry Baldman

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #99 on: December 28, 2012, 04:50:48 pm »

Oh, but they were. Maybe they are not the Kings of Mobius as I originally envisioned them, but perhaps they are even better for my purposes. Or at least when they are given a leader caste.
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Persus13

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #100 on: December 28, 2012, 05:07:19 pm »

Put Persean Devas on Sanctuary. Close portal to demon world.
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Vorthon

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #101 on: December 28, 2012, 05:11:38 pm »

Christ, GWG. Could you slow down a bit? I'm kinda falling behind. >_>

Transform the semi-demons into a race of catpeople.
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ShadowDragon

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #102 on: December 28, 2012, 05:17:57 pm »

Use smite good on YHWH.
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Furtuka

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #103 on: December 28, 2012, 05:18:35 pm »

Steal YHWH's power
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It's FEF, not FEOF

Xantalos

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Re: The Art of Minimalism IV: Turn 11: The Turn that You Get Scolded
« Reply #104 on: December 28, 2012, 05:19:51 pm »

Uh, guys, bad idea messing with YHWH.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))
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