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Author Topic: 1002 bad GM Tips  (Read 16615 times)

Harry Baldman

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Re: 1002 bad GM Tips
« Reply #90 on: December 31, 2012, 05:43:46 pm »

Used reasonably, powerful shopkeeps make sense. Former adventurers probably have lots of capital, especially in the form of wares; and magic items can do a lot. Of course, the way described isn't reasonable.

It would make sense if the adventurer was an investor, not a shopkeeper. One would think they would have better things to do with their lives than sit around in a store all day. I'd understand one or two adventurer shopkeepers, but those would need actual in-game reasoning. It would take a very specific kind of retired adventurer to be content with running a store all day.

91. If the evil member of an adventuring party ever chooses to not murder everyone in sight for no reason or betray his teammates when offered a pitiful sum of money, strip them of their alignment, should it matter. Lousy neutral posers.

92. If a good member of an adventuring party ever chooses to not give away all their money to starving orphans or jump into a bottomless pit to save a falling old man, strip them of their alignment.

93. If anybody starts to talk back about the imperfections of the alignment system, always argue with them until you are proven right.
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Jellycat12

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Re: 1002 bad GM Tips
« Reply #91 on: December 31, 2012, 05:52:26 pm »

94. If the chaotic character follows any law ever, strip them of their alignment.

Woops wrong number.
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scapheap

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Re: 1002 bad GM Tips
« Reply #92 on: December 31, 2012, 05:53:02 pm »

94. If the neutral member does two of the same alignment actions in a row, change his alignment to the same as the actions.
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GreatWyrmGold

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Re: 1002 bad GM Tips
« Reply #93 on: December 31, 2012, 05:53:37 pm »

Used reasonably, powerful shopkeeps make sense. Former adventurers probably have lots of capital, especially in the form of wares; and magic items can do a lot. Of course, the way described isn't reasonable.
It would make sense if the adventurer was an investor, not a shopkeeper. One would think they would have better things to do with their lives than sit around in a store all day. I'd understand one or two adventurer shopkeepers, but those would need actual in-game reasoning. It would take a very specific kind of retired adventurer to be content with running a store all day.
Oh, sure. But then, there's a lot more adventurers than shopkeepers supplying them.

94. The lawful character jaywalked? STRIP HIM OF HIS ALIGNMENT.
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vadia

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Re: 1002 bad GM Tips
« Reply #94 on: December 31, 2012, 07:22:22 pm »

90: Your interpretation of morality and alignment is the only right one. No, the only possible one.
And it's so obvious that there is no reason to tell the players what it is.
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GreatWyrmGold

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Re: 1002 bad GM Tips
« Reply #95 on: December 31, 2012, 07:23:33 pm »

95. The character acted according to [what you deem] opposite alignments? HE'S NEUTRAL.
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Re: 1002 bad GM Tips
« Reply #96 on: December 31, 2012, 07:25:35 pm »

91+a
Having an alignment system.
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Xantalos

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Re: 1002 bad GM Tips
« Reply #97 on: December 31, 2012, 07:38:59 pm »

96. Post a turn several hours past when you said you would, disregarding any game mechanics were in the game.
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Jellycat12

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Re: 1002 bad GM Tips
« Reply #98 on: December 31, 2012, 07:41:25 pm »

97. Lots of players are good, so wait a month after you start the topic to actually start the game. Then you'll have lots!
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OREOSOME

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Re: 1002 bad GM Tips
« Reply #99 on: December 31, 2012, 07:43:09 pm »

98: Have as LITTLE Combat as you can. Pointless Exposition is more important.

...
Again, inspired by real campaigns. My friend had only 1 fight in the entire campaign. 3 of our party against 20 pirates. One Intimidate Check later, we were facing just 1 pirate. The rest jumped overboard, and all died. (I was the one doing the Intimidate Roll. It was a 20 on one of the glowing D20's they have on Thinkgeek.)
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scapheap

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Re: 1002 bad GM Tips
« Reply #100 on: December 31, 2012, 07:46:50 pm »

99. have as much combat as you can. Plot? This is RPGs, players want to see numbers go up and down.
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vadia

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Re: 1002 bad GM Tips
« Reply #101 on: December 31, 2012, 07:51:54 pm »

98: Have as LITTLE Combat as you can. Pointless Exposition is more important.

...
Again, inspired by real campaigns. My friend had only 1 fight in the entire campaign. 3 of our party against 20 pirates. One Intimidate Check later, we were facing just 1 pirate. The rest jumped overboard, and all died. (I was the one doing the Intimidate Roll. It was a 20 on one of the glowing D20's they have on Thinkgeek.)

Now wait; I might really enjoy that one.

99. have as much combat as you can. Plot? This is RPGs, players want to see numbers go up and down.

Now wait, other people may enjoy that one.

You have to look at your players.

Some like the discussion etc., 
Others want to play World of Warcraft while talking to friends.
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scapheap

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Re: 1002 bad GM Tips
« Reply #102 on: December 31, 2012, 08:09:28 pm »

Monkey, typewriter. There are people who like FATAL if you look hard enough.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: 1002 bad GM Tips
« Reply #103 on: December 31, 2012, 08:23:52 pm »

98: Have as LITTLE Combat as you can. Pointless Exposition is more important.

...
Again, inspired by real campaigns. My friend had only 1 fight in the entire campaign. 3 of our party against 20 pirates. One Intimidate Check later, we were facing just 1 pirate. The rest jumped overboard, and all died. (I was the one doing the Intimidate Roll. It was a 20 on one of the glowing D20's they have on Thinkgeek.)

Now wait; I might really enjoy that one.

99. have as much combat as you can. Plot? This is RPGs, players want to see numbers go up and down.

Now wait, other people may enjoy that one.

You have to look at your players.

Some like the discussion etc., 
Others want to play World of Warcraft while talking to friends.
The problem isn't the phenomena, it's the extremes being presented.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

vadia

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Re: 1002 bad GM Tips
« Reply #104 on: December 31, 2012, 08:38:06 pm »

The problem isn't the phenomena, it's the extremes being presented.

And my point is that those extremes exist -- are more common than some of us are comfortable with and should be addressed by catering to by people who wish to cater to those extremes.

For me the fighting one would be a pain in the posterior.

But A game with no fighting sounds quite fine as long as the character interaction/non-fighting challenges are good.  Frankly most fights I've been in in rp have been less than stellar.
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