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Author Topic: 1002 bad GM Tips  (Read 16586 times)

GreatWyrmGold

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Re: 1002 bad GM Tips
« Reply #135 on: January 02, 2013, 10:09:15 am »

136. Never make a game that does anything not explicitly allowed in the Good Book. Your interpretation only. Kill any players who fail to do so without warning.
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Harry Baldman

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Re: 1002 bad GM Tips
« Reply #136 on: January 02, 2013, 10:13:09 am »

137. In self-made settings, make location names by mixing up the letters of this word: Xycvnrdsp'aftrspokkcssss'acetpocc'htt'zpolrtm'ka!ta!ma!xy

138. For people, Fgzkszlrmnkfthrsz'kayepofvcsz'uiuiuiuiui should be used, since it's shorter.
« Last Edit: January 02, 2013, 10:14:48 am by Harry Baldman »
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TheZoomZoll

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Re: 1002 bad GM Tips
« Reply #137 on: January 02, 2013, 10:18:45 am »

139.When somebody is confused/drunk/dizzy make them fall off a random endless cliff/random hole,shaft,chasm,wormhole,pit,assho-...just make them fall somewhere or hit a wall and explode.

Jellycat12

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Re: 1002 bad GM Tips
« Reply #138 on: January 02, 2013, 10:21:26 am »

140. Demons are awesome. Always use demons in your games, especially in games without magic.
141. There are no games that are completely without magic.
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TheZoomZoll

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Re: 1002 bad GM Tips
« Reply #139 on: January 02, 2013, 10:26:24 am »

142.Create a customstory-based adventure for your 3 friends to play 5 years alone because they have nothing better to do and nobody else wants to join.
« Last Edit: January 02, 2013, 10:34:53 am by TheZoomZoll »
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Harry Baldman

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Re: 1002 bad GM Tips
« Reply #140 on: January 02, 2013, 10:36:39 am »

143. Make sure all enemies always use the same tactics and never retreat. Different damage and HP values make enough of a difference!
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TolyK

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Re: 1002 bad GM Tips
« Reply #141 on: January 02, 2013, 10:38:08 am »

144. In addition to 143, enemies *always* fight until their death. Always.
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Harry Baldman

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Re: 1002 bad GM Tips
« Reply #142 on: January 02, 2013, 10:41:18 am »

145. Enemies also never fall for any sort of trick in battle. They can smell the lies on you!

146. All enemies also have a superhuman sense of smell, so don't even try being invisible or hiding.

147. Even if he is disguised, the party wizard will be the first to be targeted by sneak attacks.

148. That player's rolls are too good. He must be cheating!

149. Well, if that player loves to cheat so much, give him a taste of his own medicine! Fudge them dice, baby!

150. Cheat against everyone, really. The dice are too unfair, so it's your job to equalize them!

151. Welcome to the dungeon! The monsters were already prepared for all of your tactics and spells and have devised counters to all of them.
« Last Edit: January 02, 2013, 10:47:29 am by Harry Baldman »
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vadia

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Re: 1002 bad GM Tips
« Reply #143 on: January 02, 2013, 09:17:38 pm »

152.  The character has a leg wound -- so the player has to limp (unless it's a LARP whereas -- the player begged for it)
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TheZoomZoll

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Re: 1002 bad GM Tips
« Reply #144 on: January 03, 2013, 02:11:51 am »

153.You found the ultimate staff of teleport-nuke-destroyation?Too bad it doesn't work or you kill yourself with it.

Fniff

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Re: 1002 bad GM Tips
« Reply #145 on: January 03, 2013, 07:09:00 pm »

154. Your players must be as accurate as possible when describing how they tie their shoelaces or they will get modifiers against them as a penalty for their incredible laziness. Oh, you just said the sun probably revolves around the Earth? That was just a mistake, anyone could make it.
155. If one of the mages of the players tries to use his powers in a way you did not anticipate (I.E not using them for combat, even the heal spells), then they can't do it. At all. In fact, they're out of the game now. They don't deserve you.
156. Doing illegal drugs always get you arrested immediately. If they don't, why do we have police if they suck so much? Drugs are bad.
157. That mob boss can't part with that flower. Not even for five million dollars. You're just going to have to burgalize his heavily guarded, heavily defended mansion to steal it. It's the logical way. Who even wants this flower? It's a really nice flower, alright!?

TheZoomZoll

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Re: 1002 bad GM Tips
« Reply #146 on: January 04, 2013, 05:51:50 am »

158.You made a new game with a ingenious idea but people can't meet the requirements and just PTW?
The idea took you 10 minutes to create?
Do you really want to GM something and are desperate to have more attention and to be well known for something?
The thread falls down to the second page?
BUMP THAT SHIZ
BUMP IT.BUMP IT,BUMP,BUMP,BUMP IT!
LETS HEAR IT AGAIN!
BUMP IT!BUMP IT!

NRDL

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Re: 1002 bad GM Tips
« Reply #147 on: January 04, 2013, 07:20:01 am »

I am so, so guilty of that.
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TheZoomZoll

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Re: 1002 bad GM Tips
« Reply #148 on: January 04, 2013, 07:31:49 am »

I am so, so guilty of that.
Not just you though.*cough cough*RTD Millenia*cough cough*
It's annoying though.If you can see that people can't meet the requirements or just don't want to be in and you go to sleep and wake up to see that it's on the second page why do you have to post "Bump".Just "bump'' isn't going to make me want to participate.
I understand if it was on 3rd page,only if  you actually posted something of the sort: "I have done....." "I am going to .....'' "What do you guys think about...."
Not just a "bump."

Ontopic:
159.Somebody is not active/quit the game?
YOU ERASE EVERY SINGLE DAMN THING HE DID/DONE/SPOKE AND MAKE IT SO NOBODY REMEMBERS SAID PLAYER.
Because he can't keep up with your magnificent game and life at the same time he deserves to be erased from existence.
159b.You can also make him have a heart attack or get  him by a meteorite and then have his corpse be mutilated/rot/explode/burn/eaten by a bear

10ebbor10

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Re: 1002 bad GM Tips
« Reply #149 on: January 04, 2013, 09:23:54 am »

160.Oh, no. Someone just made a small infringement on my personnal values. Let's derail his thread which large pictures/complain posts, and continue complaining in other threads as well. Just, FYI, the RTD thread has been rather slow lately. Second page is pretty far back by today's standards.

As for 159. It's one of the easier ways to tie up loose ends related to a missing character. It's no good idea to let a game die because of a single person.
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