The meeting adjourns just in time for the rumbling of the engines to peak. For a moment everything, every surface and object, is traceried with shimmering blue light. A moment later you are plunged into utter darkness.
You know, of course, that the darkness lasts for less than a fraction of a second. You know it does. But why does it always feel like an eternity? You won't remember. You never remember. You never remember seeing them in the dark, either. Only when you're here.
The moment passes and you find yourself back in the meeting room, everything exactly as it was before. The only difference is that you can see a different jump station out of the window. It rotates smoothly in space, apparently untroubled save for the lack of shimmering blue in the centre of its ring. The sound of the engines dissipates as the silent conventional drive takes over and gently nudges the ship toward a docking port on the ring.
Docking goes smoothly and you are met at the airlock by a detachment the jumpgate security team and the station commander, Commander Olasan, an Andar in a smooth white jumpsuit with golden epaulets. The security team dress similarly in grey jumpsuits that do little to conceal the low-profile body armour beneath the suits, or the security batons at their hips.
Commander Olasan bows his head to Ambassador Asdatan.
Welcome aboard, Ambassador, he says. I'm glad of your arrival, our chief engineer is incapacitated from a food allergy and stuck in sickbay. The brigade will certainly come in useful, we're still tackling the problem. Will you accompany me to my suite? We can talk there.
The Commander gestures, clearly intending it for the Ambassador and Benevuto. The rest of you split apart and take in the spaceport; clean and somewhat spartan. Standard grey hullmetal walls make up most of the spaceport area, unlike the busy commercial ports. You suppose most ships don't stop at the jumpgate station except for quick resupplies and fuel. There are a handful of shops, mostly run by andars or humans, although one of them is a novelty and gift shop run by a kersh. The shops are the only decorated part of the port, and they are all very garishly coloured in a style that went out of fashion on Kalador about twenty years ago.
A pair of security guards remain behind, offering in their soundless voices to show the rest of you to the engineering bay if the embassy wishes to inspect it, or to other areas of the station if required; sickbay, the recreation deck, habitation quarters or the industrial quarter.