Come in, Benevuto. Have a seat
As he entered, the economist could see the others were already here. Talos was at the end of the room, but he had disposed four seats in an arc in front of him, one of which was free. Andars did not need to see whoever they "talked" to to communicate, but it allowed them to evaluate the emotions of the others, and it was generally considered to be more polite.
And we are now all here. This mission is fairly straightforward and the chances that we'll run in any trouble are slim, but I want to keep this meeting confidential nonetheless. As you all know, the jump gate has been shut down on Bretlin's side due to unknown causes. We are tasked to turn the jump gate back online and to find out what caused the shutdown - and, if need be, to make sure it will never happen again.
The trick lies here: as you all know, Kalador's colonies have been asking politically for more independence from the council recently. Although I highly doubt the system government itself shut down the jump gate, it is not impossible that a nationalist organization may have attempted to cut the system off of the homeworld. If that is the case, we will need to act with extreme discretion in order to avoid a political scandal.
Because of this, if any party voluntarily shut down that gate, we'll want to frame them as pirates and not as terrorists, if that's what they are. Criminal activities in the colonies ended by the homeworld's envoys will only acquire us friends - both in Bretlin, and in Kalador. Nationalist activities ended by us, however, may have severe political repercussions later on. As such, I expect extreme discretion if any foul play is discovered.
In order to discover the initial cause of the shutdown, if it is not obvious as soon as we arrive, we will disperse in the system. Dr Krell, Musha and Eyu, you will visit the jump gate itself - if it is in a state fit to be visited - and attempt to find out if a mechanical error caused the shutdown. While the engineers can take care of the technical things, the three of you can visit the different parts of the station and investigate under the guise of a doctor making sure the crew is in good health and an AI evaluating the station's cybernetics. As for you, Eyu... Muscle and intimidation can make silent individuals speak, but actual violence is to be avoided unless you are fighting for your life.
Benevuto, and I will visit the system's authorities and discuss the matters of the problem. I will act as Kalador's envoy, but if my authority alone is not enough to unlock all tongues, I expect a few well placed donations to do the trick.
Any questions?
Andars had a tendency to speak for a long time uninterrupted - they did not run short of breath and dispensed no effort whatsoever in talking, which allowed them to last as long as they pleased.