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Author Topic: 1002 bad GM Tips  (Read 16670 times)

Lillipad

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Re: 1002 bad GM Tips
« Reply #45 on: December 28, 2012, 05:02:44 pm »

55. Give your players an excessively detailed report of what is around them. And don't group everything of the same type together, describe all 23 of those trees within viewing distance individually, and in great detail.

56. If your players see the same object multiple times, describe that object every single time they see it, and in great detail, even if they don't inspect it.
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Tiruin

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Re: 1002 bad GM Tips
« Reply #46 on: December 28, 2012, 08:26:11 pm »

I think people who call Old Man Henderson's GM bad don't quite realize that all that crazy stuff he does - the GM allows all that.

Anyway;

29. Take your time updating your game. The players won't mind gaps of months between turns at all.
((Oohh, that one hurts...))

That's not necessarily a bad thing to do, though. If a complex wound system really doesn't add anything to the game, or even worse, if it takes more than it adds, then there isn't much point in having one. Would you prefer the PCs be able to act out a cliche and fight through the pain to victory, or would you prefer the PCs slump over into neat little pseudo-comas because their bodies have become too bruised to continue moving?

50. Include a wound system that is more complex than a medical textbook, yet is still completely unrealistic.
((I'd really love to see anyone try that with me playing XD))



57. Players are tools, use them to your own accord.
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Caelyth

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Re: 1002 bad GM Tips
« Reply #47 on: December 28, 2012, 08:33:20 pm »

58. Run a game with space marines who fight against more than 100+ enemies and instead of counting them as groups run combat turns for EVERY SINGLE FUCKING TYRANID.
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Harry Baldman

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Re: 1002 bad GM Tips
« Reply #48 on: December 29, 2012, 07:31:22 am »

57. Players are tools, use them to your own accord.

57a. The only use for a female player character is to provide fanservice, and they shall do this or perish horribly. Possibly both, depending on your fetish of choice.

59. Always use rape as a tool for humor when practiced on male characters and drama and/or punishment when practiced on female characters. Because in a serious or grimdark campaign, all women get raped. It's a rule of drama.
« Last Edit: December 29, 2012, 07:34:42 am by Harry Baldman »
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GreatWyrmGold

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Re: 1002 bad GM Tips
« Reply #49 on: December 29, 2012, 09:32:06 am »

60. Force players to use a huge number of numbers when generating their characters, then never use any of them.
« Last Edit: December 29, 2012, 11:06:55 am by GreatWyrmGold »
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Harry Baldman

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Re: 1002 bad GM Tips
« Reply #50 on: December 29, 2012, 10:56:57 am »

That should be number 60, I believe.

61. Strive to kill your players as quickly and efficiently at possible. People like difficulty, right?
« Last Edit: December 29, 2012, 10:59:59 am by Harry Baldman »
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GreatWyrmGold

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Re: 1002 bad GM Tips
« Reply #51 on: December 29, 2012, 11:06:39 am »

Oh. Yeah, I missed the58 and thought the guy before me had skipped from 57a to 59.
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Garath

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Re: 1002 bad GM Tips
« Reply #52 on: December 29, 2012, 12:40:50 pm »

62: warn players about every mistake they'd make; "are you sure you want to do that?"
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Harry Baldman

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Re: 1002 bad GM Tips
« Reply #53 on: December 29, 2012, 01:14:35 pm »

63. Don't warn players about every mistake they'd make. Instead, just make them do what you want them to do in the situation.
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rabidgam3r

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Re: 1002 bad GM Tips
« Reply #54 on: December 29, 2012, 01:32:07 pm »

64. Warn them of their mistakes, but only do it to the trolls.
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TolyK

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Re: 1002 bad GM Tips
« Reply #55 on: December 29, 2012, 02:03:05 pm »

65: Make a very large plot with very similar gameplay - players like the same stuff for a long time, don't they?
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vadia

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Re: 1002 bad GM Tips
« Reply #56 on: December 29, 2012, 11:01:39 pm »

66 say "are you sure you want to do that" with EVERY move they make [are you sure you want to bush your teeth?  Are you sure you don't want to brush your teeth.]
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NRDL

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Re: 1002 bad GM Tips
« Reply #57 on: December 30, 2012, 02:08:46 am »

67.  When making a suggestion game, when hardly anyone starts replying, whine, mope, and wail through text.  That's sure to get more attention.

68. Immediately dash to Forum Games the second you have an AWESOME idea. 

69.  Never think about actually implementing the idea before hand, GMs don't need to plan nothing.

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vadia

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Re: 1002 bad GM Tips
« Reply #58 on: December 30, 2012, 02:13:53 am »

68. Immediately dash to Forum Games the second you have an AWESOME idea. 

69.  Never think about actually implementing the idea before hand, GMs don't need to plan nothing.

Ha My suggestion game: "you are the voices in my head" filled both of those and is working FINE.

The difference between that and usual is I knew vaguely how the game worked without needing a plan.  It was simple enough that it didn't need a plan. 

Somebody exists in RL world  -- I know RL -- and has voices in his head --- they say stuff he listens.  (or is it a she)  Consequences happen that might happen in this world.

I need a lot of quick thinking, but I don' need no stinkin' plannin'
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TCM

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Re: 1002 bad GM Tips
« Reply #59 on: December 30, 2012, 02:22:13 am »

70. Guys wear platemail, girls wear bikini armor

71. Light skinned things are good, dark skinned things are evil.
71a. Additionally, replace "light skinned/dark skinned" with "attractive/ugly" respectively.

72. Remember that black gangsters characters are stupid pants-sagging lowlifes who only strive for the debauchery of wealth, women and materialism, whereas white gangster characters are classy suited intellectuals who pursue the worthy goals of wealth, women and materialism.

73.  Italian character? Mafia.

74. Link one super specific genre each turn to your game, since everyone obviously loves it.
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